DICE has released a new server-side update for Battlefield 6 and REDSEC that brings many changes to both games' challenges and assignments.
Many players have voiced their concerns about the challenges ever since the game came out. Whether it is due to some of them forcing users to play the battle royale companion, or others having excessively high requirements.
The studio has listened to these complaints and has started making changes to this part of the game. Just recently, the amount of XP earned in official matches and the XP needed to unlock attachments on the weapons were adjusted.

Now, a new update has simplified many challenges and assignments' requirements, reducing the playtime needed for players to complete each one. Although a full set of patch notes wasn't shared, here are some highlights that the developers pointed out in a community post on X (formerly Twitter):
Class Challenges
Assault, Engineer, Support, and Recon challenges now complete much faster.
- Assault 2: Have Squadmates deploy on your Spawn Beacon.
- Reduced from 50 deploys to 5.
- Support 2: Revive teammates as Support.
- Reduced from 200 revives to 60.
Weapon Assignments
All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
- Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.
- Reduced from requiring 10000 inflicted damage to 3000.
Mode & Unit Assignments
The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
- Conquest 2: Wins in Conquest.
- Reduced from 5 wins to 2.
- Conquest 3: Objective kills in a round of Conquest.
- Reduced from 30 objective kills in a round to 10.
Gameplay & Mastery
General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
- Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.
- Reduced from 20 Multi Kills to 5.
- Adaptable 2: Repair damaged Vehicles in a life.
- Reduced from requiring 3000 damage to 500.
With this being a server-side update, players don't need to download any patch for the changes to apply. Instead, the studio implemented the changes to the game's servers, and they are now available for everyone.
DICE also mentioned that they have more changes in the works, hinting that a future patch will bring more adjustments to the challenges and other similar aspects.
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