Black Ops 7 Season 6 Patch Notes: Bug Fixes, Challenges, and More

The last major post-launch patch is now live!

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black-ops-7-season-6-nikolai-zombies-patch-notes

  • Primary Subject: Call of Duty: Black Ops 7
  • Key Update: Season 6 for Black Ops 7 is now live, and we have the complete patch notes to get you in the loop.
  • Status: Confirmed
  • Last Verified: September 17, 2026
  • Quick Answer: The patch notes for Black Ops 7 Season 6 are live, focusing on bug fixes, challenges, and end-of-season changes to Ranked Play.

Season 6 for Black Ops 7 and Warzone has arrived, meaning a new set of patch notes is now available to read. This details everything that has changed with the latest update, which could be the last major update in the game's post-launch cycle.

Although the patch doesn't adjust any weapons, given that developers will make changes in a separate update later, many bugs and errors across Zombies, Endgame, and Multiplayer have been addressed.

When Does the Black Ops 7 Season 6 Patch Come Out?

Season 6 of Black Ops 7 and Warzone is scheduled to start on Thursday, September 17, at 9:00 AM PT. These are the start times for each time zone:

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Credit: Activision
  • September 17
    • 9:00 AM PT
    • 11:00 AM CT
    • 12:00 PM ET
    • 5:00 PM BST
    • 6:00 PM CEST
  • September 18
    • 2:00 AM AEST

The update is now available to preload on PC through the Battle.net app, allowing users to download the files before release. This should be the last major update for the game, given that the Call of Duty blog post for this season doesn't list any mid-season content planned.

Patch Notes

Excluding everything already revealed on the roadmap and blog posts, these are the complete patch notes for Black Ops 7 Season 6 that were posted on the game's official website:

Global

New Prestige Title Challenges

Season 06 adds a final new set of Prestige Title Challenges for our most dedicated players to strive for:

Challenges

  • Arsenal Incarnate: Unlock the final Mastery Camo in all 4 modes for every weapon.
  • Private Eye: Collect all Intel in Co-Op, Endgame, and Zombies.
  • Over Achiever: Unlock all Mastery Badges.
  • John Black Ops: Unlock all other Prestige Master Titles.

Zombies

  • Primordial Being: Complete each Main Quest with at least 18 Relics active.

Multiplayer

Weapons

Weapon tuning will be coming a short time after the launch of Season 06, to allow time for the team to observe where the newest weapons land in the meta.

Ranked Play

Scoreboard Adjustments

  • Players will lose an additional -10 to -40 SR if they lose a match and finish between 5th to 8th place

Opponent Rank Adjustments

  • Outscored a Higher Rank Player:
    • 3+ Rank Tiers higher: +20 SR
    • 6+ Rank Tiers Higher: +40 SR
  • Outscored a Lower Rank Player:
    • 3+ Rank Tiers lower: -20 SR
    • 6+ Rank Tiers lower: -40 SR

Maps

  • Added Exposure back to Ranked Play map pool.

