Apex Legends Season 30 Patch Notes: Bloodhound's Rework, Worlds Edge Changes, and More

Season 30 brings big changes to Bloodhound, Loba, Rampart, and more

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apex-legends-season-30-loba-rampart-skins

  • Primary Subject: Apex Legends Season 30 Patch Notes
  • Key Update: Just a day before Season 30 of Apex Legends kicks off, Respawn shared the respective patch notes.
  • Status: Confirmed
  • Last Verified: August 4, 2026
  • Quick Answer: The Apex Legends Season 30 patch notes detail Bloodhound's rework, Loba and Rampart changes, the energy ammo rework, and more.

Season 30 of Apex Legends, titled Marked, will bring many things that were already announced earlier in the year through the roadmap, along with other changes like legend adjustments and ammo rework.

While we wait for the season to go live, here are all the details about the patch notes so you can deep dive into the latest changes.

When Does Apex Legends Season 30 Start?

Apex Legends Season 30 is scheduled to start on Tuesday, August 4. An update will go live at 10:00 AM PT (6:00 PM BST) simultaneously for all platforms to add the new content.

The season is expected to last around three months as usual, with a major update dropping in the middle to add the second wave of content.

Season 30 Patch Notes

Here are the complete patch notes for Apex Legends Season 30 that were posted on the game's official website:

Worlds Edge

  • East Village
    • East Village: Added additional rock and tree cover in open areas around the POI
    • East Village: Modified the terrain at the base of the Dam for less punishing traversal
    • East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer)
  • Tree Settlement replaces The Tree
  • War Camp replaces Survey Camp
  • Sorting Factory
    • Sorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava Siphon
    • Sorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment East
    • Sorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree Settlement
    • Sorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversal
    • Sorting Factory: Added new train cars on the tracks in the station building
  • Updated Monument/Fragment
    • Monument/Fragment: Restored the stacks/construction building at Fragment West to spread out combat at Fragment
  • Updated Landslide
    • Landslide: Merged Big Maude with Landslide to improve viability as a landing location
  • Stacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearby
  • Stacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgames
  • Countdown: Improved quality of loot in the underground vault
  • Harvester: Adjusted collision on the angled rooftops of the long modular buildings to prevent slipping
  • Fixed a large amount of bugs, rat spots and navigational issues

Map Rotations

Tuesday August 4th

  • Ranked: World’s Edge for 24 hours, then back to normal 4.5 hour rotation
  • Pubs: World’s Edge for 24 hours, then back to normal 90 minutes rotation

Saturday August 8th - Sunday August 9th

  • Ranked: World’s Edge for 48 hours, then back to normal 4.5 hour rotation
  • Pubs: No change, normal 90 minutes rotation

Pubs & Ranked

  • World’s Edge
  • Storm Point
  • E-District

Mixtape 

  • 8/4/26 - 9/15/26
    • TDM: Fragment East, Skull Town, Monument, Estates
    • Control: Caustic, Labs, Barometer, Labs
    • Gun Run: Monument, Estates, Fragment, Skull Town

Wildcard

  • 8/4/26 - 9/15/26
    • Kings Canyon Wildcard
    • E-District Wildcard 
    • Divided Moon Wildcard 

Revamped Power Journey (Loot)

