Black Ops 7 Season 4 Patch Notes: Weapon Changes for Endgame and Bug Fixes Everywhere

Black-Ops-7-Season-4-launch-map

Black-Ops-7-Season-4-launch-map
  • Primary Subject: Black Ops 7 Season 4 Patch Notes
  • Key Update: The patch notes for Season 4 of Black Ops 7 are out, just a day before the season kicks off.
  • Status: Confirmed
  • Last Verified: June 4, 2026
  • Quick Answer: The Black Ops 7 Season 4 patch notes detail all the weapon changes, many bug fixes for Zombies' latest map, Totenreich, and more.

Season 4 is about to kick off in Black Ops 7 and Warzone, which means a brand-new update is set to add the new content. The patch notes for said update have been released, detailing weapon changes, many bug fixes for Totenreich, including the addition of one missing feature, and more.

While you wait for the season to start, here is all the important information from the Season 4 patch notes.

When Does Black Ops 7 and Warzone Season 4 Start?

Season 4 of Black Ops 7 and Warzone is scheduled to start on Thursday, June 4. The update in question will drop at 9:00 AM PT (5:00 PM BST) to disable all the limited-time content from Season 3 and add most of the new stuff.

The season is expected to last between eight and nine weeks, with a major mid-season patch dropping in the middle to add the content for the second half.

Black Ops 7 Season 4 Patch Notes

Excluding all the information already disclosed through the roadmap and blog posts, here are the patch notes for Season 4 of Black Ops 7:

Multiplayer

Black Ops Classic (New Mode)

Revisit the roots of Black Ops experience with Black Ops Classic, a curated Multiplayer mode focused on the core fundamentals.

  • Simplified Gameplay: Movement is streamlined to focus on classic combat, removing advanced mechanics such as sliding, Wall Jumping, and Omnimovement, for a more grounded feel.
  • Classic Loadout: Players fight using carefully selected default loadouts and custom loadouts with restrictions, emphasizing essential weapon mastery.
  • Old-School Pacing: The mode is designed to deliver a slower and tactical flow.
  • Iconic Maps: Battle across throwback maps including Firing Range, Raid, Nuketown, Summit, and more, bringing classic matchups into rotation.

General Playlist Updates

  • Blueprint Gun Game - In-Season
    • Replaces Gun Game in Party Games tab
  • 6v6 Gunfight - In-Season
    • Replaces Gunfight in Party Games tab

Weapons

Shotguns

  • SG-12
    • 12 Gauge Dragon's Breath Adjustment
      • Maximum Damage Range base damage reduced from 40 to 30
      • Medium Damage Range 1 base damage reduced from 32 to 19
      • Medium Damage Range 1 pellets reduced from 9 to 6
      • Medium Damage Range 2 base damage reduced from 26 to 13
      • Medium Damage Range 2 pellets reduced from 4 to 3
      • Medium Damage Range 2 range reduced from 17.9 - 26.7m to 15.3 - 24.1m
      • Minimum Damage Range base damage reduced from 22 to 10
      • Minimum Damage Range range reduced from 26.8 - 33m to 24.2 - 31.1m 

Equipment

  • Needle Drone
    • Manual pilot mode duration increased from 6 to 7 seconds
    • Manual pilot mode pitch speed increased 50 to 60 degrees/sec
    • Manual pilot mode yaw speed increased 50 to 60 degrees/sec
    • Boost Overclock boost speed increased from 23 to 27 mph

Field Upgrades

  • Black Hat
    • Number of charges to destroy UAV reduced from 2 to 1
    • Number of charges to destroy CUAV reduced from 2 to 1
    • Black Hat use time to steal Sentry Turret reduced from 1.5 to 0.75 seconds
    • Black Hat use time to steal SAM Turret reduced from 1.5 to 0.75 seconds
  • Scrambler
    • Assist Score event decreased from +15 to +5 score
    • Scrambled score event decreased from +15 to +5 score
    • Scrambler radius reduced from 650 to 500 inches

Scorestreaks

  • Iron Rain (New Scorestreak)
    • Take to the skies with Iron Rain, a versatile mid-cost drone that gives you a bird’s-eye view of the battlefield while you drop ordnance onto your enemies. Overclocks conceal the drone with active camo tech or add a sonar pulse to help out your team, depending on which you choose. Get in the remote pilot seat at 825 Score.

