The First Video Game Song I Heard Has Followed Me Through Every Era Of My Life

A few notes, and I’m back somewhere I didn’t realise I still remembered.

Nobuo Uematsu FINAL FANTASY VII Original Soundtrack
Nobuo Uematsu FINAL FANTASY VII Original Soundtrack

  • Primary Subject: Final Fantasy VII Soundtrack Personal Impact
  • Key Update: The writer reflects on how Final Fantasy VII was the first game whose music fundamentally changed how they experience and remember video games, setting a lasting emotional benchmark.
  • Status: Feature
  • Last Verified: July 8, 2026
  • Quick Answer: The piece explains that Final Fantasy VII marked a turning point in how game music is perceived, shifting from background noise to something that defines mood, memory, and emotional identity. Its soundtrack became a lifelong reference point that shaped expectations for every game that followed, making later music feel measured against its emotional impact and staying power.

I heard the original Final Fantasy VII soundtrack again recently, and it reminded me that I have been carrying that music around for most of my life.

The game did not introduce me to gaming, and I cannot give it sole credit for turning me into the sort of person who thinks about games far more than is probably healthy.

I was already playing them, and the obsession was already developing. I just did not care much about what games sounded like.

I usually muted them and played in silence (yes, I know I have just offended half the people reading this), so whatever music those earlier games had never stood much chance of staying with me.

Final Fantasy VII was not technically the first video game song I ever heard, but it was the first one I actually left on and listened to.

So, in my head at least, it still counts as my first. It also gave every game I played afterwards something to live up to.

It was the first game to make me realise how much a soundtrack could shape an experience, and how much of that experience could stay with me long after I had stopped playing.

Before then, I knew games had music, obviously, but I had never thought much about what it added.

A battle had its music, a town had its own theme, and the sad parts had something sad playing underneath them.

Final Fantasy VII was the first game that made those distinctions feel hopelessly inadequate. Its music did not simply accompany places and events.

It gave them an emotional identity, and years later, those identities remain so strong that a few notes can recover entire periods of my life.

From then on, I expected more from the music in games. New consoles, new genres, better headphones, orchestras, licensed soundtracks, adaptive scores, technically astonishing audio systems.

I have heard game music that is richer, larger and far more sophisticated, but the standard in my head was set long before any of it.

What Changed When I First Heard Final Fantasy VII?

Final Fantasy VII changed my understanding of game music because it was the first time I noticed how completely a soundtrack could define a world.

There is an obvious temptation, especially now, to talk about Nobuo Uematsu's score as a collection of famous tracks, from Aerith's Theme and One-Winged Angel to the Main Theme.

Those pieces have escaped the game so thoroughly that they are now concert staples, cover material and instant nostalgia triggers. You can encounter them without touching a PlayStation controller.

I actually heard bits of the soundtrack before I played Final Fantasy VII. I was not familiar with the game at the time, but the music caught my attention enough that I started playing it soon after.

The first hours in Midgar sound like Midgar. The music has an industrial unease to it, but also a strange sadness, as though the city is exhausted by its own existence.

The battle theme made fights I had already done a hundred times worth hearing again.

I knew characters by their music almost as much as I knew them by anything they said.

Then I left Midgar, saw how much of the game was still ahead of me, and heard that world map theme for the first time.

I do not think I realised then how many years I would spend looking for another game that could do that to me.

FF7 Original
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Credit: Square Enix

I did not have the vocabulary for any of this at the time. I was not sitting there analysing leitmotifs or thinking about how a melody might be rearranged to change its emotional meaning.

I only knew that the music made places feel more real and moments harder to forget. That may be the most formative thing about the first soundtrack that truly reaches you.

You feel its effect before you learn how to explain it. By the time you develop the language to describe what happened, your taste has already been altered.

That is an absurdly high standard for one blocky 1997 RPG to impose on everything that came after it, but there we are.

Of course, Final Fantasy VII has one advantage that no newer game can ever really compete with: I heard it first.

Nostalgia has had years to work on those songs, tying them to old rooms, old consoles and versions of my life that I would otherwise struggle to remember so clearly.

But I cannot put all of this down to nostalgia. Plenty of things I loved as a kid have stayed exactly where I left them. I can go back and enjoy them, but I do not carry them around with me.

Final Fantasy VII's music somehow made it out of childhood with me.

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