The more I see FromSoftware showing love to Elden Ring: Nightreign, the more I feel Monster Hunter Wilds needs to take a page from their content release playbook. The game badly needs something refreshing right now.
Starting tomorrow, Nightreign is already adding two upgraded bosses: the powered-up Gaping Jaw and the upcoming Darkdrift Knight. Meanwhile, Monster Hunter Wilds only has Arch-Tempered Rey Dau, with Arch-Tempered Uth Duna potentially arriving in mid-July, still weeks away.
Why Wilds Needs to Follow Nightreign’s Update Strategy
Adding superpowered bosses every two weeks would bring variety and new challenges to Monster Hunter Wilds. They don’t even need to be Apex monsters like Uth Duna or Rey Dau. Even early monsters like Chatacabra and Quematrice could benefit from boosted health, damage, and new move sets to surprise returning and new players alike.
This kind of update would encourage players to hop back in and go on hunts with friends, rather than just waiting around for the next big title update.
But What About Monster Hunter Wilds Event Quests?
The thing is, most of Wilds’ Event Quests are geared toward casual fun. Some just reward resources players already have in abundance, which feels pointless. The best event quests are the ones that introduce fresh challenges, like Arch-Tempered Rey Dau, or unlock rewards with real flair, like the Street Fighter 6 Akuma collaboration that gives players a free layered armor.
Neither Game is Technically Live-Service…
And here’s the kicker: Elden Ring: Nightreign and Monster Hunter Wilds aren’t live-service games. The developers have made that very, very clear from the get go. But despite not being labeled as such, both games follow similar update patterns. The difference? Nightreign manages this without microtransactions, while Wilds includes them, sometimes in ways that feel questionable.
Both games are stuck in the strange space of being treated like live-service titles, even though only one (Nightreign) actually delivers like one.
…But Only One is Doing It Right
Nightreign has done a much better job of consistently updating its content and avoiding long droughts by cleverly drip-feeding superpowered boss fights. On the other hand, Monster Hunter Wilds sticks to major updates every three months, a tough ask for a player base that craves more frequent content.
While both games are excellent in their own right, they share nearly identical gameplay loops: hunting bosses with friends, grinding for items, and perfecting loadouts. They even attract a similar audience. That’s why it’s so frustrating to see Capcom overlook the full potential of Monster Hunter Wilds, while Nightreign seems to understand exactly what that audience wants.
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