Clair Obscur: Expedition 33 ended up being one of the biggest surprises and hits of the year.
Sandfall Interactive’s debut game received glowing reviews and sold out during its physical launch, exceeding expectations in every way.
But instead of pausing to bask in the moment, the devs are already laying the groundwork for what’s next.
What Did François Meurisse Recently Confirm About the Studio’s Future?
Studio COO and producer François Meurisse recently confirmed that Sandfall will “for sure” be making another game. However, whether that means Expedition 34, a spin-off, or something entirely new remains to be seen.
It’s obvious they’re taking their time instead of rushing a sequel just because the first game did well. Meurisse kept his words broad to avoid promising a follow-up but said the team already has exciting new ideas.
One point he stressed was that the next project would begin on a firmer footing. The studio has come a long way since its early days and now relies on experience instead of guesswork.
What Are Fans’ Expectations for the Next Game?
Some fans are itching for a direct sequel, while others are just as curious to see what a brand-new Sandfall IP could look like, especially under the vision of creative director Guillaume Broche, who is known for steering clear of formulaic trends.
According to Meurisse, Broche already has “great ideas,” and the team is confident that they can raise the bar even higher. But the future of Clair Obscur isn’t solely focused on whatever comes next. Sandfall also had plans for post-launch content even before Expedition 33 was released.
Those plans are now being re-evaluated following the game’s enormous reception. The studio knows there is a strong demand for more content, including deeper lore, side stories, and expansions featuring other Expeditions and minor characters.
At the same time, discussions are heating up about whether DLC can fit naturally within the game’s framework or feels slapped on and off-kilter. A major concern is that Act 3 becomes unbalanced because players can overpower the final boss by exploring too much or optimizing gear too early.
Some say the game unintentionally encourages you to break it. That’s fun for certain players but creates a dilemma for DLC designers: how do you offer new content without completely trivializing it for those who are already overpowered?
Sandfall’s studio logistics matter too since it’s not a huge developer with a massive team. Some team members focus on enhancing the base game and looking into DLC, while others slowly shift into pre-production for the next major project.
What Is the Studio’s Goal With Managing Game Updates and New Projects?
Keeping the game running strong while developing what’s next is the goal. DLC lets newer staff gain experience and take on bigger roles without the pressure of launching a full new game from scratch.
It’s also possible that Clair Obscur could become an anthology series like Final Fantasy, with each “Expedition” focusing on different worlds or characters while the painter-writer mythos stays in the background.
It remains a possibility, especially with so many plot points left open in the first game. The Writers still hold many secrets, and fans are already picturing future games through their eyes or focusing on characters like Clea, Maelle, or Simon.
For now, one thing’s clear: Expedition 33 won’t be the last. Sandfall Interactive has made its mark, and no matter if the next game picks up the story or goes in a completely new direction, people are already talking. Whatever shape it takes, expectations are sky-high—but so is the studio’s ambition.
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