Will Nintendo Still Feel Like Nintendo In Its Next Era?

It’s not a shift, just the last stage of one already in progress.

Nintendo
Nintendo

  • Primary Subject: Shigeru Miyamoto stepping back from directing and Nintendo’s evolving creative structure
  • Key Idea: Why Nintendo no longer depends on a single creator, and how success + scale shifts its creative culture
  • Status: Opinion
  • Last Verified: July 27, 2026
  • Quick Answer: The piece argues that Miyamoto’s reduced direct involvement reflects how Nintendo has already transitioned into a multi-director, team-driven creative model, and that the real risk for the company is not losing him, but becoming too protective of its success to keep encouraging experimental design.

Shigeru Miyamoto does not appear to be planning another major game as director. In a recent Famitsu interview (via Nintendo Everything), the 74-year-old Nintendo veteran said he is not currently thinking about returning to that role, although he left open the possibility that the right idea could pull him back.

He also pointed to the scale of modern development, noting that creating a game now can involve around 200 people, which makes the kind of direct creative involvement he once had much harder to maintain.

This hardly qualifies as a retirement announcement. Miyamoto has already spent years moving away from everyday game development, focusing more on Nintendo’s films, theme parks, mobile projects, and wider character business.

Younger developers have long since taken greater responsibility for Mario, Zelda, and the company’s other major series.

Even so, his comments arrive at an interesting moment. Nintendo is entering a more conservative hardware era with the Switch 2, while one of the people most closely associated with its creative identity is gradually stepping further away.

Whether intentionally or not, those two developments invite comparisons - and I've already seen plenty of people making them.

Nintendo Has Already Moved Beyond Miyamoto

It is easy to treat Miyamoto as the single creative force behind Nintendo because he has been its most recognizable developer for decades.

Nintendo
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Credit: Nintendo

He helped create some of the most important games ever made, regularly appeared at Nintendo presentations, and became almost inseparable from Mario in the public imagination.

However, Nintendo has never been the work of one person. Its biggest games were created by teams of designers, programmers, artists, composers, and producers who developed their own ideas over many years.

Figures such as Takashi Tezuka, Eiji Aonuma, Yoshiaki Koizumi, and countless less-public developers have all helped define what a Nintendo game looks and feels like.

More importantly, Nintendo has already shown that its games can evolve without Miyamoto directing them.

The Legend of Zelda: Breath of the Wild abandoned many of the conventions the series had relied upon for decades, yet it arguably captured the original spirit of Zelda better than some of its more traditional predecessors.

Super Mario Bros. Wonder also felt fresh because it refused to settle into the familiar cadence of a 2D Mario game - instead throwing mechanical and visual surprises at you almost constantly.

Neither project felt like a company desperately attempting to imitate its own past. They felt like newer teams understanding Nintendo’s principles well enough to challenge them.

I do not think Nintendo needs to crown another Miyamoto. Trying to replace one legendary creator with another would misunderstand how modern game development works and place too much pressure on a single personality.

Nintendo instead needs to protect the creative culture that allowed Miyamoto and others to experiment in the first place.

Miyamoto’s most valuable legacy may therefore not be another Mario or Zelda game. It may be a company in which younger developers are trusted to propose ideas that sound strange before they become obvious.

The trap is not that he is stepping away, but that Nintendo could become so protective of what he created that it stops taking the kinds of risks that built his reputation in the first place.

The Switch 2 has made some people question whether Nintendo is becoming less adventurous. Compared with the Wii, Wii U, DS, and original Switch, it is a remarkably straightforward successor.

It is essentially a larger and more powerful version of an existing idea, right down to its numbered name. My first reaction was much the same.

For years, buying new Nintendo hardware meant accepting that the company might ask you to wave a controller, use two screens, stare at a glasses-free 3D display, or explain what the Wii U GamePad was supposed to do.

The Switch 2 feels almost tame by comparison. However, I do not think Nintendo needs to reinvent its hardware simply to prove it still can.

The Wii U was original, but originality did not make its concept easy to communicate or consistently useful.

The Switch solved Nintendo’s biggest structural problem by combining its handheld and home-console businesses into one ecosystem. Walking away from that model for the sake of surprise would make little sense.

Players also expect continuity now. Digital libraries, backward compatibility, shared accounts, and familiar ecosystems matter far more than they did during Nintendo’s earlier hardware generations.

Handheld PCs have also made portable access to large libraries increasingly common, while games such as Fortnite, Roblox, Minecraft, and Genshin Impact compete across almost every available device.

Nintendo’s challenge is no longer finding one dramatic feature that no other company has considered. It is finding unusual experiences within a stable platform.

That could mean optional hardware additions, more inventive uses for existing controllers, or games that find entirely new ways to play on hardware that already feels familiar. Innovation does not always require replacing the entire machine.

Sometimes it comes from giving developers a dependable foundation and allowing them to be strange on top of it.

My concern is also that Nintendo may become too successful and too protective to permit that inventive streak. Mario, Zelda, Animal Crossing, and Pokémon are no longer simply game series.

They support films, parks, merchandise, and an enormous global business. The more valuable those properties become, the easier it is for creative decisions to be filtered through brand management and fear of failure.

I don't think Nintendo will lose its identity when its legends leave. If anything, I'm more worried about what success does to companies. It has a funny way of encouraging them to protect yesterday's ideas instead of chasing tomorrow's.

If younger developers are allowed to make meaningful decisions, challenge established formulas, and occasionally produce something that looks commercially questionable, Nintendo will survive its transition just fine.

Nintendo finally has everything it wanted - and now has the most to lose by changing.

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