Zombies

Maps

Rex Infernus

  • Quests
    • Addressed an issue where the Fruit of Nyxara could fail to spawn after loading a save on the round when it originally appeared.
    • Addressed an issue where a corpse could overlap with the fruit-eating animation during the Wonder Weapon Quest.
    • Addressed an issue where players could appear to hold an invisible weapon during the Warden’s dialogue during the Wonder Weapon Quest.
    • Addressed an issue where temple braziers could appear lit after loading a save but remain noninteractive until the round ended.
    • Addressed an issue where Veytharion's Rain Pool puzzle cubes could be dropped through the Mana Focus cover.
    • Addressed an issue where the glow on the switch did not consistently indicate whether the vessel could move when attempting Veytharion's Rain Pool puzzle. 
    • Addressed an issue where Dragon’s Breath did not count as Fire Damage toward clearing the webs on the Forge Engine. 
    • Addressed an issue where Deathspinners could respawn after dropping the Forge Panels when reloading a save.
    • Addressed an issue where Zombies could repeatedly fall off the map during Nyxara’s Holdout.
  • Side Easter Eggs
    • Addressed an issue where players leaving the match during Mister Peeks Grapple Challenge could prevent remaining players from starting it.
    • Addressed an issue where Tactical Equipment could clear from the loadout during Mister Peeks Grapple Challenge.
    • Addressed an issue where players could unintentionally open the piano while picking up loot nearby. 
  • Gameplay
    • Addressed an issue where the portal could appear before returning to Her House.
    • Addressed an issue where players could interact with the portal to the Entity through the floor above it in Caltheris Main Chamber.
    • Addressed an issue where the Astral Tear could become stuck in the Nexus Forge Hearth.
    • Addressed an issue where players could not grab an Astral Tear near an active Titan Trap. 
    • Addressed an issue where players could be teleported to the Nexus Forge instead of the Nexus Core when jumping through the platform opening after the Warden fight.
    • Addressed an issue where players standing near the Veytharion Entrance door buy could be counted as being in the zone on the opposite side of the unopened door. 
    • Addressed an issue where players standing near the Nyxara Entrance door could be counted as being in the zone on the opposite side of the unopened door. 
    • Addressed an issue where players could reach Dravakar’s Temple and access other areas without purchasing the first door.
    • Addressed an issue where players standing near the Veytharion Entrance door buy could be counted as being in the zone on the opposite side of the unopened door.
    • Addressed an issue where players could reach Dravakar’s Temple and access other areas without purchasing the first door.
    • Addressed an issue where zombies could target players through the rubble door buy in Her House.
    • Addressed an issue where players could stand indefinitely on a floating rock in Nyxara’s Passage by repeatedly jumping.
    • Addressed an issue where fire damage volumes extended beyond their intended areas and damaged players unexpectedly.
    • Addressed an issue where players took out-of-bounds damage in various locations.
    • Addressed multiple collision issues.
    • Closed various exploits that allowed players to reach safe spots in the map. 
  • Weapons
    • Addressed an issue where a weapon’s fire mode could revert after picking up the Usurped or Astral Flame.
    • Addressed an issue where the Warden's Blight could auto-fire while emoting if the fire button was held as the emote began.
    • Addressed an issue where reviving a player with the Healing Aura Necromancer Augment after bleeding out with an Unstable Weapon could grant them their last stand weapon.
    • Addressed an issue where the player could be removed from the unstable state when holding an Unstable Weapon after interacting with the Void Pedestal.
  • Enemies
    • Addressed an issue where zombies would only spawn upstairs when players stood on the telephone table in Her House.
    • Addressed an issue where zombies failed to spawn upstairs when the player stood on the stair landing in Her House. 
    • Addressed an issue where zombies could fail to spawn when the player stood on the corners of stone platforms near the Nexus Forge.
    • Addressed an issue where players could clip through and become stuck on walls while riding a Web Mother.
    • Addressed an issue where zombies killed by the Nexus Forge would incorrectly drop items and power-ups.
    • Addressed an issue where the Hellhound from Hellping Hound could attack Dread Skulls before they left their cages.
    • Addressed an issue where Death Perception would not highlight Dread Skulls through walls.
    • Addressed an issue where the Helping Hound could target non-aggressive zombies in the Astral Plane.
    • Addressed an issue where zombies could become trapped outside of the playspace after being hit with Shadow Rift ammunition in the Astral Plane.
    • Addressed an issue where Ravagers in Her House would not award Salvage after eating dropped items.
    • Addressed an issue where the Exfil HVT could ignore the player after the player left and returned to the Exfil zone.
    • Addressed an issue where the Warden had to finish his current action before switching to an immune phase.
    • Addressed an issue where the Warden could track the player during his death sequence.
  • Equipment
    • Addressed an issue where Void Claw effects could become stuck in the playspace. 
    • Addressed an issue where players can reach unintended areas with the Void Claw. 
    • Addressed an issue where the “Target is blocked” message could appear when using the Void Claw in valid play spaces across various locations. 
    • Addressed an issue where a Decoy could remain active after being thrown outside the playable area.
    • Addressed an issue where zombies could fail to spawn properly after throwing a Molotov near their spawn position.
  • Support
    • Addressed an issue where the ARC-XD could run into invisible collision in the Throne Room. 
    • Addressed an issue where ARC-XD lacked collision with floating door buys.
    • Addressed an issue where Sentry Turrets would not be destroyed by the Warden's attacks.
    • Addressed an issue where the D.A.W.G. was misaligned and could fall out of the map when spawned in.
    • Addressed an issue in Aranea Insula where the D.A.W.G. did not continue moving with the Forge Rings while the rings were in motion.
  • Rewards
    • Players can now melee open the painting in Her House 4 times to reroll the reward within the same tier. 
    • Addressed an issue where an Essence reward at Her House could be collected before the painting opened.
    • Addressed an issue where Melee Macchiato could make sharing the rewards in Her House difficult.
  • UI / Visuals
    • Addressed an issue where the Warden’s Blight used a 2D black-and-white image on its loot card.
    • Addressed an issue where the mini-map could rotate unexpectedly while interacting with the crank during the Pack-a-Punch Quest.
    • Addressed an issue where the Inverted Flashbang setting did not invert the white screen displayed after completing the Pack-a-Punch Quest.
    • Addressed an issue where the Inverted Flashbang setting did not invert the Visage empowerment transition screen.
    • Addressed an issue where the camera may clip into certain Operator Skins when eating the Fruit of Nyxara.
    • Addressed an issue where the camera may clip into certain Operator Skins when answering the telephone in Her House.
    • Addressed an issue where the Operator’s hands could use an incorrect animation when initially starting the crank.
    • Addressed an issue where the Operator could rotate sideways while interacting with the cranks.
    • Addressed an issue where the Arsenal could not be pinged in Dravakar’s Sanctuary.
    • Addressed an issue where the Titan Traps switch could not be pinged. 
    • Addressed an issue where the Crafting Table icon could appear outside the Mini Map boundaries.
    • Addressed an issue where the breakable wall revealing the Hidden Visages could display incorrectly.
    • Addressed an issue where the Hidden Visage would not display properly in Nyxara Temple on last-gen consoles.
    • Addressed an issue where fog in Veytharion’s Main Chamber would fail to display properly on PlayStation 5.
    • Addressed an issue where the Void Claw screen effect could display a hard seam on ultrawide monitors. 
    • Addressed an issue where spectators could fail to see the end-game message after the boss fight.
    • Addressed numerous minor visual issues.  
  • Audio
    • Addressed an issue where the audio of the Piano Intel would not fade away with distance.
    • Added an audio cue to indicate when the light beam from Nyxara's Eye would despawn.
    • Addressed an issue where the Warden remained the announcer after the Boss Fight.
    • Addressed an issue where some voice lines could play after the fight with the Warden when they were no longer contextually appropriate.
    • Addressed an issue where the Warden’s Void Claw first-time interaction voice line could play for all players more than once.

