Cheaters usually don’t play for the thrill of competition—they play to win, no matter the cost.
That’s what makes Cheaters Cheetah such an interesting concept. In this game, you’re not winning without cheating. Wallhacks, aimbots, spinbots—every dirty trick in the book is available to every player. No sneaking, no hiding, no reporting. But if everyone is cheating, then no one actually has an advantage.
And that raises the real question: do cheaters even want to play in a world where their usual exploits mean nothing? The whole point of cheating is to manipulate the system and get the upper hand on unsuspecting players. From tiny wallhacks to full-blown rage hacks, cheaters flourish in spaces where they can bend the game while everyone else plays fairly.
But Cheaters Cheetah turns the whole power dynamic upside down. There’s no way to hide your hacks when every single player can see through walls, land pixel-perfect shots, and zip across the map with teleportation. Rather than giving one person an advantage, the game makes it all about who can handle the chaos and use the tools the best.
The game even ups the ante by providing multiple playstyles within its cheating sandbox. Some players might go for the “legit cheater” style, using little tricks like wallhacks to keep tabs on enemies. Others might throw themselves into “rage mode,” which enables every hack and makes the match a wild mess of headshots and spinbots spinning around. It sounds like a complete disaster, but at the same time, it creates an oddly level playing field.
Arguably, the most unforgiving mechanic in Cheaters Cheetah is its approach to losing. The winner gets the banhammer, which lets them permanently exile the losers. Yes, in a game where cheating is the entire point, losing means you might not get to play again. That kind of penalty makes traditional matchmaking bans seem like nothing.
It creates an interesting dynamic where being the “best cheater” is the only way to keep playing. You can’t just throw on some hacks and expect an easy ride. Everyone else has them too, so the only way to survive is by outmaneuvering opponents in a game where everyone knows exactly what you’re doing.
This is where things get really interesting. Cheaters Cheetah is designed around the very thing that makes normal games frustrating: cheating. But when everyone’s forced into it, does it still feel as fun? That’s the paradox. Most cheaters aren’t in it just to use cheats; they’re in it to beat players who don’t cheat. The real rush comes from knowing they have an unfair edge over others.
Take that away, and you strip away what makes it enjoyable for those who do it. Strangely, Cheaters Cheetah might make cheating feel boring. If every enemy has ESP, you’re not outsmarting anyone. If everyone has an aimbot, you’re not winning because of skill (or lack thereof). If everyone can instantly counter every threat, the game loses its tension and becomes just a constant trade of shots between players with the same skills.
While the concept is interesting, I don’t see it having long-term appeal. At the end of the day, Cheaters Cheetah is a gimmick, and gimmicks wear off fast. It will surely get a lot of attention at launch—people will want to see what a fully hack-infested shooter looks like.
Honestly, even I'm intrigued and totally planning to give it a shot. Maybe it will be fun in a totally absurd, over-the-top way with players spin-botting around like Beyblades. Perhaps just to watch what goes down when a game hands cheaters what they’ve been asking for... and nothing more. It will also make for some fun videos and streams.
But again, once the initial hype dies down, it’s going to show what’s really there. The idea alone will get people in the door, but keeping them around is another story. I can already see it having a strong launch, pulling in curious players who want to experience the absurdity. But give it a few weeks, and I expect the player base to take a major dip.
I wouldn’t be surprised if the same players who love to ruin online games suddenly find themselves uninterested in one built entirely for them.