Black Ops 7 Season 5 Patch Notes: AN-94 Changes, Zombies Map Fixes, and More

Fixes are coming to several bugs in Kowakujō

black-ops-7-season-5-gauntlet-rush-mode
black-ops-7-season-5-gauntlet-rush-mode

  • Primary Subject: Call of Duty: Black Ops 7 and Warzone Season 5
  • Key Update: Season 5 of Black Ops 7 is about to start, and Activision has released the respective patch notes.
  • Status: Confirmed
  • Last Verified: July 23, 2026
  • Quick Answer: The Black Ops 7 Season 5 patch notes list Zombies map fixes, changes for the AN-94 in Multiplayer, and more.

Season 5 of Black Ops 7 is about to start, which means a new update will go live on all platforms. The patch notes have been posted, listing all the new additions and detailing all the changes.

Before you jump into the game to try out the new content, we have all the important information in one place to get you up to speed.

When Does Black Ops 7 Season 5 Start?

Season 5 of Black Ops 7 and Warzone is scheduled to start on Thursday, July 23. The update will go live at 9:00 AM PT (5:00 PM BST) for all platforms, introducing new content and making several changes.

The season is set to last around 8 to 9 weeks, with a major update arriving in the middle to add the Season 5 Reloaded content.

Black Ops 7 Season 5 Patch Notes

Excluding all the new content that was already revealed through the roadmap and previous blog posts, here are the patch notes for the Black Ops 7 Season 5 update:

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Credit: Activision

Multiplayer

General Playlist Updates

  • Featured Playlists
    • Here’s what the Featured Playlists will look like in Black Ops 7 at the launch of Season 05, with Black Ops Classic, Party Games, and Quick Play featuring updated matchmaking inspired by the classic BO1 and BO2 games:

Weapon Tuning

Assault Rifles

  • AN-94
    • Voyak KT-3
      • Maximum Damage Range damage reduced from 30 to 24
      • Maximum Damage Range range increased from 0 - 24.1m to 0 - 36.8m
      • Medium Damage Range removed
  • DS20 Mirage
    • Maximum Damage Range increased from 27 to 28
    • Now shares ammunition between both fire modes. (Does not affect ZM)
    • Attachments now affect the behavior of the alternate fire mode when applicable. (Does not affect ZM)
    • Now improves Movement Speed by 0.2m/s, rather than reducing it.
    • Now improves Sprint to Fire time by 20ms.

SMG

  • Ryden 45K
    • Addressed an issue causing ironsights to misalign when firing the Ryden 45k in ADS under certain conditions.
  • Carbon 57
    • Carbon 57 Fabricator Mag
      • Now has a one-second delay between firing and refilling ammo.

Marksman Rifle

  • Swordfish A1
    • Burst Fire Delay increased from 280ms to 300ms.
    • MFS Penta Burst Mod Adjustments
      • Recoil increased, especially First Shot Recoil.
      • Reduced Burst Fire Delay improvement from 20% to 10%.
  • M8A1
    • Now has a neck multiplier of 1.15x.
    • 16.5" Deadeye Barrel
      • Now has a neck multiplier of 1.5x.

Pistol

  • Coda 9
    • MFS Deltacell Bulk Mag
      • Addressed an issue resulting in unintended damage falloff at range.

Launchers

  • A.R.C. M1
    • Can now use the A.R.C. M1 Assault Frame while the weapon is equipped via the Flyswatter Wildcard.

Melee

  • Executioner's Dust
    • Addressed an issue resulting in a slower melee attack speed than intended.

General Attachment Adjustments

  • Addressed an issue causing arm visuals to be offset from the intended position when swimming with dual wielded weapons.
  • Addressed an issue with custom reticle visibility on the Millimeter Scanner, Kepler Ultra 4x, and LTI Target Finder v.2.

Scorestreaks

  • Iron Rain
    • Iron Rain health increased from 1650 to 1850.
    • Iron Rain bomb drop time reduced from ~2.68s to ~2.42s.
    • Flak Jacket no longer protects against Iron Rain bombs.

Ranked Play

SR Tuning Adjustments

  • To help counter the SR inflation observed in higher Skill Divisions during Season 04, we've increased the base SR loss for the following Ranks:
    • Platinum: Base SR loss increased to -25 SR
    • Diamond: Base SR loss increased to -30 SR
    • Crimson: Base SR loss increased to -40 SR
  • We've also updated how Opponent Rank Adjustments are awarded. Players will now only receive positive or negative Opponent Rank Adjustments when the opposing player is 3 or more Rank Tiers above or below their current Rank.
    • For example, a Platinum III player who outperforms a Diamond III player will receive a positive Opponent Rank Adjustment, since there is a 3+ Tier difference. However, outperforming a Diamond I player will no longer award a bonus, as the difference is only 1 Tier.
    • Previously, any opponent above or below your Rank could trigger these adjustments. This change makes Opponent Rank Adjustments more consistent by reserving bonuses and penalties for matches against players who are significantly higher or lower in Rank.

