The first delivery in Traffic Assault gives you five and a half minutes to ride from Almería to Pechina. The seafront is lined with palms, traffic fills all four lanes and there are points to be had for every close overtake. It feels like an invitation to hold the throttle open. Then the sign for the exit comes up. That’s where you collect the package, and if you sail past it, the mission is over.
That first ride is a good introduction to the Mava Originals, a collection of free browser games developed in-house by Mava Games. Traffic Assault gets you to look past the next car. MACHFURY asks you to think about the next objective while you’re still fighting through this one. And in Breachfall, it’s the space you leave yourself to get back to safety that makes a good move. Here’s what to look for in each.
Traffic Assault makes the road to Pechina worth learning
You see the road from the handlebars, with a mirror on either side. On a keyboard, the up and down arrows accelerate and brake, and left and right steer. H sounds the horn and gets cars ahead to move aside. Try it early on the opening delivery, while you still have room to see where the traffic moves. At speed, it’s easy to commit to a gap just as a lorry starts to fill it.
There are three stars on that first delivery. One is for getting the package there. Another is for arriving undamaged, and the third is for finishing with a tenth of the time still on the clock. On a first run, leave yourself room to brake for the pickup and go for a clean finish. On the replay, you’ll know which stretches you can take faster and where to start looking for that exit. The same twelve kilometres feel different once you’re riding for the third star.

What changes when the patrols join in
Pass a police radar too fast and the mirrors start to matter. The patrol closes the gap, the radio tells you to pull over and the road in front still needs your attention. Keep the chase going and the police can send faster interceptors and set up roadblocks. The classic pursuit has five heat levels. When you shake the patrols, press E to cash in what you got away with.
The campaign goes beyond deliveries. Some later jobs give you fragile cargo, which makes sharp braking and contact costly. Others put you up against a rival rider. There’s also Night Hunt, a separate set of pursuits with rain, checkpoints and hideouts. Clear two operations to unlock Free Hunt. If the chase was the part of that first delivery you wanted more of, that’s where to go next.
MACHFURY makes a two-minute sortie feel busy
The first thing to watch in MACHFURY is the objective counter on the left. Each mission runs through three fronts and the job can change at each one. Shooting down the fighters in front of you might be the whole point of one stretch. On the next, you could be escorting the Atlas transport, with enemies still crossing your view and optional targets competing for your attention.
Fly with the mouse or WASD and hold left click or Z for the twin cannon. The numbers 1 to 3 select your missile racks, Tab cycles targets and C rolls the jet while dropping flares. If you’re getting used to the controls, start with the cannon against fighters that cross close in front of you. It’s easy to fire missiles at every lock until you see how quickly the next front arrives. Fly through blue rings to restock and green ones to repair. The mission counter tells you what you still need to hit before you get there.

Give Arcade a run, then try the same mission in Expert
Arcade gives you a wider missile lock and triggers Fury automatically when its meter fills. The reload comes mid-fight, which can turn a near-empty rack into another run at the objective. In Expert, the lock narrows, the cannon can overheat and Fury waits until you press V. Try the same sortie in both. You’ll notice how often Arcade helped you keep a target in range and how much more you look at the ammo count when the reload is yours to time. Each mode keeps its own records.
The campaign has 100 missions across seven zones. An early change of scenery comes in Cañón de Cristal, where the route takes you between skyscrapers and beneath skybridges. If you only have time for one sortie, start with Rompeolas on the coast to get used to reading the objectives. MACHFURY is built for a computer, and the orders are in Spanish. The icons and counters make it easier to follow the action as you learn what each objective is asking for.
Breachfall gives you six seconds to rethink a plan
On the opening Milk Lake board, you start on a border of chocolate. Leave it, draw a line through the milk and reconnect with chocolate to claim the side without the monster. The opening stage gives you 90 seconds to fill 75 per cent of the board. Licorice, the octopus, sweeps its tentacles along a dashed path. Watch the first sweep from the edge, then try a short cut into the space it leaves behind. If you stop with your line still open, a fuse starts burning along it.
By the time you meet King Licorice on the eighth board, the thing you’re looking for has changed. The boss drops golden stars that vanish after six seconds. Enclose one in a completed cut to land a hit. As the boss gains an extra arm and speeds up, it helps to plan where you’ll reconnect before you move towards the star. If you want to try the game in one sitting before tackling the campaign, Daily Breach gives you three attempts at a single board.
Start with Traffic Assault if you want a run you can improve by learning the road. Pick MACHFURY if you’d rather juggle changing objectives and chase a score. Breachfall is the one to open if you like a puzzle that makes you commit to a move. Each gives you something to try on the next run as soon as the first one ends.
