Rhapsody in Scarlet’s Pure Magic Combat Is a Refreshing Twist for Action Games

Ditching traditional weapon wheels for pure magic and beasts makes Konami's new title a standout.

A fierce warrior in a fiery setting, accompanied by a wolf-like creature, stands confidently against a backdrop of a bustling city at night with neon lights and a crowd.
A fierce warrior in a fiery setting, accompanied by a wolf-like creature, stands confidently against a backdrop of a bustling city at night with neon lights and a crowd.

  • Primary Subject: Rhapsody in Scarlet
  • Key Update: Konami's upcoming action-RPG Rhapsody in Scarlet debuted at the September 3 State of Play, showcasing pure spell-stacking and beast-command combat set in 1920s New York.
  • Status: Confirmed / Opinion
  • Last Verified: September 4, 2026
  • Quick Answer: Announced at PlayStation's September 2026 State of Play, Rhapsody in Scarlet is an action-RPG focusing on magic, beast commands, and jazz-era 1920s New York.

Plenty of games were revealed during the latest PlayStation State of Play showcase, including Maneater 2 and Hunter's Moon.

However, the one that caught my eye was Rhapsody in Scarlet. The game is set in the jazz-filled streets of 1920s New York and allows players to wield magic and beasts.

The trailer was filled with music and magic, and I already know I'm going to be hooked thanks to its refreshing gameplay twist.

Rhapsody in Scarlet's Combat Already Has Me Impressed

Most action games are obsessed with close-quarters steel-on-steel combat. You have no idea how refreshing it was to see Rhapsody in Scarlet totally ditch that. Instead of focusing on a weapon wheel with swords and guns, Konami's upcoming title will feature pure magic and beasts. For once, magic isn't treated as secondary to weapons - it's finally the core of the combat.

A character in a red cape stands confidently beside a large, fantastical wolf-like creature with glowing spikes, set against a backdrop of a city at night with bright lights.
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Credit: Konami

What caught my eye isn't just how protagonist Ellie uses magic - it's how her spells interact with her beast companions. From what we've seen in the trailer, you give your beasts commands while you stack spells for maximum damage. I can already imagine entering a flow state balancing ranged control, beast techniques, and spell-stacking.

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I just hope they do it well, and that the UI doesn't feel as clunky as Beast of Reincarnation - another game that has you giving commands to an animal.

A character in a battle stance, wielding a spear, facing off against colorful, fantastical creatures in a barren, otherworldly landscape with rocky formations and an ominous sky.
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Credit: Konami

Rhapsody in Scarlet will supposedly let me, as a player, match spells and beast abilities to find a playstyle that suits each person's tastes. I love a game that respects my intelligence and creativity, and it seems this title will be one that gives you the tools to express yourself on the battlefield without locking you into a rigid weapon wheel.

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This is a game that trades traditional weapons for a unique blend of spellwork and beast techniques - something practically unheard of with action titles. This is one of the most enticing hooks a game has given us, and I can't wait for Rhapsody in Scarlet to drop.

Now, if only Konami would give us a precise release date!

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