- Primary Subject: Final Fantasy XIV’s Switch 2 install size and Nintendo hardware constraints
- Key Idea: Why MMO scale makes large install sizes inevitable, and what it reveals about modern console storage limits
- Status: Confirmed
- Last Verified: July 29, 2026
- Quick Answer: The piece argues that Final Fantasy XIV’s massive 117.2GB install size is not simply a case of poor optimization, but a natural consequence of a decade-spanning MMO client containing multiple full expansions of content.
Final Fantasy has done it again. This time, Final Fantasy isn't demanding more from your GPU - it's demanding more from your SSD.
With Final Fantasy XIV now claiming the Switch 2 install size crown, I'm starting to think breaking Nintendo's storage records is becoming a Final Fantasy tradition.
The obvious takeaway is that Square Enix has produced another gigantic download. Final Fantasy XIV's install size is surprisingly easy to justify once you consider what players are actually getting.
What interests me far more is what this says about Nintendo's hardware - and whether Switch 2's storage already feels too conservative for the kinds of games Nintendo wants on the platform.
Is Final Fantasy XIV Really Too Big?
According to its Nintendo eShop listing, Final Fantasy XIV will require a 117.2GB download on Switch 2, making it the platform's largest single-game install to date.

That comfortably surpasses Final Fantasy VII Rebirth, which currently sits at around 91.8GB, while consuming nearly half of the console's 256GB internal storage. It's an eye-catching figure, but I think it's also one of the easiest statistics to misread.
Final Fantasy XIV isn't simply another RPG asking players to clear an unreasonable amount of storage. It's an MMO that has been expanding continuously for well over a decade.
A Realm Reborn, Heavensward, Stormblood, Shadowbringers, Endwalker and Dawntrail all exist inside the same client, alongside years of updates, raids, dungeons, cutscenes, voice work, equipment, crafting systems and countless smaller additions.
Calling it one game almost feels misleading when it's effectively multiple RPGs rolled into a single package. That's why I find comparisons with games like Call of Duty only partially useful.
Both may occupy enormous amounts of storage, but they reach that point for very different reasons.
Final Fantasy XIV's footprint largely reflects the sheer volume of playable content it has accumulated over thirteen years.
Whether you spend hundreds or thousands of hours in Eorzea, all of that content needs to remain available because new players begin at the very start while veterans regularly revisit older expansions through roulettes, side activities and story progression.
That doesn't mean Square Enix shouldn't keep looking for ways to optimize the installation. Optional voice-language downloads would be a welcome feature, and I wouldn't be surprised if there were opportunities to reduce the overall footprint through smarter asset management.
Even so, I don't think it's fair to dismiss 117.2GB as the result of developers simply cutting corners.
When I consider what Final Fantasy XIV actually contains, the number feels large - but not unreasonable. Ironically, I think the record says less about Square Enix than it does about Nintendo.
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