Season 05 Ranked Play Map Updates

  • The following maps have been added to the pools below.
    • Hardpoint
      • Frequency
      • Vertigo
      • Blackheart
      • Exposure
    • Search & Destroy
      • Frequency
      • Vertigo
      • Colossus
      • Exposure
      • Scar
    • Overload
      • Frequency

Challenges

  • Addressed an issue where some challenge target numbers would appear grey.

UI

  • Addressed a rare issue where players would be unable to activate Scorestreaks on controllers.
  • Fixed a delay in the “Players Remaining” notification in Gunfight & Search and Destroy.
  • Addressed an issue where selection focus could be lost in the Private Match screen.
  • Addressed some UI display issues with the 16:10 Aspect Ratio in Theater.
  • Addressed an issue where objective waypoints would appear slightly offset.

Stability

  • Addressed various stability issues.

Zombies

Maps

  • Kowakujō
    • Wonder Weapon Quest
      • Addressed an issue that prevented players from retrieving the cage when it was thrown in certain areas of the map.
      • Addressed an issue that caused players to become trapped after placing the Nekomata Cage near corners and going prone.
      • Addressed an issue that prevented zombies from targeting players standing on top of the Nekomata Cage.
      • Addressed an issue that caused the "Drop Nekomata" prompt to persist on screen after a player was downed while carrying the Nekomata.
      • Addressed an issue that caused the Nekomata to play an incorrect lava-related voice line when the lava was already cooled.
      • Addressed an issue that caused the Nekomata to suddenly disappear after defeating the Abomination.
      • Addressed an issue that caused the Nekomata Wonder Weapon to reset its animation when players continuously pressed the shoot button while having no ammo.
      • Addressed an issue that caused zombies to fall under the map when hit with the Nekomata cage.
      • Applying Armor Plates near a sleeping Nekomata will no longer wake it up.
      • Addressed an issue that caused the Nekomata to appear swimming in lava after reloading a saved game following completion of the Pack-a-Punch quest.
      • Addressed an issue that caused the sleeping Nekomata to become invisible after reloading a save.
      • Addressed an issue that caused the Nekomata Wonder Weapon to display without its Pack-a-Punch skin when available as a pickup item.
      • Addressed an issue that allowed players to use Scorestreaks while holding the Nekomata during the Wonder Weapon quest.
    • Pack-a-Punch Quest
      • Addressed an issue that caused the objective marker to appear in only a single path during the Pack-a-Punch quest.
      • Addressed an issue where Zombies in the Pack-a-Punch Quest were not awarding the correct amount of points for critical eliminations.
      • Added controller rumble feedback during the earthquake sequence after completing the Pack-a-Punch quest.
    • Main Quest
      • Addressed an issue that allowed the Hanko to be placed on the Evidence Shelf before it was placed in the door.
      • Added a visual trail effect to the Hellhound after it acquires the evidence during the quest.
      • Addressed an issue that caused zombies to remain active during the first vignette in the War Room.
      • Updated Banner 4 during the quest to improve readability and visibility.
      • Addressed an issue that caused weapons to not be visible in third-person view during the Nyxara Takes the World Seed vignette.
      • Addressed a rare issue that could cause players to reach an out-of-bounds area after being hit by a fire tornado during the Boss Fight.
      • Addressed an issue that caused the player's camera angle to adjust when they were not near the first vignette in the War Room.
      • Addressed an issue that caused rewards to spawn inside the ground and become uncollectible when returning to the map after the Boss Fight.
      • Addressed a rare issue that could prevent the Tea Whisk quest item from dropping during the Main Quest.
    • Gameplay
      • Addressed an issue that prevented the Hellhound from correctly targeting players in the Outer Ward in Kowakujō.
      • Addressed an issue that caused the HVT Oni to display as a "Special Zombie" instead of an "Elite Zombie" in score events.
      • Addressed an issue that caused zombies to walk through the banner during Takeo's Echoes of the Damned Quest.
      • Addressed an issue that caused scorched zombies to remain active after an Assault Round had ended.
      • Closed an exploit that allowed players to leave the playable area using Aether Shroud with the Burst Dash Augment equipped.
      • Addressed an issue that prevented equipment from deploying in certain areas throughout the map.
      • Addressed an issue with the Talisman Banners appearing in the game over scene.
      • Addressed an issue that allowed non-Equipment to create lava plumes.
      • Addressed an issue that caused a second Path of Sorrows to appear after reloading a saved game.
      • Addressed an issue that caused the map to not render correctly after returning from the Mecha Mayhem Quest.
      • Addressed an issue that caused the player's screen to render incorrectly if they jumped while interacting with the pile to begin the Mecha Mayhem quest.
      • Addressed an issue that caused players to lose their equipped loadouts when reloading a save created while using the Rhino.
      • Addressed an issue that prevented players from using their dedicated melee after using the Rhino.
      • Addressed an issue that caused the Rhino to not play a melee animation when the player had Melee Macchiato equipped.
      • Addressed an issue that could cause players to be downed when activating the Rhino.
      • Addressed an issue that caused PhD Flopper to lose its explosive damage immunity after using the Rhino.
      • Addressed an issue that caused the Volcanic Ash to occur immediately after a previous instance had ended.
      • Addressed an issue that caused two instances of the Pizza intel to appear.
      • Addressed an issue that caused zombies to throw guts at players inside the Maneki-Neko AoE.
      • Addressed an issue that caused players to retain Double Points indefinitely after the Maneki-Bomb bubble expired when standing at its edge.
      • Addressed multiple collision issues.
      • Addressed numerous minor visual issues.
    • UI / Visuals
      • Addressed an issue that prevented Fast Travel icons from appearing on the mini-map.
      • Addressed an issue that caused the text "a location" to appear when pinging certain quest items.
      • Addressed an issue that prevented the Maneki-Neko purchase UI from appearing after crafting it.
      • Addressed an issue that caused buildings to not render correctly in Split-Screen mode in Kowakujō.
      • Addressed an issue that prevented the map from displaying when players joined a game in progress that was paused.
  • Totenreich
    • Addressed an issue that prevented the Jotunn Star's backswing from breaking ice.
    • Addressed an issue that prevented interaction with the barrel required to begin the Richtofen quest after reloading a saved game.
    • Addressed an issue that caused Power-Ups to activate for players participating in the Richtofen quest.
    • Addressed a rare issue that could prevent players from activating a T.E.D.D. Task after reloading a saved game.
    • Addressed an issue that prevented players from interacting with the lock in the Group 935 Genetic Lab after the first attempt.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Paradox Junction
    • Addressed an issue that caused the teleportation animation to display incorrectly when players holding a melee weapon were teleported out of an unopened area.
    • Addressed an issue that caused the T.E.D.D. Task Machine to appear invisible when players time travel at the same moment it began spawning.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Astra Malorum
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Ashes of the Damned
    • Addressed an issue that could cause Elite Enemies to fall through the environment in Exit 115 on Ashes of the Damned.
    • Addressed an issue that prevented the LT53 Kazimir from activating in certain areas of Veytharion's Sepulcher.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.

