We’ve discussed how the lack of a siege monster in Monster Hunter Wilds might be good. However, more players voiced concerns about the game’s lack of challenge and endgame content in the following weeks.
It all circles back to one thing: people want a proper Raid boss.
Are Zoh Shia and Jin Dahaad Raid Bosses?
Yes and no. Zoh Shia and Jin Dahaad, while technically having the makings of a raid boss, don’t quite fill the role.
Sure, both have a larger health pool than most of Wilds’ current roster, but it’s another linear hunt that doesn’t require much teamwork. There are no high-stakes gimmicks, DPS checks, or insta-kill mechanics that punish players for messing up. It’s nothing close to what Monster Hunter World’s Behemoth brought with Meteor or what Alatreon did with its Escaton Judgement.
Then there’s Jin Dahaad. A lot of players initially assumed this was Wilds’ answer to a Raid boss. It’s a massive, hulking ice leviathan made of supercooled metal. But in the end, it turned out to be another straightforward hunt. That said, its new 8-Star difficulty version does ramp things up. It’s way more aggressive, and its nova attack can one-shot unprepared players who don’t save boulders to hide behind. Still, even with mechanics reminiscent of Safi’Jiva, the fight doesn’t feel like a siege or a raid. It just ends up feeling like another standard encounter.
But the real issue here isn’t just the absence of a Raid or Siege boss. Yes, those fights are exciting and great to take on with friends. And sure, Zoh Shia and Jin Dahaad are fun in their own right. However, what’s really missing is a repeatable endgame grind — a loop that keeps players coming back.
Are Raid Bosses Really Important in Monster Hunter Wilds?
Yes, Raid Bosses create a perpetual state of grinding and challenge for players. Additionally, it's fun to do it with friends.
In Monster Hunter World, Raid bosses dropped unique materials that let players awaken and customize weapons. These weapons came with randomized stats pulled from monsters like Safi’Jiva and Kulve Taroth, making the grind rewarding. Monster Hunter Wilds, on the other hand, seems to be relying heavily on the Artian system. Unfortunately, it’s not quite hitting the mark.
The issue with Artian weapons isn’t their stats. It’s their design. A lot of players simply find them visually unappealing, and they don’t mesh well with most armor sets. That’s why the return of Layered Weapons next week is such a welcome move.
But without meaningful evolution, Artian weapons make the endgame feel dull. And right now, there’s no big raid monster against which to test their true damage potential.
I’d love to see Capcom expand the Artian system. They could add a new tier, raise the rarity and damage values, and introduce endgame monsters that push into 9-Star territory to justify it all.
It’s a cycle we’ve seen before that needs consistency. Monster Hunter Wilds would benefit from a more regular content cadence instead of these staggered drops. A well-designed Raid Boss would give players a reason to come back and grind with friends. Who knows? Maybe one day, we’ll get another Final Fantasy crossover. And this time, maybe it’ll bring the mighty Bahamut.
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