- Primary Subject: God of War: Laufey
- Key Update: Cory Barlog compared the gods of the Everywhen to billionaires, describing the afterlife as a prison filled with power-hungry deities constantly fighting for influence.
- Status: Confirmed
- Last Verified: June 5, 2026
- Quick Answer: Cory Barlog says the gods inhabiting God of War: Laufey's Everywhen are like "a bunch of billionaires on an island," with each believing they deserve more power than everyone else. Rather than a peaceful afterlife, the Everywhen is a realm of rivalries, ambition, and conflict where gods from multiple mythologies, including Sekhmet and Begtse, are trapped together and constantly at odds.
With God of War Laufey, Santa Monica Studio is taking the series into unfamiliar territory.
The game follows Faye after her death as she awakens in the Everywhen, a strange realm where gods from different mythologies coexist.
However, judging by what the developers have revealed so far, these divine beings are far from peaceful residents of the afterlife.
Why Does Cory Barlog Compare the Gods to Billionaires?
Speaking about the realm's inhabitants, Cory Barlog explained that nearly every god in mythology has a complicated relationship with power.
Rather than using it responsibly, many become consumed by it.
That idea forms the foundation of the Everywhen, a realm that serves as an afterlife for gods from multiple mythologies.
Instead of finding peace after death, these divine figures find themselves trapped together in a place where ambition, pride, and old grudges never truly disappear.
Barlog was particularly blunt when describing the gods that inhabit the Everywhen, saying, "They're all assholes."
He explained that many mythological gods have historically abused their power, creating the perfect recipe for conflict once they're all trapped in the same realm.
Barlog compared the situation to placing a group of billionaires on an island and expecting them to get along.
In his view, every god believes they deserve more power than the next, creating constant tension and conflict.
The result is a realm filled with rivalries, manipulation, and violence, where nearly everyone is looking out for themselves.
It is this environment that Faye finds herself thrown into at the start of the game.
Contrary to some earlier theories, God of War Laufey is not a prequel.
The story begins immediately after the opening events of 2018's God of War, when Faye's body is placed upon the funeral pyre.
Instead of finding peace in death, she awakens in the Everywhen, a mysterious afterlife unlike anything previously seen in the series.
The realm appears both beautiful and horrifying, filled with massive structures, twisted landscapes, magical anomalies, and creatures that seem just as trapped as the gods themselves.
The reveal footage showcased a number of disturbing sights, including masked skeletal beings, enormous gateways hanging in the sky, caged creatures, and fields saturated with powerful magic.
While the realm functions as an afterlife, it certainly doesn't resemble paradise.
Instead, it feels like a prison populated by immortals who never learned how to live with one another.
Two of the most prominent examples are Sekhmet and Begtse, both of whom appear to play major roles in the story.
Begtse originates from Mongolian mythology and serves as a towering god of war whose imposing size and brutal combat style immediately make him one of Faye's most dangerous opponents.
Alongside him is Sekhmet, one of the most feared figures in Egyptian mythology.
Traditionally associated with war, destruction, vengeance, disease, healing, and the sun, Sekhmet carries an intimidating presence that perfectly fits the hostile atmosphere of the Everywhen.
They help demonstrate exactly what Barlog means when he describes the realm's gods as selfish and power-hungry.
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