Modes

  • Rogue Run
    • Reduced the number of zombies that spawn each round.
    • Players now start with full Armor Health and three armor plates in reserve.
    • Ammo Mods now transfer between weapons when players select a new weapon reward for that slot.
    • Replaced the Uber Klaus HVT in the "Every 5 Round" enemy pool with the standard Uber Klaus.
    • Players can no longer select an Aether Crystal reward when the message "CANNOT PACK-A-PUNCH HELD WEAPON" is displayed.
    • Addressed an issue that prevented player health from regenerating if a player took damage before killing the last zombie.
    • Addressed an issue that caused the Melee Macchiato Perk-a-Cola's Mocha Maul Augment to not function correctly when equipped before acquiring a melee weapon.
  • Cursed
    • Addressed an issue that prevented eliminations with Akimbo weapons from counting toward the Golden Spork Relic challenge.
    • Added audio feedback to the Valkyrie Helmet Relic's visual warning indicator.
    • Addressed an issue that caused the Valkyrie Helmet Relic to deal damage to players during teleportation.
    • Addressed an issue that prevented players from purchasing Golden Armor after reloading a saved game while the Mannequin Turret Relic was active.
  • Directed
    • Ashes of the Damned
      • Addressed an issue that caused the objective marker to not appear on the Stabilizer Chip during the Repair Klaus step after reloading a save.

Weapons

  • Increased time until overheating when firing the MK.78 and Sokol 545 with the Belt Fed magazine equipped.
  • Increased time until overheating when firing the XM325 with Titan Wield equipped.
  • Increased alternate fire mode ammunition from 10 to 15 when the DS20 Mirage Dual Fire Kit is Pack-a-Punched. 
  • Addressed an issue that prevented the animation from playing when switching alternate fire modes on the Bloodthirsty Papasha.
  • Addressed an issue that caused the XR-3 Ion equipped with the Vulcan Minigun Conversion to use Multiplayer weapon values instead of Zombies values.

UI

  • Addressed an issue with leaderboard UI getting cut off.

Audio

  • Added "Damned 8" back to the beginning of the Zombies menu music rotation.
  • Addressed various subtitle issues.
  • Addressed issues with various voiceover lines not playing.

Stability

  • Addressed various stability issues.

Endgame

Weapons

  • Increased time until overheating when firing all LMGs with the Belt Fed magazine equipped.
  • Increased time until overheating when firing the XM325 with Titan Wield equipped. 

Bug Fixes

  • Addressed a rare issue where players could get stuck when transitioning to Endgame from the last Story mission.
  • Addressed an issue where a player using the Rhino could get stuck in a Glitch Sector, blocking progression.
  • Addressed various missing collision issues in Avalon.
  • Addressed various cases of camos being stripped from weapons on Infil.
  • Addressed certain cases of pathing and barrier issues during the Terminal Vector activity.

Stability

  • Addressed various stability issues.

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