- Primary Subject: Marvel Tokon: Fighting Souls beginner tips
- Key Update: Provides essential tips for new players to learn characters, combos, and defensive mechanics.
- Status: Published
- Last Verified: 2026-08-19
- Quick Answer: Check out essential beginner tips for Marvel Tokon: Fighting Souls, covering character mastery, combo execution, and defensive strategies.
Marvel Tokon: Fighting Souls has been out for a few weeks, and after playing dozens of hours, I’ll be helping you get started with some beginner tips to make you land those slick combos and put belt to, err, beat up all your friends.
Being a tag fighter, it can be daunting to try and learn all the system mechanics at the same time as you try to master different fighters. That said, Tokon’s inherently designed to ease the burden of trying to practice a complete team by letting you stick with a single point hero or villain of your choosing and three assists.
To help you approach the game in the least overwhelming way possible, I’ve come up with some useful beginner tips. These will range from fighting game basics to more Tokon-specific situations. Let’s begin.
Also, while you're here, consider checking out how to unlock every color and costume in Marvel Tokon.
Marvel Tokon Beginner Tips
These are general tips that will, hopefully, help you on your Marvel Tokon journey. There is much more to learn about the game, but this guide is catered to those new to fighting games in general. Still, there might be a thing or two to learn for those a bit more initiated.
Master One Character At A Time
One of the most basic tips I can give you, but that you may need reminding of. It’s cool seeing all the pros already able to swap between multiple characters on their teams, but don’t expect to pull off crazy mix-ups in the same vein as recent CEO champion SonicFox.

Each character is mechanically deep enough to keep you occupied for quite some time, especially if you’re a newcomer to tag fighters or fighting games in general. Don’t beat yourself up if getting the hang of at least one of them takes you a few hours. Do the combo trials, check out the character guides, and forget about optimal combos with plenty of assists; keep it simple and build a nice foundation.
Don't Rely On Autocombos
Like many modern fighting games, Marvel Tokon features an autocombo system, letting you mash a single button for a neat sequence that usually ends up in a super. They’re fine if you want to get the hang of things or have friends over and want them to have fun. But you should stop using them almost immediately during your training progress if you don’t want to hinder yourself.
The game’s combo system is very flexible. You can become an absolute beast by mastering it with assists, EX moves that don’t scale the combo counter, and other handy tricks. That being said, even the most basic BNBs are incredibly easy to pull off.
Almost every character in the game can do a simple light-medium-heavy into launcher, then repeat the light-medium-heavy into spike. You can call an assist to extend and tack on a special move here and there. Get comfortable with the basic combo and expand from there.
On that subject.
Learn How To Jump Cancel
Jump canceling sounds harder than it is, but trust me, you’ll need it to start spicing up your combos.

It’s exactly what it sounds like: you jump to immediately cancel whatever attack you’re doing. This is incredibly useful in air combos, letting you extend your basic light-medium-heavy sequence into more moves before spiking your opponent to the ground.
There’s no secret sauce that will make it easier for you; my recommendation is that once you send opponents into the air with your launcher, you jump and let go of the D-pad or stick you’re using, do your sequence, and on the final hit (make sure it’s not a heavy that spikes) immediately hit jump once you input your move. If done correctly, you’ll continue moving upwards while juggling your opponent.
This Maximilian Dood video might be for Dragon Ball FighterZ, but the concept still applies here.
You Can Tech Out Of Combos
Ever notice how the combo counter switches to a light blue color? That means the combo in question, whether you’re pulling it off or on the other side of it, was not a true combo, meaning there was an opportunity to tech out of it.
Teching is important in defense as well, as you can roll backwards or forwards to disrupt your opponent, but you can also do it in the air. My recommendation is that while you’re getting comboed, always keep an attack button and a direction pressed. If the opponent drops the combo or wants to continue without keeping it tight, you’ll immediately tech out and move in the direction you’re holding.
Use Assists In Neutral
Learning combos and extending them with assists is one thing, but neutral is just as important.
The assist gauge doesn’t deplete while you’re in neutral, letting you more or less spam them to try and control space or find a stray hit to convert into a combo. Mind you, there is a cooldown, but it is much, much faster than waiting to get the assist gauge back online.
Even if you plan on soloing a single character at the start, character placement is just as important. Each of the slots has unique assists, with the fourth character getting access to the most important ones in neutral.
Blade’s back assist, universally agreed to be one of the best in the entire game, has a ton of blockstun, letting you skip neutral and immediately pressure with your offense.
Get Familiar With The Defensive Mechanics
Despite not having staple defensive mechanics like burst or pushblock, Marvel Tokon offers two unique defensive tools: Crossover and Assemble Counter.

Crossover can be executed when you’re in the middle of a blockstring. It costs a bar of your assemble gauge, but it’s a good way to reset the situation. That being said, it’s rather weak against players with good reactions and will put you in a disassembled state, where you’ll be locked out of using assists for a short period of time.
The mechanic you want to focus on learning is the assemble counter. It’s exactly what it sounds like: a counter that needs to be timed as soon as your opponent is about to attack you. It’s a great wake-up option as it’s invincible, and you can use assemble gauge to tag in more characters and dish out damage.
The neat part of the mechanic is that even if you’re out of assemble gauge you can still perform it; however, you won’t do damage.
And that’s it. Stick with us at Gfinityesports.com: your go-to source for all things Marvel Tokon.


