Marvel Tokon’s Potential Is Being Wasted by a Dreadful PC Port

Marvel Tokon's PC version suffers from significant optimization problems

Marvel Tokon Doctor Doom
Marvel Tokon Doctor Doom

  • Primary Subject: Marvel Tokon PC Performance
  • Key Update: Significant PC optimization issues are hindering the launch of Marvel Tokon, impacting crossplay and player counts.
  • Status: Reporting
  • Last Verified: 2026-08-10
  • Quick Answer: Severe PC performance issues are plaguing the launch of Marvel Tokon. We compare it to other fighting games and suggesting potential fixes.

I am loving every second I’ve played of Marvel Tokon: Fighting Souls — for the most part. You see, I’m playing on PS5 (review coming this week), and almost every time I run into a PC player, the game turns into an unplayable mess to the point I had to disable crossplay when I jump into ranked or casual.

The reason is rather simple: the lack of proper PC optimization is derailing what should’ve been a slam dunk launch for the biggest fighting game release of the year. It’s by no means bad, but it should’ve been amazing, and sadly, if Tokon had any hopes of having a similar effect to early Dragon Ball FighterZ, where it took the FGC by storm in 2018, it’s missing the mark big time.

Being a Sony-funded game, it already had a steep hill to climb, as everything even remotely associated with PlayStation is treated as hazardous waste by the community. Every mistake or fault during launch would be under severe scrutiny. Lo and behold, the PC version of Tokon launched in such an unplayable state online that everyone, from big content creators like Maximilian Dood, massive tournament organizers like TampaNeverSleeps, and your average fighting game enthusiasts, criticized the port and urged everyone to stick with the PS5 version while ArcSys patched it.

Deadpool Tokon 1
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Credit: Marvel

The game requires beefy PC specs, likely due to all the extra installs it requires to run. From seemingly innocuous things like a PlayStation overlay (plus the little fact that you need a PSN account, locking out over 100 countries from being able to play on PC), heavy anti-cheat systems, and the fact that it was built in Unreal Engine 5 as the cherry on top, you need properly optimized setups, and even then it wasn’t enough for a large chunk of the community.

I dread using Steam Charts as a measure for success, but it’s very telling that Tokon’s all-time peak (24,498) is far behind the likes of Street Fighter 6 (72,977) or Tekken 8 (49,977), arguably the two biggest fighting games of the last five years. It doesn’t even reach Arc System Works’ own Dragon Ball FighterZ (44,303) or even Guilty Gear Strive (31,156). All of these, by the way, were multiplatform games, whereas Tokon is a PlayStation 5 console-exclusive fighter.

Does this mean Tokon is due for a short life cycle? Not at all. This isn’t some Marvel vs Capcom: Infinite situation, where the community hated the living guts out of it even before release, was severely underbudgeted, and had to deal with constraints out of Capcom’s hands like not being able to utilize the X-Men or Fantastic Four. DBFZ coming out just a few months afterwards was basically a death sentence.

ArcSys is hard at work trying to get the PC version of Tokon up to par with its PS5 counterpart and has already launched a performance patch that, according to some, alleviated a few of the issues, but it’s not perfect just yet.

I hope they do turn the ship around, as there’s a solid fighting game with tons of single-player content and fun mechanics to explore in online play hidden underneath all the performance issues.

And that’s it. Stick with us at Gfinityesports.com: your go-to source for all things Marvel Tokon.