Kowakujō

  • Addressed an issue where the Gardener’s Shears could fall into the lava after killing the Gardener near the lava. 
  • Addressed an issue where the upgraded Maneki-Neko could create a safe spot when thrown at the Mystery Box. 
  • Addressed an issue where the player could become stuck while purchasing a locked door in the Staging Area.
  • Addressed an issue where one player in a four-player Co-op match could not see the prompt for the Intel audio in Training Area.
  • Addressed an issue where saving and quitting after collecting all four carrots could display the Origami Horse model on the loading screen.
  • Addressed an issue where zombies could use ranged attacks against players below the broken bridge in the Flower Garden. 
  • Addressed an issue where players could become stuck inside a building after jumping on the Nekomata cage near the Ninja Kite in Gatehouse.
  • Addressed an issue where players could damage Nyxara while she was in an immune state. 
  • Addressed an issue where Onryo dialogue could continue playing when waiting for players to clear the flying masks. 
  • Addressed an issue where the Nekomancer used a 2D black-and-white image on its loot card. 
  • Addressed an issue where controller vibration was missing when firing the Nekomancer Wonder Weapon. 
  • Addressed an issue where dialogue from the Nekomata could be heard by all players throughout the map.
  • Addressed a rare issue where the Merchant Zombie could fall through the ground when coming out of its spawn location.
  • Closed various exploits that allowed players to reach safe spots in the map. 
  • Addressed multiple collision issues.
  • Addressed numerous minor visual issues.
  • Paradox Junction
  • Closed an exploit that allowed players to teleport into a safe spot inside an unopened zone.
  • Addressed an issue where the Idle Eyes visual effect could disappear after using the Temporal Conduit.
  • Astra Malorum
  • Closed an exploit that allowed players to reach a safe spot near some boxes in the Observatory Dome. 
  • Addressed an issue where Ravager attacks did not damage players using the DG-2 Turret. 
  • Ashes of the Damned
  • Closed an exploit that allowed players to reach a safe spot on a roof in Zarya Cosmodrome. 
  • Addressed an issue where Mule Kick could duplicate the Necrofluid Gauntlet if the player failed the “Prove Yourself” step.

