Why The Master Chief Collection Deserved To Be Halo's First PS5 Release

Halo is finally on PlayStation… but not in the way it should be introduced.

Halo Campaign Evolved
Halo Campaign Evolved

  • Primary Subject: Halo: Campaign Evolved vs Master Chief Collection (PS5 Introduction Strategy)
  • Key Update: Argues that Microsoft’s decision to introduce Halo on PlayStation through a single remake is less effective than launching the full Master Chief Collection, which would better represent the series’ identity, scope, and multiplayer legacy.
  • Status: Opinion
  • Last Verified: July 13, 2026
  • Quick Answer: The piece argues that while Halo: Campaign Evolved is a strong remake and a logical entry point as the first game, it is ultimately too narrow to serve as PlayStation’s introduction to the franchise.

Halo: Campaign Evolved is bringing Master Chief to PlayStation for the first time, rebuilding the original campaign with modern visuals, revised level design, new missions, additional weapons, expanded co-op and a third-person option.

It is a significant release for a franchise that spent more than two decades as one of Xbox’s defining exclusives, and for PlayStation owners who never had access to the series, it offers a proper opportunity to discover where Halo began.

As exciting as that is, I can't help feeling that Campaign Evolved is the wrong way to introduce Halo to PlayStation players.

Microsoft already has a much better entry point in The Master Chief Collection. Halo only gets one first impression on PlayStation, and I don't think another remake of Combat Evolved was the strongest way to make it.

The Master Chief Collection would have shown PlayStation players why Halo became one of gaming's defining franchises.

Instead of making Halo's PlayStation debut feel definitive, Xbox has settled for something that only scratches the surface.

Is One Remake Really The Best Introduction To Halo?

There is a sensible reason to begin with Combat Evolved.

Halo Campaign Evolved
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Credit: Halo Studios

It is the first game, after all, and a remake allows Halo Studios to modernize mechanics that may feel awkward to players encountering them nearly 25 years later.

New missions and weapons also mean Campaign Evolved is not simply the existing Anniversary edition running at a higher resolution (something the original hardly needs another time).

As a standalone game, then, it has plenty of potential. The campaign remains one of the most influential console shooters ever made, while its mixture of open combat spaces, vehicle encounters and enemy improvisation still separates it from many modern shooters.

Updating the game in Unreal Engine 5 could make its age less intimidating while keeping the design that defined an entire generation of shooters intact.

But the first Halo campaign is only part of the reason the series became a phenomenon. If you look at it by itself, it can even present a distorted version of the franchise.

Combat Evolved established the foundation, but Halo 2 expanded the universe, Halo 3 completed the original trilogy, ODST approached the Covenant War from a more human perspective, and Reach became one of Bungie’s most emotionally effective stories.

The series developed enormously across those games (sometimes mechanically, sometimes through scale and tone), and much of its reputation comes from that progression.

That is exactly why I think The Master Chief Collection would've been the ideal introduction.

It bundles Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4 into a single package, giving newcomers the chance to experience almost the entire original saga from beginning to end.

Some of those games naturally show their age, but the collection allows newcomers to understand how the series changed rather than presenting its earliest design as the complete definition of Halo.

A remake can give Halo a stronger first impression, but a collection shows why players fell in love with the series in the first place.

Can You Introduce Halo Without Its Multiplayer?

Then there's multiplayer, or more accurately, the lack of it, as while Campaign Evolved includes campaign co-op, it leaves out the competitive multiplayer that was just as instrumental in shaping Halo's legacy.

Halo Campaign Evolved
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Credit: Halo Studios

That decision may make sense within the scope of the project, yet it weakens the game as PlayStation’s introduction to the series.

It is difficult to explain Halo properly without talking about multiplayer. The franchise helped establish dual-analog console shooting, popularized local multiplayer gatherings, strengthened Xbox Live during its formative years and created a competitive identity that continued across several console generations.

Its appeal was never confined to following Master Chief through a campaign. It was also about learning maps, arguing over weapon spawns, sharing a sofa and discovering how quickly a friendly match could become surprisingly heated (in the affectionate way these things usually do).

The Master Chief Collection contains that history. Its multiplayer offering stretches across different eras of the series, giving newcomers access to everything from Combat Evolved's methodical combat to Halo 3's best-in-class sandbox and the more mobile gameplay of later entries.

Even players who never become particularly invested in the campaigns can still understand why Blood Gulch, Lockout and Valhalla became such important spaces. I also think there's a missed opportunity here.

PlayStation's library is full of visually impressive single-player adventures, while local cooperative shooters have become increasingly uncommon.

Campaign Evolved does answer part of that demand through campaign co-op, and that will be enough for some players.

Still, The Master Chief Collection would have been the more generous offering, combining six campaigns, competitive multiplayer, Firefight, and years of content into a single package.

If you've never played Halo before, that freedom to explore the series at your own pace is incredibly valuable.

Perhaps they'll come away thinking Halo feels dated, even though later games addressed many of those early design quirks.

Within the collection, they could move on to Halo 2 or Reach, try multiplayer instead, or discover that ODST is more to their taste.

With Campaign Evolved, the original game has to do all the heavy lifting on its own. That is a great deal of responsibility for a remake of a game many existing fans have already purchased several times.

For me, the goal of bringing Halo to PlayStation shouldn't have been another remake. It should have been giving PS5 players the complete picture.

The Master Chief Collection already does exactly that, bundling the original saga alongside the multiplayer that helped define an entire console generation.

Campaign Evolved may look more modern, but The Master Chief Collection would've been the stronger introduction by almost every other measure.

That doesn't mean Campaign Evolved will be disappointing. I think it'll be a great remake. My issue is that it's being asked to represent an entire franchise when it was only ever the beginning of one.

The Master Chief’s first appearance on PS5 should have opened the entire archive.

Instead, Xbox has opened the first door and left every other one locked, with no certainty about when (or whether) they will follow.

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