I can’t even count how many times I’ve been dumped into a game in Marvel Rivals where half the team’s already gone.
And for the longest time, it felt like NetEase was fine with it—like rage-quitting was just something we were supposed to accept as part of the experience.
But with Season 3.5, it finally feels like that nonsense is getting dealt with. This season brings new characters, but mostly it’s about fixing the problem of people quitting matches mid-game.
Rage-quitting has long plagued both ranked and casual matches, and at long last, NetEase is putting stricter rules in place.
How Bad Is It if You Rage-Quit in Season 3.5?
Starting August 8, Marvel Rivals is rolling out harsher penalties for players who abandon ranked matches.

Previously, leavers might’ve only gotten a short cooldown or minor rank deduction, but those days are over.
People were quitting because they didn’t get their favorite hero or because the team comp looked bad from the start, and they did it because they knew nothing would really happen.
Now, if someone decides to ditch a competitive match, they’ll be met with longer bans and steeper loss of ranking points.
Players who stay in a match despite a teammate quitting will now get some points as compensation at the end.
It’s not going to save the game if you’re getting steamrolled, but at least it feels like your effort wasn’t completely pointless.
I’ve lost so many ranked games because someone bailed halfway through and the rest of us were stuck trying to play 5v6 like it was winnable. It usually isn’t. And when you still lose points on top of it? It just kills the desire to queue again.
On top of that, surrendering will be less of a hassle. The devs are tweaking the vote system, so fewer players are required to agree when your team’s already down a member.
The part that stood out most to me, though, is how they’ll review disconnects more fairly. It’s one thing to rage-quit because you don’t like the comp.
It’s another to get booted from a match because your game crashed. This kind of case-by-case handling is what the game’s been missing.
What Pushed Them to Take Action Now?
Anyone who’s played Marvel Rivals knows the issue is serious—Quick Play has gotten so chaotic that some players ended up in five substitute matches back to back.
Others vented that they were forced into doomed matches already falling apart.
The lack of meaningful penalties meant that players often left matches due to team composition issues, role preferences, or a lack of willingness to try.
Player reactions have been mixed but generally optimistic. For me, this is the most important update Marvel Rivals has had in a while.
It’s a step toward better matchmaking, fairer games, and no longer dreading the moment your healer vanishes mid-round.
Will it fix everything overnight? No. But this update gives me a reason to keep queuing, and that alone makes it a win.
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