Monster Hunter Wilds Is Becoming Capcom’s Ultimate Live-Service Experience

MH Wilds Screenshot
Credit: Capcom

MH Wilds Screenshot
Credit: Capcom

Monster Hunter Wilds has been out for a month, and players are already looking forward to future updates. The good news is that Capcom has a roadmap, starting with Title Update 1, which introduced the Grand Hub, additional monsters to hunt, and Arena Challenges. The upcoming Summer Update will also bring the Lord of the Seas, Lagiacrus, as a formidable new siege fight.

I appreciate Capcom’s approach to long-term updates for Monster Hunter Wilds, but I expect even more in the years ahead. As the best-selling game in the company’s history, it must fully embrace its live-service potential. While I don’t presume to know what’s happening behind closed doors at Capcom, I believe they’re already making strides in that direction.

It’s Already Happening

Even though plenty of people claim that Monster Hunter Wilds isn’t a traditional live-service game, it is undoubtedly adopting that model with seasonal updates, event quests, and minor cosmetic additions, as seen in Monster Hunter: World and Iceborne. Now, Wilds is following suit with Title Update 1.

MH Wilds
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Credit: Capcom
Rey Dau Render

Capcom has already begun rolling out content by drip-feeding players, starting in April with the Grand Hub and the additions of Mizutsune and Zoh Shia on April 4. Later in April, Arch-Tempered Rey Dau will arrive. This steady release schedule keeps players engaged and returning to the game. At least we can be grateful that there are no gacha mechanics—otherwise, we’d be pulling for S-Rank weapons and armor.

It Could Evolve Into an MMO

One potential direction for the Monster Hunter franchise is to go all-in on multiplayer and implement MMO-style features. The Grand Hub and the five major camps across the game’s biomes already provide a foundation for this. Players can roam, showcase their builds and fashion, and interact, but these features feel somewhat limited. The chat UI is clunky, and unnecessary notifications clutter the experience. I don’t need to see Chatacabra wrecking my camp for the thousandth time, Capcom.

MH Wilds Screenshot
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Credit: Capcom
Hunting with Friends.

With the likelihood of future Raid Bosses or Sieges—similar to Iceborne’s Alatreon and Fatalis—we should also anticipate more large-scale cooperative content in Wilds. The game is steadily moving toward MMO territory with Lagiacrus’s hunt soon, and I’m eager to see how it evolves in the coming months.

Never-Ending Support

Capcom has the opportunity to take a bold step: continue supporting Monster Hunter Wilds indefinitely. There’s no need to stop at the final expansion DLC. Instead of developing a new game, they could expand upon Wilds. The foundation is already solid; it needs more large-scale expansions beyond the first one.

MH Wilds Screenshot
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Credit: Capcom
Mounting a Monster.

World had Iceborne, and Rise had Sunbreak—each receiving only one expansion. But what if Capcom took things further? They could raise HR and MR caps, introduce new tiers beyond G-Rank, and add even deadlier monsters and challenges. The potential is immense, and if Capcom pursues it, the results could be groundbreaking.

This is all wishful thinking, but I sincerely hope that Capcom realizes how appealing a true live-service Monster Hunter game could be. I'm on board as long as microtransactions remain purely cosmetic—just as they are now.