Modes

  • Cursed
    • Added the Ballistic Knife to the Mystery Box.
    • Addressed an issue that caused players to have more than two Combat Axes with the Power Switch Relic active. 
    • Addressed an issue where the Gramophone Relic used excessive ammunition for burst weapons.
    • Addressed an issue where a Pack-a-Punched Knife could be replaced with a base Knife by the Film Reel Relic and cause the player to lose their melee weapon after loading a save. 
    • Addressed an issue where the Exfil HVT did not have an objective marker in Kowakujō and Rex Infernus, making the target indistinguishable from surrounding elite enemies. 
    • Addressed an issue where the Mystery Perk icon could clip with the Vulture Aid machine with the Dancing Arnie Relic active. 
    • Addressed an issue where players can purchase specific Perks from the Wunderfizz with the Dancing Arnie Relic active. 
    • Addressed an issue where melee weapons replaced by the Film Reel Relic did not function with Melee Macchiato. 
    • Addressed an issue where a Ravager could become stuck while players are attempting the Spider Fang Relic unlock challenge. 
    • Addressed an issue where the Valkyrie Helmet Relic electric field could activate while listening to the Warden's dialogue during the Wonder Weapon Quest on Rex Infernus. 
  • Rogue Run
    • Players can now acquire more than 4 Perk-a-Colas with the Vril Sphere Relic through Reward Pedestals or GobbleGums.
    • Addressed an issue where petting a Hellhound prevented players from teleporting to the next arena. 
    • Addressed an issue where Mimics could continue appearing after the round ended while players selected a reward. 
    • Addressed an issue where an item dropped by Chompy could disappear when the round ended and Reward Pedestals appeared.
    • Addressed an issue where the Valkyrie Helmet Relic electric field could persist into the Rewards phase and continue damaging players. 
    • Addressed an issue where activating the Samantha’s Drawing Relic could change the player’s Wonder Weapon into a regular weapon. 
    • Addressed an issue where teleporting to a new arena while using a zipline could leave the player in the previous arena. 
    • Addressed an issue where the Cursed Inducer remained interactable after all Relics were active. 
    • Addressed an issue where Ammo Mods were removed when taking a weapon with a higher Pack-a-Punch level but not when taking another weapon at the same Pack-a-Punch level.
    • Addressed an issue where Rogue Run rewards could unlock Aether Tools when a Wonder Weapon reward was expected. 
    • Addressed an issue where players could drop to the ground while teleporting to the Reward Pedestals in Astra Malorum. 
    • Addressed an issue where a reward pedestal could be misaligned with the ground in the Museum Infinitum in Astra Malorum. 
    • Addressed an issue where the Curse Inducer at Zarya Cosmodrome was hard to interact with.
    • Addressed an issue where Augment Pedestal Rewards did not show which Augment they would replace.
  • Directed
    • Kowakujō
      • Addressed an issue where the objective marker did not update correctly while using Immolation Liquidation during the "Accomplice Evidence" step. 
      • Addressed an issue where the objective marker did not update when the active Volcanic Ash ended or changed zone during the "Poison Evidence" step. 
      • Addressed an issue where the game did not indicate that players should wait for lava to flow again during the “Rescue the Nekomata” step. 
      • Addressed an issue where interaction prompts for evidence items on the shelf were not displayed.

Weapons

Echo 12

  • Backlash Launcher Conversion Kit Attachment (Pack-a-Punched) 
  • Reduced explosion radius.
  • Reduced inner explosion radius damage.
  • Reduced outer explosion radius damage.
  • Reduced clip size from 24 to 12.
  • Reduced stock ammo from 96 to 48.
  • Reduced max ammo from 120 to 60.

AK-27

  • Battle-Scar Conversion Kit Attachment
    • Increased Critical Damage by 11%.
    • Reduced weapon recoil.

M10 Breacher

  • Argus Lever Attachment
  • Addressed an issue where reloading while collecting a Max Ammo Power-Up could get players stuck in a reload animation loop in third person.

Sokol 545

  • Addressed an issue where a Legendary Sokol 545 could contain only one attachment when dropped from the Aether Plants.

NX Ravager

  • Addressed an issue preventing the Explosive Crossbow Bolt on the NX Ravager from scaling damage as intended with Rarity and Pack-a-Punch.

General

  • Addressed an issue with Akimbo Weapons being in Single Weapon Mode when reloading a save. 
  • Addressed an issue where Custom and Pack-a-Punch camos were not saved correctly after loading a save file.
  • Addressed an issue where custom reticles on loadout weapons could be replaced with different reticles after using the Pack-a-Punch machine.

