Oblivion Remastered Took 12 Days to Eclipse the Original’s First Year

Oblivion Remaster
Credit: Bethesda

Oblivion Remaster
Credit: Bethesda

When Oblivion Remastered suddenly hit in April 2025, it didn’t just bring back memories but also broke records.

Less than two weeks was all it took for the remaster to beat the original’s first-year sales. That’s no exaggeration or marketing spin. According to multiple industry analysts, including Circana’s Mat Piscatella, the remastered version moved more copies and pulled in more revenue in 12 days than the 2006 release did over its first 15 months.

Oblivion Remaster
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That’s despite the original being a breakout RPG in its time. A big part of this rapid success is rooted in how much the gaming landscape has changed. Back when Oblivion first launched, the Xbox 360 was still new, digital distribution was barely a thing, and Bethesda wasn’t yet the powerhouse it would become.

Fast forward nearly two decades, and the franchise has exploded in popularity, largely thanks to the phenomenon that was Skyrim. For a whole generation that grew up on that game, Oblivion became the “one they missed,” making a remaster a highly anticipated event. It worked in our favor that this wasn’t a barebones port.

Oblivion Remastered was made with Virtuos, using Unreal Engine 5 for graphics, but still running on the Gamebryo engine to keep its mechanics mostly the same. Critics praised it as a faithful upgrade, though some noted the newer color palette felt less moody than the original.

Bethesda listened up and promised a toggle soon so players can flip back to the classic look. That said, modern polish wasn’t the only thing behind its quick rise. The remaster launched into a space starving for Elder Scrolls, given TES VI won’t be here anytime soon.

Since no big RPGs launched that week and the game was available day one on Xbox Game Pass for PS5, Xbox Series X|S, and PC players, it was bound to dominate. Even players who skipped Game Pass still bought it outright on Steam and consoles, pushing sales numbers even higher.

Oblivion Remaster
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The sudden release strategy also worked in its favor. The shadow drop showed up after months of leaks and speculations, and it got people talking online fast. Bethesda kept marketing simple and relied on word-of-mouth and nostalgia to drive interest.

The strategy worked, pushing the game to the top of April’s U.S. sales and keeping it among the year’s top three sellers alongside Monster Hunter Wilds and Assassin’s Creed: Shadows. Another thing that made Oblivion Remastered stand out was how it connected with both longtime fans and new players.

For some, this was their first proper journey through Cyrodiil. For many, it offered the chance to experience a beloved classic again, minus the clunky parts that made the original a hassle. With the updated UI, smoother motions, and subtle quality boosts, the world became more inviting while staying true to the original Oblivion experience.

More than outdoing the original, this remaster revived a classic RPG era for a fresh audience and reminded veterans why Tamriel was so beloved. Sales might be the headline, but the renewed emotional connection is what really makes this release a success story. Bethesda took a calculated risk, and it paid off big.

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