  • World
    • Purple attachment spawn rate reduced across all game systems
    • Overall attachment spawn quantity remains the same
  • Arsenals
    • Arsenals are disabled at match start
      • Arsenals activate at the same time as Evo Harvesters.
      • Minimap and In-World icons are hidden until activation.
    • Reduced the amount of Arsenals per POI
    • Upgrade Panel
      • Upgrades one attachment slot by one tier
      • Provides an Optic if the weapon is missing one
      • Purple is now the max upgrade tier
      • Upgrade panels reactivate after Bin Reset.
  • Bin Reset
    • Removed Mythic Bins
    • Removed Gold Bins
    • No longer upgrades loot to a higher tier on reset
  • Flyer & Prowler Deathboxes
    • Removed possibility of gold tier loot
  • Gold Tiered Loot
    • Gold Attachments removed from the loot pool
      • 4-10x Threat Sight unaffected by this change.
    • Gold Attachments removed from Gold Weapons
    • Gold Backpacks removed from the loot pool
  • Hot-Zone has been removed
  • Support and Assault Legend Perk Bins
    • Removed Extended Supply Bins
    • Removed Weapon Supply Bins
  • Loot Rollers
    • Removed possibility of gold tier loot
    • Spawn fewer attachments
    • Updated cycling rollers to cycle through white tiered loot as an option
  • Loot Ticks
    • Spawn fewer attachments and weapons
    • Spawn more consumables
  • Map POIs
    • World’s Edge
      • Loot Vaults
        • Blue attachments added
        • Adjusted to spawn more attachments and Amps, fewer backpacks
      • Mirage A Trois
        • Removed possibility of gold loot rollers
        • Reduced chance of purple loot roller spawn from starting the party
      • Trials
        • Reduced overall tier of loot received from completing the trials
    • Olympus
      • Fight Night
        • Reduced number of loot roller spawns to 5 (was 7)
        • Removed possibility of gold loot rollers
        • Reduced chance of purple loot roller spawn
      • Icarus Bridge
        • Blue attachments added
        • Adjusted to spawn more attachments and Amps, fewer backpacks
      • Phase Driver
        • Removed possibility of gold loot rollers
        • Reduced chance of purple loot roller spawn from activating the Phase Driver
  • MRVNs
    • Reduced MRVN spawns to 12 (was 24)
    • Removed MRVN Arm drops
    • MRVNs are now single use
  • Wildlife (Prowlers & Spiders)
    • Removed attachment smart loot from all Wildlife drops
    • Will now only drop healing and ammo when killed

UI Stat Overhaul

While in Lobby:

  • New Playground tab available via Legend Locker > Weapons
  • Allows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon’s stats.
    • Changes here do not affect any in-game weapon behaviors.

While looking at a weapon or attachment in the world or inventory:

  • Weapon Loot Cards:
    • The loot card now shows a detailed breakdown of a weapon’s damage, ideal range, rate of fire, firing modes and weapon specific gameplay information.
    • When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up.
    • Can be disabled by changing Interact Prompt Style from Default to Compact.
  • Attachment Loot Cards:
    • For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped.
    • Can be disabled by changing Interact Prompt Style from Default to Compact.

Corrupted Attachments

New High Tier Attachment Rarity

  • Each Corrupted Attachment comes with a unique bonus and negative effect
  • Only 1 Corrupted Attachment can be equipped on a gun at a time
  • 5 New Attachments
    • Overflowing Magazine
      • Improves magazine size beyond that of a Purple Magazine
      • Reduces weapon reload speed
      • Can be attached to any weapon that accepts a Magazine
    • Headseeker Barrel
      • Increases weapon Headshot Damage
      • Reduces Hipfire Accuracy
      • Improves recoil at the same level as the Purple Barrel
    • Tactical Laser
      • Improves Reload Speed
      • Reduces ADS Recoil Control
      • Improves Hipfire Accuracy at the same level as the Purple Laser Sight
    • Agile Standard Stock
      • Eliminates weapon move speed penalty
      • Increases weapon ADS move speed
      • Reduces Magazine Size
      • Improves Reload Speed and Weapon Handling at the same level as the Purple Standard Stock
    • Rapid Sniper Stock
      • Increases weapon Rate of Fire
      • Reduces Magazine Size
      • Improves Reload Speed and Weapon Handling at the same level as the Purple Sniper Stock
  • Corrupted Attachments can be found in
    • The core loot pool with a low spawn chance
    • Round 2 and 3 care packages
    • High tier loot locations (Worlds Edge Vaults, Icarus Ship Bridge, Etc.)

