- Primary Subject: GTA Trilogy – Definitive Edition
- Key Update: Personal reflection arguing the remasters were flawed at launch and rightly criticized, but still genuinely enjoyable despite their issues and surrounding backlash.
- Status: Opinion
- Last Verified: July 9, 2026
- Quick Answer: The take is that the GTA Trilogy Remasters absolutely deserved criticism for their broken visuals, technical issues, and rushed execution, but the backlash often went further than that by treating them as completely worthless.
Grove Street Games CEO Thomas Williamson has now reflected on Grand Theft Auto: The Trilogy – The Definitive Edition, admitting that he agreed with much of the criticism directed at the collection while also arguing that internal metrics showed plenty of people still played and enjoyed it.
He also suggested that the ideal version of these remasters would probably need to come directly from Rockstar rather than an outsourced studio.
His comments struck a chord with me because, for all the criticism surrounding them, I genuinely loved the GTA Trilogy remasters.
Yes, really. I played them, enjoyed them, and would happily return to them despite knowing exactly why they became one of the most infamous remaster collections in gaming.
That does not mean I think the launch was acceptable, nor am I going to pretend that the character models, broken effects, technical problems, and bizarre artistic decisions were all secretly good.
The criticism was deserved. The level of hate it received, though? I am not sure that was ever entirely deserved.
There is a difference between criticizing a bad remaster and treating it as something nobody could possibly enjoy.
Were The GTA Trilogy Remasters Really That Bad At Launch?
Yes, and I can admit that despite how much I enjoyed them.

The launch version had performance issues, ugly character models, broken lighting, absurd rain effects, texture problems, and the general feeling of a project that had been pushed out before it was ready.
The games involved made those failures even harder to excuse.
GTA 3, Vice City, and San Andreas are not obscure games being rescued from a forgotten corner of Rockstar’s catalog.
They helped define the modern open-world game. These games did not need a complete remake, but any remaster had to understand what made their worlds special in the first place.
Too often, the trilogy seemed to confuse technical improvement with actual improvement.
Increasing the draw distance sounds good until San Andreas suddenly feels smaller because you can see too much of the map at once.
Sharper textures are not automatically better when the original art direction was designed around older hardware.
Some of the new character models looked genuinely terrible (there is no clever defense for those), while the cleaner environments occasionally clashed with the exaggerated people walking through them.
There were also plenty of smaller problems on top of all that.
The infamous rain could make the screen almost impossible to read, performance was far worse than anyone should expect from games this old running on modern hardware, and visual changes stripped away some of the atmosphere that made each city clearly defined.
These were legitimate complaints, and I do not need to pretend otherwise to say the trilogy was still overhated.
I loved these remasters while being fully aware of how badly they were handled, which is why the all-or-nothing conversation around them has always bothered me.
Because for all the problems surrounding these remasters, they are still built around three brilliant GTA games that I found incredibly easy to enjoy.
The modernized controls, improved menus, checkpoints, weapon wheels, and other quality-of-life changes do not make for exciting comparison screenshots, but they make a genuine difference when you are actually playing.
For me, the difference is pretty simple. Much of the conversation around the trilogy was understandably dominated by how it looked, especially when some of the visual mistakes were so funny that they spread everywhere within hours.
But screenshots can only tell you so much about the experience of actually playing a game.
Once I was driving around Vice City, getting into trouble in Los Santos, or returning to Liberty City, I found myself enjoying the actual games far more than the reputation surrounding them suggested I should.
Nostalgia obviously plays a part here, but it can only carry a game so far.
The missions are still memorable, the radio stations still give each city its rhythm despite missing tracks, and the worlds remain remarkably entertaining to explore.

Some of the original design has aged badly, but much of it has aged far better than I expected.
The quality-of-life improvements also solve problems that are easy to dismiss until you return to the originals.
I am not going to defend some of those character models (CJ has been through enough), but I spend far more of the game driving, shooting, and exploring than examining their faces.
Improved checkpoints are not as interesting to argue about as broken textures, but they matter when an old mission fails and you do not have to repeat a tedious journey just to try again.
I could see the problems everyone was talking about, but they did not erase the fact that I was having fun.
The decision to remove the original versions from sale also turned a bad remaster into a much bigger argument about preservation and choice.
If the originals had remained widely available beside the Definitive Edition, players could simply decide which version they preferred.
Once the originals were no longer readily available, the remasters had far less room for mistakes.
The Rockstar name also raised expectations considerably.
Few studios have built their reputation on quite the same level of craftsmanship and attention to detail, which made a collection this visibly careless feel completely out of character.
I also understand the frustration of players who believe these games deserved something far more ambitious. They did.
It is hard not to imagine what these games could have looked like with the same attention Rockstar gives its modern releases, preserving their atmosphere while carefully updating everything that had genuinely aged.
Compared with what these remasters could have been, the Definitive Edition feels like a missed opportunity.
But I cannot judge the trilogy entirely against the version we all wish we had received.
I can only judge what I played, and what I played was a flawed collection that I still had a great time with.
That is not an excuse for the launch. It is simply my experience of the games.
The GTA Trilogy deserved its criticism because criticism is supposed to identify failures, demand better, and hold publishers accountable for what they sell.
What I am less convinced it deserved was the assumption that there was nothing good here at all, or that anyone enjoying it must have forgotten how badly it launched. I did not forget.
And the word “Definitive” invited a standard the collection never came close to meeting, but I loved it anyway.
The GTA Trilogy may have been a trainwreck, but I had a front-row seat and enjoyed the entire ride.
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