GobbleGums

  • Hellping Hound
    • Addressed an issue where a Hellhound spawned by another player’s Hellping Hound GobbleGum would not despawn when that player left or disconnected. 
    • Closed an exploit that allowed the Hellhound from the Hellping Hound GobbleGum to be used as a safe spot while idle. 
    • Addressed an issue where the Hellhound from the Hellping Hound GobbleGum could visibly disappear instead of using its death animation.
  • Time Out
    • Addressed an issue where a zombie distracted by Wisp Tea Zombie Sitter could remain permanently distracted after using the Time Out GobbleGum.
  • Reign Drops
    • Addressed an issue where the Nuke Power-Up could fail to affect base zombies when using the Reign Drops GobbleGum during certain Boss Fights.
  • Slaylist
    • Added six additional songs to the Slaylist GobbleGum.

Perk-a-Colas

  • Mule Kick
    • Addressed an issue where the player's weapon order could be rearranged when loading a save if the player had three weapons when the save was created. 
    • Addressed an issue where players were not given the Ol’ Reliable weapon when acquiring Mule Kick during Disciple Injection or while holding Usurped Power. 
    • Addressed an issue where players could lose their third weapon after picking up a weapon while drinking a Perk-a-Cola. 
  • Widow's Wine
    • Widow's Wine can now trigger without losing Lethal equipment while in Disciple Injection form.
    • Addressed an issue where players could become stuck in a Mimic’s grasp while Widow’s Wine was active.
  • Wisp Tea
    • Addressed an issue where a zombie distracted by the Zombie Sitter Augment could run back and forth when the Wisp stopped in certain locations. 
    • Addressed an issue where the Zombie Sitter Wisp could release a zombie after it transformed into a Scorched Zombie. 
  • Vulture Aid
    • Ammo drops will now partially refill alternate weapon ammunition.

Equipment

  • LT53 Kazimir
    • Addressed an issue where Hellhounds were affected by the LT53 Kazimir from a shorter range than other enemies and instantly killed instead of being pulled in.

Field Upgrades

  • Healing Aura
    • Addressed an issue where players revived with the Necromancer Augment could briefly see the weapon they had before bleeding out in Cursed.
    • Addressed an issue where reviving a player with the Necromancer Augment could gray out their first three purchased Perk-a-Colas.

Support

  • Disciple Injection
    • Addressed an issue where the Disciple Injection could leave game audio muffled after it ends.
    • Addressed an issue where players using Disciple Injection could not damage Dread Skulls in Rex Infernus.
    • Addressed an issue where coughing sound effects could still play while the player was in Disciple Injection.
  • LDBR
    • Addressed an issue where LDBR kills were worth more than other Support Item kills.

Enemies

  • Ravager
    • Addressed an issue where a Ravager’s legs could clip into itself while standing on Ol’ Tessie.
  • Hellhound
    • Addressed an issue where the Hellhound did not award Essence when killed. 
  • Abomination
    • Addressed an issue where an Abomination could become stuck beneath the bridge at Exit 115.

Challenges

  • Addressed an issue where rapid critical kills did not consistently progress challenges when the weapon shot off a zombie’s head, then killed the body.

UI

  • Removed an overlapping HUD icon. 
  • Addressed an issue where Pack-a-Punching a custom Zombie Build weapon would change its reticle.

Graphics

  • Addressed an issue where Brain-Rotted zombies could stop applying the High Contrast Mode color if the player died and respawned.
  • Addressed a visual issue where the bottom portion of the screen in splitscreen could become corrupted.

Audio

  • Addressed various subtitle issues. 
  • Addressed an issue where the Requiem crew used Double Tap voice lines when drinking Widow’s Wine.
  • Addressed an issue where female Operator death scenes could use male screams in Rex Infernus.

Stability

  • Addressed various stability issues.

Endgame

Gameplay

  • Avalon Night: Night descends on Avalon. Dive into an eerie landscape where Fears, Guild opponents, and other obstacles seek to eliminate squads under the cover of night.
  • The Forbidden Summoning Event: Unlock the seals to free an ancient threat in the Forbidden Summoning World Event.
  • This will be the sole World Event running for the first week of the Season, after which it will be added to the pool of World Events that can be available per match.

Weapons

  • New Exotic Weapon: The Heatsync launcher has been added as a new reward for those who complete the Forbidden Summoning World Event. Grab this launcher and “jump” into the fight.

READ MORE: 5 Things I Want to See in Call of Duty: Modern Warfare 4

Stability

  • Addressed various stability issues.

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