- Primary Subject: Final Fantasy Resonance
- Key Update: Final Fantasy Resonance features eight main story party members across six combat roles, allowing four active battle slots alongside equipped Visions.
- Status: Confirmed
- Last Verified: October 22, 2026
- Quick Answer: Final Fantasy Resonance features eight total party members—Rain, Lasswell, Fina, Lid, Nichol, Jake, Archwitch Fina, and Sakura—with four active in battle.
Final Fantasy Resonance is officially out, and it's giving turn-based greatness.
Compared to previous installments in the Final Fantasy franchise, Resonance utilizes turn-based combat. Party members must take down enemies and stun them by filling a stun meter. Additionally, players can summon Visions to gain additional abilities.
Curious what your roster will look like in Resonance? Here's everything you need to know.
All Party Members in Final Fantasy Resonance
In Final Fantasy Resonance, you have a total of eight party members in your roster, but only four can be active in battle at a time. You meet new party members while progressing through the main story. At the start of the game, your party members will be Rain, Lasswell, and Fina.

Each of the four active party members can equip one Vision to join them in battle, which means four party members can be equipped with Visions simultaneously out of the eight total available characters. Using the right Vision and mastery bonus skills allows you to beef up your character's kit.
One of the best things about Final Fantasy Resonance is the fact that you don't need to worry about leveling up characters who are out of the main party. All characters earn experience and master points after battle.
Here are all the party members in Final Fantasy Resonance and when you meet them:
- Rain (Sentinel) - Chapter 1: Trailing the Truth
- Lasswell (Breaker) - Chapter 1: Trailing the Truth
- Fina (Medic) - Chapter 1: Trailing the Truth
- Lid (Commando) - Chapter 2: Eternal Blue
- Nichol (Synergist) - Chapter 3: Wardens of the Aquapolis
- Jake (Commando) - Chapter 4: Banner Oath
- Archwitch Fina (Saboteur) - Chapter 5: Scars of Time
- Sakura (Command) - Chapter 5: Scars of Time
Sentinels act as defense, aggro control, and damage mitigation. As the lone Sentinel, Rain is there to absorb enemy pressure by drawing attacks away from fragile party members and reducing incoming damage. Lasswell, on the other hand, is the team's Breaker. He exploits enemy weaknesses and forces a target into a staggered state to change the flow of combat.

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Fina is a Medic or healer. Her main role is to restore the HP of your party members, cure status ailments, and clear debuffs. Nichol is a Synergist and is in charge of enhancing the party's performance through buffs. As the only Saboteur, Archwitch Fina is meant to disrupt and weaken foes with dark magic. She is capable of turning the tide by lowering enemy defenses and inflicting negative status ailments.

Lastly, Commando - the role with the most options. Commandos serve as your main damage dealer, focusing entirely on dealing heavy physical or magical damage. They are the offensive engine of your team. Each Commando has their own speciality - for example, Magic Attack is Sakura's highest attribute, making her a caster.
What does your party in Final Fantasy Resonance look like?
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