- Primary Subject: Troy Baker Career Shift
- Key Update: Considering move into game development
- Status: Confirmed
- Last Verified: April 22, 2026
- Quick Answer: Troy Baker is exploring a transition into game development, aiming to create his own projects while continuing voice acting.
After more than twenty years as one of gaming’s most recognizable voices, Troy Baker is now seriously considering a move that could reshape his career.
Having brought to life some of gaming’s most memorable characters, including Joel in The Last of Us and key roles across Uncharted, BioShock, and Indiana Jones and the Great Circle, Baker is known not only for consistency but for the depth and nuance he brings to every performance.
Despite that success, his next ambition isn’t just to perform in great stories, but to be the one creating them.
How Did His Experience With Top Developers Shape This Decision?
This change has been years in the making, with Baker gaining experience through close collaboration with leading figures such as Hideo Kojima, Neil Druckmann, Todd Howard, and Ken Levine.

By collaborating with some of the industry’s best, he has developed a deep understanding of how advanced game development operates, not only in design and production but also in storytelling at its highest level.
Instead of letting that knowledge sit passively, he now wants to actively apply it, taking the principles behind some of gaming’s most successful titles and translating them into projects of his own.
Speaking with Eurogamer, Baker has also made it clear he’s in no hurry to launch a studio and is approaching it thoughtfully.
He’s already begun early discussions about forming a development team, but he’s intentionally avoiding setting a strict timeline.
He has acknowledged that he’s seen others move too quickly into similar roles and struggle as a result, and he wants to avoid making the same mistakes by ensuring everything is built on the right foundation from the start.
What Kind of Games Does He Actually Want to Create?
A desire for greater creative control underpins this transition, since Baker has spent much of his career working within worlds designed by others and playing characters defined by outside voices.

Now, he wants to flip that role by creating ideas from scratch and overseeing them through every stage of development.
However, his approach isn’t driven by a need for control, but by a focus on collaboration, as he wants to create a studio with people he trusts where ideas can be tested, improved, and shaped collectively instead of dictated from the top.
This direction is also influenced by seeing others successfully make the leap from performance to development.
Baker mentioned Abubakar Salim as a reference point, noting his transition from actor to founder of a studio with a well-received release.
Is He Leaving Voice Acting Behind?
Despite all this, Baker isn’t walking away from voice acting.

In fact, he continues to take on high-profile roles and remains deeply engaged with the craft.
His current mindset reflects someone who still loves performing, but no longer wants that to be the only way he contributes to the industry.
Development isn’t a departure but an expansion of his creative identity, influenced by his wider perspective on games as art.
He has spoken openly about the rise of technologies like artificial intelligence and the concerns surrounding them, but maintains that storytelling is ultimately rooted in human expression.
In his view, games aren’t simply technical products but emotional experiences shaped by people, which drives his ambition to create something original with a similar human touch.
For more like this, stick with us here at Gfinityesports.com, the best website for gaming news.

