- Primary Subject: Black Ops 7 Season 4 Reloaded
- Key Update: Season 4 Reloaded for Black Ops 7 is now live, and we have the patch notes with all the changes.
- Status: Confirmed
- Last Verified: June 25, 2026
- Quick Answer: The Season 4 Reloaded patch notes for Black Ops 7 detail weapon changes, bug fixes for all the Zombies maps, and more.
Season 4 Reloaded is now live in Black Ops 7 and Warzone, which means players can enjoy the new content, such as the Kowakujō Zombies map, two new multiplayer maps, a Nick Cage operator, and more.
If you want to read about the changes before jumping into the action, here is a summary with all the important details.
Black Ops 7 Season 4 Reloaded Patch Notes
Excluding everything already announced through the roadmap and previous blog posts, here are the patch notes for the Season 4 Reloaded update of Black Ops 7:

Multiplayer
Modes
- Black Ops Classic
- Four more classic maps have been added to the map pool:
- Launch
- Fringe
- Hacienda
- Gridlock
- Four more classic maps have been added to the map pool:
- Team Blueprint Sharpshooter
- Team-based 6v6 Sharpshooter with loadouts comprised of Blueprint weapons.
Weapon Tunning
Assault Rifles
- Voyak KT-3
- Maximum Damage Range reduced from 0 - 25.5m to 0 - 22.9m
- Slightly increased Gun Kick and View Kick.
- Maddox RFB
- Medium Damage Range damage increased from 22 to 23
- Medium Damage Range range increased from 12.8 - 27.9m to 12.7 - 32.4m
- Minimum Damage Range increased from >27.9m to >32.4m
- Slightly decreased View Kick Strength and Deviation.
- Echo Fire Barrel Damage Adjustments
- Medium Damage Range increased from 20.3 - 34.3m to 20.3 - 37.5m
- Minimum Damage Range increased from >34.3m to >37.5m
- AK-27
- Maximum Damage Range damage increased from 26 to 28
- Maximum Damage Range range reduced from 0 - 22.9m to 0 - 16.5m
- Medium Damage Range 1 damage increased from 22 to 26
- Medium Damage Range 1 range reduced from 23 - 50.8m 16.6 - 22.9m
- MXR-17
- Final Rate of Fire increased from 400RPM to 500RPM.
- Now also improves Horizontal and Vertical Recoil Control.
- X9 Maverick
- Maximum Damage Range increased from 0 - 16.51m to 0 - 20.3m
- Medium Damage Range 1 increased from 16.52 - 28.6m to 20.4 - 33m
- Medium Damage Range 2 increased from 28.7 - 42.5m to 33.1 - 45.7m
- Minimum Damage Range increased from >42.5m to >45.7m
- Burst Fire Cooldown reduced from 150ms to 142ms.
SMGs
- VST
- Slightly decreased Gun Kick and View Kick.
- REV-46
- Maximum Damage Range increased from 0 - 13m to 0 - 14m
- Medium Damage Range 1 damage increased from 15 to 21
- Medium Damage Range 1 range increased from 13.1 - 22.9m to 14.1 - 24.8m
- Medium Damage Range 2 damage increased from 12 to 15
- Medium Damage Range 2 range increased from 23 - 33m to 24.9 - 34m
- Minimum Damage Range increased from >33m to >34m
- Adjusted weapon position in ADS.
- Kogot-7
- Maximum Damage Range damage reduced from 23 to 21
- Maximum Damage Range range reduced from 0 - 12.7m to 0 - 11.7m
- Medium Damage Range 1 damage reduced from 19 to 18
- Medium Damage Range 1 range reduced from 12.8 - 20.3m to 11.8 - 19.3m
- Medium Damage Range 2 damage reduced from 16 to 15
- Minimum Damage Range reduced from 13 to 12
- Headshot multiplier increased from 1.12x to 1.2x.
- CBRS-3
- Reload Ammo Add Time has been temporarily increased to match Reload Interrupt Time.
- This change addresses an issue where the shots between rechambering could be fewer than intended.
- Reload Ammo Add Time has been temporarily increased to match Reload Interrupt Time.
LMGs
- Mobility Spread Muzzle
- Now also improves ADS Spread by 7%.
- Tactical Spread Stock
- Now also improves ADS Spread by 10%.
- Steady Aim Laser
- Now also improves ADS Spread by 7%.
- XM325
- Slightly reduced View Kick Strength and Deviation.
- Slightly reduced Horizontal Recoil.
- MFS Motion Strike Laser
- Now also improves ADS Spread by 5%.
Marksman Rifle
- Warden 208
- Maximum Damage Range reduced from 0 - 41.9m to 0 - 32.4m
- Medium Damage Range 1 reduced from 42 - 57.2m to 32.5 - 41.9m
- Added Medium Range 2
- Headshot multiplier increased from 1.4x to 1.45x.
- Neck multiplier decreased from 1.4x to 1.39x.
Sniper Rifles
- MFS 3x3 Compensator
- Now also improves ADS Spread by 6%.
- Exposed-73 Stock
- Now also improves ADS Spread by 13%.
- Convergence Box Laser
- Now also improves ADS Spread by 10%.