Energy Ammo Rework

  • Energy Ammo boxes removed from the game
  • Energy Weapons come with a stockpile of ammunition
    •  Similar to the Bocek or Care Package Weapons
  • Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo
    • Each weapon comes with
      • Havoc: 3 Magazines worth of stockpile
      • Nemesis: 3 Magazines worth of stockpile
      • Devotion: 3 Magazines worth of stockpile 
      • L-Star: 4 Magazines worth of stockpile
      • RE-45: 2 Magazines worth of stockpile
      • Volt: 2 Magazines worth of stockpile
      • Triple Take: 2 Magazines worth of stockpile
    • If the weapons magazine size increases, the stockpile total updates to match
      • ex. A Volt with no extended magazine has a maximum Stockpile size of 40
      • ex. A Volt with a Purple Magazine has a maximum Stockpile size of 54
  • Energy Weapons regenerate a magazines worth of ammo over 18 seconds
    • Regeneration time does not increase if your magazine size increases
      • ex. A Volt with no extended magazine attachment equipped regenerates 20 shots over 18 seconds
      • ex. A Volt with a Purple Magazine equipped regenerates 27 shots over 18 seconds
    • Regeneration pauses while shooting or reloading the weapon
  • A new HUD element has been added for energy weapons. This displays how many magazines worth of ammo you have left.
  • Weapon HUD now displays Energy Ammo count as a percentage
    • A setting has been added to swap between percentage or bullet count
  • Tunings for Wildcard
    • Energy Weapons get 1 additional mag worth of stockpile ammo
    • Energy Weapons regenerate a magazine's worth of ammo over 12 seconds

Volunteer Jumpmaster

During Character Select

  • When Volunteering is active, players will see an option to ‘Opt In To Jumpmaster’.
  • Players can press the corresponding button to Volunteer at any time during Character Selection. 
  • Players who have Opted In to Jumpmaster will be marked on the UI in Character Select.
  • Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches. 
  • Players can use the same button press to Opt OUT of volunteering if they have previously Opted IN. 
  • If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers. 

Purrfect Pals

The Marked Battle Pass Free Track features a meaningful weapon charm, Purrfect Pals, starring two adorable cats.

Mythic CAR: Mark of the Gods

apex legends season 30 mythic car mark of the gods
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Credit: Respawn Entertainment

Legends

Bloodhound

Passive

  • Bloodhound can now see a red trail near fresh enemy clues to guide you to them
    • This is similar to the red footsteps Bloodhound would see in their previous ultimate, Beast of the Hunt.
  • To reduce visual clutter, many types of clues have been removed. Traversal clues and Eliminations are the only ones that remain.
    • Trails and clues now get hidden when the owner dies, except the Player Killed clue
  • Adjusted some of the black raven behavior to help them spawn more reliably, and included information about how they work to the ability description
  • White ravens can fly up to 400m (was previously 190m baseline, 380m with Raven's Flight)
  • You can now activate white ravens remotely by looking at them for a short time

Tactical

  • Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan)
  • After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them
  • If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds
    • If a scan hits a white raven and no enemies, it still refunds the full cooldown

Ultimate

  • New Ultimate: Allfather’s Cloak
  • Throw down a device that cloaks anyone who gets within range
  • While cloaked, players also gain 20% increased movement speed and threat vision
  • Cloaking area lasts 8 seconds
  • Cloak lasts 12 seconds after leaving the area
  • Cloak breaks when taking damage, firing your weapon, or when using most abilities
  • Bloodhound’s abilities can be used without breaking cloak

Upgrades

  • Level 2
    • (NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies
    • (NEW) Bird’s Eye: White ravens will split and fly to the two nearest enemies (on different squads)
    • Removed Taste of Blood, Raven's Flight buffed and integrated to base kit
  • Level 3
    • (NEW) True Predator: Shooting temporarily interrupts your cloak instead of breaking it

Loba

Tactical

  • Reduced time taken to equip (was 0.6s, now 0.4s)
  • Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30%

Ultimate

  • Cooldown reduced to 120s (was 150s)

Upgrades

  • Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn)

Rampart

Passive

  • In addition to the other benefits, she now gains locked hop-up progress 50% faster

Tactical

  • Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)
  • Amped wall health increased by 25
  • Wall deployment time reduced by 0.5s

Ultimate

  • Increased base move speed while firing or spinning Sheila (was 70, now 104)
    • This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)

Upgrades

  • Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.

