It’s been two years since the internet erupted in excitement and controversy over Hogwarts Legacy, the long-awaited Harry Potter RPG. Now, the buzz has died down, and the game has quietly faded into gaming oblivion, overshadowed by newer, stronger titles, mainly due to its lack of post-game content.
The first Hogwarts Legacy got most things right. It gave players the kind of Harry Potter experience they had always wanted: an open-world journey through the magical Wizarding World, complete with the arcane halls of Hogwarts. It was a great game, so great that it helped Warner Bros. rake in over $1 billion in total sales.
Now, fans are patiently waiting for a sequel. Here’s what we want to see in Hogwarts Legacy 2:
The Nemesis System
After discovering that Hogwarts Legacy was free on this month’s PlayStation Plus Extra, I decided to dive back in and explore all the secrets I had missed. It wasn’t until my first encounter with Dark Wizards that I thought, "This game needs a Nemesis System."
It’s exactly what the sequel needs to elevate its already solid combat mechanics. In the first game, once your character reached a certain point, you became an unstoppable wizard, easily tearing through goblins and random enemies. There was little challenge, and even less long-term engagement.
A Nemesis System would add much-needed depth. Imagine Voldemort’s loyalists stalking you across the map, apparating into unexpected locations, turning every encounter into a tense showdown. That’s the kind of danger and thrill the game deserves.
Quidditch
One of Hogwarts Legacy’s biggest letdowns was the total absence of Quidditch. The in-game explanation? A looming Dark Wizard threat had suspended all matches. Fair enough, but it still felt like a missed opportunity from Warner Bros. and Portkey Games.
In the sequel, Quidditch should be a significant feature. It doesn’t have to be the core gameplay, but it should serve as a fully fleshed-out side activity akin to Gwent in The Witcher 3: Wild Hunt. It’s part of what makes the world of Harry Potter come alive, and leaving it out again would be a disservice.
More Choices and Consequences
One area where the first game truly fell short was in its RPG mechanics. Choices felt hollow. You could use the Killing Curse on enemies, and… nothing happened. No consequences, no moral dilemmas, no shifting alliances.
In the next game, we want real choices with real consequences. If you cast the Unforgivable Curses, there should be a risk. Maybe you lose allies. Perhaps the world around you changes. But there needs to be something to make those decisions feel weighty.
There’s still plenty of time for Warner Bros. to make the sequel worth the wait. Hogwarts Legacy 2 is probably years away, but these realistic features could take it to the next level if they choose to listen. For now, all we can do is speculate and hope it’s even better than the first.
For more Hogwarts Legacy news, be sure to stick with us at Gfinityesports.com: the best website for all things Harry Potter.