Monster Hunter Wilds’ concurrent player base has dropped significantly since its launch three months ago, leaving many wondering what led to such a drastic decline.
Currently, Monster Hunter Wilds sees around 50,000 concurrent players on a daily basis, but according to SteamCharts, only about 15,000 are active at the time of writing.
In April last month, the game saw over 200,000 active players, with a daily concurrent of 100,000. This is a sharp drop from the game’s peak of over 1 million players, representing a dramatic loss in engagement.
There are several reasons why players may be taking a break from Monster Hunter Wilds. Chief among them is the lack of meaningful content once players have hunted every monster and crafted all available armor and weapons. Outside of the addition of high-rank quests like Zoh Shia and Mizutsune, there’s little new for seasoned hunters to explore.
This content drought has prompted many players to step away, an expected pattern for Monster Hunter titles. The game seems to be following a similar post-launch cycle to Monster Hunter: World, which also saw a dip in players months after release due to limited early content. That said, World still retains an active player base of around 30,000, in large part thanks to its rich endgame offerings featuring monsters like Fatalis, Alatreon, and Safi’Jiva.
READ: Fatalis Could Make a Return in Monster Hunter Wilds
In contrast, Monster Hunter Wilds currently lacks a strong endgame grind or meaningful challenge. The next major Title Update will introduce the legendary leviathan Lagiacrus, but it isn’t expected until late June. That leaves a full month without any new monsters, which has understandably caused the community to slow down and take a breather.
There is a silver lining: before Title Update 2 arrives this summer, Capcom plans to release Title Update 1.5, which will introduce more challenge via new 8-Star Level Hunts featuring apex monsters. The 8-Star battles won’t just include Arkveld and Gore Magala anymore, many endgame monsters will receive difficulty upgrades, giving seasoned hunters something new to sink their teeth into.
As it stands, the game feels stagnant. There’s little reason to continue hunting beyond social play and build experimentation. While Monster Hunter Wilds isn’t technically a live-service game, it has shown some signs of moving in that direction, though Capcom hasn’t officially acknowledged it as such.
The decline in player count isn’t surprising for a Monster Hunter title. Unless Capcom introduces new monsters, weapons, and challenging endgame content, it’s unlikely we’ll see a significant surge in players. Only then will veteran hunters make their long-awaited return.
For more Monster Hunter coverage, stay tuned to Gfinityesports.com for the latest Capcom news.