Special Weapons
- Grimhawk
- Maximum Damage Range damage increased from 19 to 20
- Maximum Damage Range range reduced from 0 - 25.4m to 0 - 17.8m
- Medium Damage Range 1 damage increased from 16 to 18
- Medium Damage Range 1 range reduced from 25.5 - 38.1m to 17.9 - 33m
- Medium Damage Range 2 damage increased from 14 to 15
- Medium Damage Range 2 range reduced from 38.2 - 50.8m to 33.1 - 50.8m
- Minimum Damage Range increased from 12 to 14
- MFS Circuital Barrel Damage Adjustments
- Maximum Damage Range increased from 16 to 18
- Minimum Damage Range increased from 16 to 18
General Attachment Tuning
- LTI Stentorian Brake
- Removed Vertical Recoil penalty.
- Slightly increased Rate of Fire improvement on most weapons.
Scorestreaks
- Addressed an issue where the Lockshot crosshair could disappear after looking away from a targeted enemy without leaving ADS.
- Addressed an issue where Iron Rain wasn't doing intended damage to the Ion Core.
UI
- Addressed various text overlap/alignment issues.
- Addressed an issue where the options prompt could lose functionality when entering the Change Loadout screen in the Firing Range using keyboard and mouse.
- Addressed cases where a splitscreen player joining could result in a soft-lock.
Stability
- Addressed various stability issues.
Zombies
Maps
- Totenreich
- Addressed an issue where the cell door in the Group 935 Genetic Lab would not open after reloading a save.
- Addressed an issue where zombies may not appear during the death scene at the end of Richtofen’s Quest.
- Addressed an issue where the Flammenfalle Trap could be pinged through objects.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Paradox Junction
- Addressed an issue where parts of the Blundergat could be seen through the Workbench while it was closed.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Astra Malorum
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Ashes of the Damned
- Prevented players from entering Ol’ Tessie immediately after triggering the ARC-XD race remote.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
Modes
- Rogue Run
- Addressed an issue where reward pillars spawned at Exit 115 near trees had incorrect collision.
- Cursed
- Addressed an issue where spores in Ashes of the Damned could not be destroyed while the Music Box Relic was equipped.
- Addressed an issue where players could lose Wonder Weapons obtained naturally while using Samantha’s Drawing Relic.
- Addressed an issue where players could not acquire a weapon from the Mystery Box during round transitions while using Samantha’s Drawing Relic.
- Addressed an issue where the cost to purchase Perk-a-Colas increased by 1000 instead of 500 when using the Dancing Arnie Relic.
- Added a subtitle to indicate when the Relic Portal has been unlocked for accessibility.
- Updated the Agarthan Device description to improve clarity.
- Directed
- Totenreich
- Addressed an issue where the Chilly Chunk objective would reappear after being completed when loading a save, preventing progression.
- Survival
- Nuked
- Sundergat has been added to the Mystery Box.
- Closed an exploit that allowed players to exit the playable area near the Exfil Booth while using the Aether Shroud Field Upgrade with the Burst Dash Major Augment.
- Addressed an issue where zombies would not appear during the failed Exfil death scene.
- Cursed
- Mars
- Addressed an issue where certain weapons were unable to damage Mister Peeks.
- Mars
- Nuked
Weapons
- Addressed an issue where performing an empty reload on a Pack-a-Punched KRS 7.62 caused the player to reload twice before obtaining a full magazine when the Extended Mag attachment was equipped.
- Addressed an issue that allowed players to continuously purchase ammo when clip-only weapons were already at max ammo.
Support
- Addressed an issue where the Lockshot could return with an incorrect ammo count after a Mangler Cannon T.E.D.D. Tasks.
- Addressed an issue where the Sentry Turret could be deployed on top of the ARC-XD.
- Addressed an issue where players could not see their marked ping while Disciple Injection was active.
GobbleGums
- Addressed an issue where a temporary save file was created after using Exit Strategy.
Vehicles
- Addressed an issue where engine sounds persist after Ol’ Tessie was destroyed.
UI
- Addressed some alignment issues with HUD notifications on ultrawide displays.
Audio
- Addressed an issue where audio would not play during the Twin Sisters quests in Ashes of the Damned and Astra Malorum on last-gen versions.
- Addressed issues with various voiceover lines not playing.
- Addressed various subtitle issues.
Stability
- Addressed various stability issues.
Endgame
Gameplay
- Addressed various issues with Zursa pathing and behavior.
- Addressed an issue with Chaos Rounds and Frost Vortex unintentionally activating in some cases.
- Addressed an issue where a Skill will be chosen without prompting if the player Exfils with an open Skill choice.
- Addressed an issue where loading into a Glitch Fracture would reduce the amount of ammo held for an Exotic weapon.
- Addressed an issue where Gear Drops would spawn Fears too infrequently, slowing down progression in Operation Broken Mirror.
- Addressed a rare issue with Dr. Falkner getting stuck below the map.
- Addressed some rare cases where the Surveillance control drone could not be interacted with.
UI
- Addressed an issue where “&&1” would appear when a squad member escaped.
- Addressed multiple display issues with the Operations tab on the pause menu.
Stability
- Addressed various stability issues.
You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.
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