Valkyrie

Tactical

  • Base damage reduced from 25 to 15 (each additional rocket still does 3 damage)
  • Adjust the missile’s attack angle as they approach their target
    • This reverts an element of her Season 27 changes, where the missiles were able to fly over tall walls or buildings and dive straight down on top of players

Ultimate

  • 15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0)

Upgrades

  • Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight - keeps the full 250m range)
  • Level 3 Upgrade Supersonic: Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%)

Axle

Tactical

  • Reduced max slide boost time from 5 seconds to 3 seconds

Ultimate

  • Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates)
    • Axle (self) gets damaged, stunned, and displaced (same as enemies)
    • Allies get stunned and displaced, but won’t take damage

Upgrades

  • Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds
  • Shuffled order
    • Lvl 2: Sliding Shooter vs Long Haul
    • Lvl 3: Jump Gate vs Super Slider

Seer

From 7/2 Hotfix:

Upgrades

  • Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
  • Moved Home Base Upgrade to level 3
  • Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2

Marked:

Tactical

  • Reduced the amount of turn slow that was being applied

Loot and Attachments

Care Package Rotation

  • G7 Scout returns to the floor (details below)
  • 30-30 Repeater enters the Care Package (details below)

Gold Weapon Rotation

  • Gold Weapon Rotation Removed
    • Gold Weapons are no longer limited to a smaller set of weapons

AMPS

Power Booster Amp

  • Removed Tactical Charge granted on knock

Weapons

G7 Scout [Floor Loot]

  • Double Tap removed
  • Can no longer equip Sniper Optics
  • Reduced damage to 33 (was 37)
  • Reduced Rate of Fire
  • Magazine Size
    • Base Unchanged (10)
    • White magazine reduced from 15 to 12
    • Blue magazine reduced from 18 to 14
    • Purple magazine reduced from 20 to 16

30-30 Repeater [Care Package]

  • Increased damage to 51 (was 43)
  • Reduced ADS Charge Time to 0.25 seconds (was 0.4)
  • Improved Reload Speed
  • Dual Shell Hop-Up Removed
  • Shattercaps Hop-Up added
    • Rounds split into a blast pattern when hip firing
      • 7 Pellets per blast
      • 8 Damage per pellet (56 Damage total)
      • Can Headshot with a 1.25x multiplier
  • Stockpile Size: 50

Hemlok Breach AR

  • Increased Breach Charge Cooldown to 30s (was 25s)
  • Reduced damage done to Hardlight and structures by 50%
  • Reduced damage to 21 (was 22)

Alternator SMG

  • Reduced damage to 18 (was 19)
  • Reduced damage in Double Tap to 14 per bullet (was 15)
  • Magazine Size
    • Base magazine reduced from 20 to 18 
    • White magazine reduced from 24 to 20
    • Blue magazine reduced from 26 to 22
    • Purple magazine reduced from 30 to 26

RE-45

  • Reduced damage to 16 (was 17)
  • Purple magazine reduced from 27 to 24

R-99

  • Reduced damage to 12 (was 13)

Locked Hop-Ups

Gold Weapons

  • Accelerator Hop-Up equipped on all gold weapons without an existing Hop-Up

Accelerator

  • Gain 15% ultimate charge on knock with the weapon
    • Includes a 3 second assist window
  • Gain an additional 30% EVO from damage done with the weapon
  • No longer gives ultimate charge from damage done with the weapon

Turbocharger

  • Increased points to unlock on the Devotion to 500 (was 425)

Ranked

Ranked Ladder Update

  • Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing

Ranked Ladders (coming later this split)

Ranked Ladder 1
8/‌11/‌2026
8/‌16/‌2026
Ranked Ladder 2
8/‌18/‌2026
8/‌23/‌2026
Ranked Ladder 3
8/‌25/‌2026
8/‌30/‌2026
Ranked Ladder 4
9/‌1/‌2026
9/‌6/‌2026
Ranked Ladder 5
9/‌8/‌2026
9/‌13/‌2026

Bug Fixes

  • Fixed an issue with Ranked Auras always being marked as new if it wasn't equipped
  • Fixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game
  • Fixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment 
  • Fixed an issue where the text on Skippy’s Mythic Alternator skin was reversed for Switch 2 users

Legend Bug Fixes

  • Fixed issues with Caustic's "Clear the Air" skydive animation
  • Fixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots
  • Fixed an issue where Crypto’s drone could not use mobile respawn beacons

Engine

  • Various bug fixes and performance improvements

Quality of Life

Maps

  • Addressed numerous collision, lighting, gameplay and unintended rat spot issues across all maps. 

World’s Edge

  • Fixed unintended rat spots across popular POIs
  • Fixed multiple Alter and Loba exploit locations

Olympus

  • Fixed multiple Alter exploit locations

Storm Point

  • Fixed unintended rat spots

E-District

  • Fixed unintended rat spots

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