It’s not even been a week since Destiny: Rising had its official global launch, and sweaty players are already gatekeeping some of the endgame activities.
A common problem in Destiny 2 often involves players using LFG (Looking for Group) posts to attempt raids, dungeons, or PvP activities like Trials of Osiris, asking for incredibly ridiculous requirements. Have X amount of raid clears, prove you’ve done it Flawless, have a perfect character build, so on and so forth.
That’s happening in Destiny: Rising already, with players not particularly fond of users who rock touch controls in a mobile game. I’ve spent dozens of hours already enjoying (more than I’d like to admit) the vast amount of content NetEase’s spin-off has to offer. With the recent addition of the Monolith’s Fall Gauntlet: Onslaught activity, Rising’s version of raids, the gatekeeping has started to quickly make its way into the mobile community.
It’s totally understandable to have some sort of criteria to join an LFG fireteam in Destiny. However, Rising already has steep requirements for players to even consider joining the Monolith’s Fall raid. To begin, you must reach Team Level 50, which is not an easy task. Then, you need to reach Chapter 5-1 of the story, which is a bit of a grind.
By that point in Destiny: Rising, players are heavily familiarized with almost every system in the gacha free-to-play. So far, since the raid dropped this August 31, I’ve seen messages in the general chat of players arguing about LFG posts constantly asking Lightbearers to join their fireteams to tackle the raid, all but those using touch controls. The biggest argument against them is that their accuracy and reaction time are considerable slower than someone playing on an emulator or using a controller.
And while that may be right, it still feels a little bit ridiculous to reach these levels of gatekeeping when it’s the first raid-like event in a mobile spin-off that’s meant to be more laidback than Bungie’s full-fledged experience. Monolith’s Fall by no means can compare to a proper Destiny 2 raid, and that’s intentional: Rising is meant to be a gacha that can be played in small bursts. The difficulty is also tuned to accommodate even those using touch controls.
Often, those elitist posts tend to end with a back-and-forth explaining that it makes no sense to bring that same mentality to Rising. Raids aren’t meant to be the endgame of this version of Destiny, at least not in the same way as its main counterpart. Mythic weapons can be easily acquired elsewhere, leveling up characters is faster via other methods, and the overall complexity of this raid is much simpler, removing a bit of that sense of pride players have for completing a hard activity.
If you’re one of those already gatekeeping players in Destiny: Rising, consider putting your phone down and letting it rest for a few hours. I assure you, it’s really not that deep.
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