- Primary Subject: Monster Hunter Wilds Final Title Update (10-Star Hunts Version)
- Key Update: The final Title Update introduces brutal 10-Star Hunts, significantly increasing endgame difficulty and setting a higher benchmark ahead of the upcoming expansion.
- Status: Confirmed
- Last Verified: February 17, 2026
- Quick Answer: Monster Hunter Wilds’ final update adds punishing 10-Star Hunts, making the endgame far harder and signaling an even more challenging Master Rank expansion ahead.
As someone who has been waiting for the inevitable expansion for Monster Hunter Wilds, which Capcom has confirmed will receive more information this summer, Master Rank is easily one of the things I am most excited to see in the still-unnamed expansion.
Now, with Monster Hunter Wilds’ final title update bringing out the big guns, it is almost terrifying to imagine just how difficult the expansion is going to be. With 10-Star Hunts becoming tankier and dealing significantly more damage, Capcom’s benchmark for difficulty has clearly risen. That also means everyone will need to prepare for the dreaded arrival of Master Rank.
Players already had their fair share of difficulty challenges throughout Monster Hunter Wilds’ year-long run. Within the game’s first few months after launch, it was met with criticism over how “streamlined” the hunting experience felt. I admit, I was one of the players who complained about how easy the endgame was. The good news is that Capcom listened to fan feedback, improved monster tuning, and introduced 9-Star Hunts with each Title Update.

My first hunts against a 9-Star Mizutsune took me by surprise. Everything felt exactly as I imagined, bringing back the same endgame fun and frustration I remembered from the original Monster Hunter World campaign. Monsters are no longer easy to subdue, and the wound system is far less forgiving than in earlier updates.
The game has since shaken off the “easy” complaints, as newer monsters like the Final Fantasy XIV crossover enemy Savage Omega Planetes have overwhelmed even the most confident hunters. It was such a punishing hunt that some players begged Capcom to nerf it after countless carts caused by its speed and unpredictable moveset.
Other returning monsters, such as the iconic Seregios and Lagiacrus, have also entered the endgame, offering intense hunts that demand knowledge checks and quick reactions to their agile movement. In a previous article, I complained about how artificially difficult the Seregios hunt felt, and to this day, that monster remains the bane of my existence.

While Gogmazios, the final monster added to the base game roster, delivered the cinematic hunt players had long been asking for, complete with the series’ iconic theme, it was not particularly challenging. I struggled far more against Seregios than against this massive Elder Dragon coated in tar and burning oil.
With the latest update introducing 10-Star monsters, Monster Hunter Wilds is clearly heading toward a much tougher future. If the 10-Star Arch-Tempered Arkveld is already carting veteran hunters left and right, it is frightening to imagine what awaits once the expansion arrives with potential 11-Star monsters.
Knowing Capcom, the overall difficulty of Monster Hunter Wilds will likely be pushed even further. The developers have probably gathered enough data from the base game to see that players want harder battles, not easier hunts. As someone who has been playing Monster Hunter since Freedom Unite, I have a strong feeling Capcom is not going to go easy on us when the expansion finally arrives.
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