Little Misfortune’s Pastel World Hid the Most Heartbreaking Horror Game I’ve Played

The pastel aesthetic of Little Misfortune hides one of indie gaming's most heartbreaking horrors.

A young girl in a beret standing on a wooden pier over water, with a lighthouse in the background and a sunset sky.
A young girl in a beret standing on a wooden pier over water, with a lighthouse in the background and a sunset sky.

  • Primary Subject: Little Misfortune
  • Key Update: Killmonday Games’ dark adventure Little Misfortune continues to captivate horror fans with its deceptive pastel presentation and tragic twist ending.
  • Status: Confirmed / Opinion
  • Last Verified: July 23, 2026
  • Quick Answer: Little Misfortune is a psychological horror adventure about an eight-year-old girl led by a manipulative entity, blending cute visuals with tragic themes of trauma.

I played Little Misfortune years ago, and yet it remains stuck in my mind to this day.

This was one of the few games I played with little to no knowledge about what I was getting myself into. A friend recommended it to me, and when I checked the game on Steam, I was immediately hooked by the adorable pastel aesthetic. But what really caught my eye was that the game was tagged as a psychological horror. How could something that looks so cute be a horror game?

Curiosity got the better of me, and I purchased it. Little did I know that this game would end up leaving a mark on me for life.

Don't Be Fooled, Little Misfortune Is Not a Happy Game

The game centers around an eight-year-old girl named Misfortune Ramirez Hernandez. Just from her name, you can tell she wasn't a girl raised in the best environment. After all, who would name their kid Misfortune?

A young girl with dark hair wearing a beret and green dress sits on a colorful rug in a cozy room with a table, a blue cabinet, and artwork on the walls.
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Credit: Killmonday Games AB

In the game, Misfortune is guided by an off-screen narrator she calls Mr. Voice. Mr. Voice guides Misfortune to find "Eternal Happiness" as a gift for her mother. Right off the bat, Misfortune's childhood innocence is apparent. When her parents fight, she throws glitter to spread joy. She thinks the alcohol in her house is juice. Her best friend is a literal rock. Her catchphrases show that she's still a child, often saying "Yay!" or "Yikes!"

It's heartbreaking to see that Misfortune doesn't realize how unsafe and unloved she actually is. She has so much love to give that she ventures out into the woods to hide Eternal Happiness for her mother. She's led by Mr. Voice, who is suspicious from the start - but of course, Misfortune doesn't have the foresight to see that. I want to snatch her away and take her somewhere safe, but that isn't the game.

READ MORE: I've Played Endless Horror Games, but The Path Remains My Biggest Nightmare

I realized early on that Mr. Voice didn't have her best interests at heart. He would constantly get irritated if Misfortune strayed from her path, or if she threw glitter on disturbing things she couldn't understand. He would end up extremely controlling if Misfortune tried to speak up. He reminds me of a predator trying to cage its prey.

I tried to do everything to keep Misfortune safe. However, no matter what I picked or how much glitter I threw, the shadows around her proved to be too strong. There was one character in the whole game who tried to protect Misfortune and other vulnerable children - Benjamin the Fox. However, Mr. Voice did a good job villainizing Benjamin, constantly telling us, "Don't trust the Fox!" The constant tug-of-war between Benjamin's warning and Mr. Voice's manipulation left me in a constant state of dread. I kept wondering if Misfortune could be saved.

A girl in a green coat and pink hat stands in a forest next to a fox with a blue collar, with mystical symbols and smoke in the air.
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Credit: Killmonday Games AB

When Mr. Voice was revealed to be a monster named Morgo, I felt mixed emotions. A part of me was like, "Ha, I was right," while another part of me realized that this meant no matter how the game pans out, Misfortune won't have a good ending. Misfortune ultimately realizes Mr. Voice is the villain, and she does her best to stand her ground and refuse to play his games.

READ MORE: I Do Not Care for GTA 6: Why the Hype Finally Died for Me

There's a moment where you think Misfortune might have a good ending. When Morgo tries to take Misfortune as his property, Benjamin rushes to save her and defeats Morgo. A great ending, right? Wrong. There's a major spoiler coming up, so read cautiously.

Misfortune returns home after this whole ordeal, thinking she's coming home with the Eternal Happiness for her mother. However, she discovers that she's actually been dead the whole time. When she crossed the street at the beginning of the game, she was actually struck by a truck. Her mother can be seen crying over her dead body.

A cartoonish scene depicting a rural landscape with a police officer, a woman, and a young girl near a car, with laundry hanging in the background and an ambulance on the road.
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Credit: Killmonday Games AB

Her journey with Mr. Voice wasn't to actually find Eternal Happiness - it was to take her soul to some place evil. It's Benjamin who saves her soul. I played through that whole journey, seeing Misfortune come face-to-face with abuse, trauma, and mistreatment, just to find out she's dead.

Finding out her whole adventure was a post-mortem trip hit me like a truck. Her very last act was trying to bring happiness to the mother who neglected her. And the only time her mother showed her genuine care was when Misfortune had already passed. It's so unfair that a little girl as sweet as Misfortune had to live a life riddled with abuse.

When I finished the game, I had to sit with it for a while. The colors were so bright, and Misfortune was so bubbly, and yet all she ever received was people trying to take advantage of her. It hit me that this is a life some people actually live, and that's what's so terrifying about it.

Little Misfortune isn't a game with jumpscares or eerie music. It's a game that utilizes childhood innocence and how it shields us from trauma, and I think that's even scarier.

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