Sony’s Antitrust Complaint Was The Most Predictable Backlash Imaginable

This isn’t about plastic - it’s about power

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  • Primary Subject: Sony Digital-Only Future and Antitrust Concerns
  • Key Update: Examines Mexico’s antitrust complaint and broader concerns around Sony’s move toward digital-only PlayStation games, focusing on loss of physical ownership, retail competition, and market control.
  • Status: Opinion
  • Last Verified: July 16, 2026
  • Quick Answer: The piece argues that while digital distribution is already dominant, Sony’s shift away from physical discs raises concerns about reduced competition and weakened consumer choice, as control over pricing and access becomes increasingly centralized within the PlayStation ecosystem.

Sony's decision to stop producing physical discs for new PlayStation games from January 2028 has now drawn political attention in Mexico.

Federal Representative Iraís Reyes and Senator Luis Donaldo Colosio Riojas are preparing an antitrust complaint asking the country's competition authority to investigate whether Sony's move toward digital-only releases could amount to an anti-competitive practice.

Look past the legal jargon, and one concern keeps surfacing. Once physical games disappear, PlayStation owners will largely be buying through Sony's own ecosystem, while the second-hand market, retailer competition, and many of the benefits that came with physical ownership begin to disappear alongside the discs themselves.

The complaint in Mexico also builds on concerns that have been simmering elsewhere for months.

Sony was already defending itself against legal pressure in the Netherlands over PlayStation Store pricing, and its decision to phase out physical games has given critics another reason to turn up the heat.

I don't know whether Mexico's complaint will ultimately succeed, and frankly, that's for regulators to decide.

Ever since Sony announced the end of physical discs, I couldn't shake the feeling that this was exactly the sort of response the company should have expected.

If you're going to centralize more of your ecosystem under your own control, it shouldn't come as a surprise when governments start asking whether that concentration of power has gone too far.

Was This Ever Really About Plastic Discs?

I've never believed the strongest argument for physical games was the plastic disc itself.

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Credit: Sony

If we're being honest, modern physical releases aren't nearly as self-contained as they used to be.

Plenty still come with hefty day-one patches, compulsory downloads, or online checks before they resemble the game you thought you bought.

Simply having a disc in the box doesn't automatically guarantee true ownership anymore.

But the real value of physical games has never been what's inside the box - it's what they force the market to do.

When multiple retailers are selling the same game, prices naturally move. One store discounts it to attract customers, another runs a promotion, and six months later you might find a used copy for half the original price.

Even if Sony never directly controlled the price of every third-party game, players still had genuine alternatives.

That competition benefited everyone, even those who never bought second-hand games themselves.

Once discs disappear, the market loses a bit of its push and pull. Publishers may still decide their launch prices, but Sony controls the platform where those purchases ultimately happen.

Retailers can sell download codes, but a code isn't a competing marketplace - it's simply another route into the exact same ecosystem.

You can't resell it after you've finished the game, lend it to a friend, or trade it toward your next purchase.

The transaction ends the moment it's redeemed. I've always thought the "publishers set prices, not Sony" defense was missing the forest for the trees.

The real question isn't who picks the price tag - it's who controls the rails every PlayStation purchase has to travel on.

The fewer alternatives consumers have, the more influence naturally shifts toward the company operating that ecosystem.

The interesting wrinkle, at least to me, is that I don't think players are actually trying to save discs because they're sentimental about them.

Gaming has been moving toward digital distribution for years, and for good reason. I buy plenty of games digitally because it's convenient.

Preloading a game before launch, switching between titles instantly, and carrying my entire library on one console are advantages I'd never pretend don't exist.

Convenience is hard to argue with, but so is losing your options. Without physical games, ownership quietly shifts from something tangible to something entirely account-dependent.

The used market shrinks, lending games becomes impossible, collecting changes entirely, and every purchase depends on the rules established by the platform holder.

Most of the time those systems work perfectly well (and millions of players probably won't notice much difference day to day), but consumer rights shouldn't only matter when everything is functioning as intended.

They matter because circumstances change. Licensing agreements expire, storefront policies evolve, accounts can be suspended, and companies can alter the terms under which digital content is accessed.

I don't even think Sony's biggest problem is convincing players to embrace digital games. Most already have.

The harder challenge is convincing people that removing meaningful alternatives somehow leaves them with the same level of choice they had before.

To me, Sony’s antitrust headache is simply the bill coming due for treating consumer choice as expendable.

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