Ranks + Prestige

  • Players can now see their active 2XP Tokens as well as activate 2XP Tokens on the loading screen while loading into a match.

Stability

  • Addressed various stability issues.

Zombies

Maps

  • Totenreich
    • Gameplay
      • Closed an exploit that allowed players to access unintended areas in the Lighthouse.
      • Closed an exploit that prevented zombies from attacking players in the Dry Docks area near the Speed Cola machine.
      • Added a hidden Random Perk Power-Up.
      • Addressed an issue that allowed players to melee with Melee Macchiato while holding the Glocke Drop remote.
      • Addressed an issue that allowed multiple players to interact with the medal and simultaneously start the Richtofen quest.
      • Addressed an issue where the Flammenfalle trap had extended bullet and equipment collision.
      • Addressed an issue where the Dark Flare Field Upgrade could not damage the ice on frozen machines.
      • Addressed multiple collision issues.
    • Main Quest
      • Players will now be removed from the Richtofen Quest if a holdout event is started during the Main Quest.
      • Addressed an issue that prevented players from completing the Pack‑a‑Punch Quest if a save was created during the Glocke Drop step.
      • Addressed an issue where weapons could clip into the Claw Machine during the Main Quest.
      • Addressed an issue where the Siren and NX Ravager could not open the vent for the ARC‑XD during the Main Quest.
      • Addressed an issue where the Siren did not display damage numbers when hitting Gjallarfrost.
      • Addressed an issue where one of Dravakar’s weak points would not take critical damage.
      • Addressed an issue where one of Dravakar’s weak points could appear during the player’s death scene.
      • Addressed an issue where High Contrast Mode remained active during the end cutscene after defeating Dravakar.
      • Addressed an issue where players could hear the Out‑of‑Bounds warning after selecting Continue following the boss fight.
    • Wonder Weapon
      • Addressed an issue where using the Jotunn Star to break the ice on the Pack‑a‑Punch machine would disable Pack‑a‑Punch camo.
      • Addressed an issue where the Jotunn Star Wonder Weapon would sometimes swing at normal speed when using Melee Macchiato with the Expresso Major Augment equipped.
      • Addressed an issue where the Jotunn Star’s flame effects became mistimed with its attack when using Melee Macchiato alongside the Expresso Major Augment.
      • Addressed an issue that allowed players to use the Jotunn Star Wonder Weapon while in Gnome form.
      • Addressed an issue where Jotunn Star Wonder Weapon effects could be applied to other weapons after exiting Tyr.
      • Addressed an issue where the Jotunn Star Wonder Weapon control UI would not appear correctly after reloading a save.
      • Addressed an issue where Stamin‑Up equipped with Guns Up prevented players from completing the Jotunn Star Chain Blast attack.
    • UI
      • Added a mini‑map icon for the Atomkraft Core when dropped on the ground.
      • Added a HUD icon to indicate when the player is carrying the Atomkraft Core.
    • General
      • Addressed an issue where players could become stuck on a white screen when being teleported to Richtofen’s quest after triggering Dark Flare Field Upgrade immediately beforehand.
      • Addressed an issue where the boot zombie spawned from fishing would not properly clean up if players used a zipline to a new zone.
      • Addressed numerous minor visual issues.
  • Paradox Junction
    • Addressed an issue that caused the shells to appear floating while crafting the Sundergat Wonder Weapon.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Astra Malorum
    • Addressed a rare issue where O.S.C.A.R. could become stuck inside the environment in Stargazer’s Courtyard.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Ashes of the Damned
    • Addressed an issue where the Zursa could sometimes get stuck when descending a staircase in Ashwood Bridge.
    • Addressed an issue where Ol’ Tessie was not removed from the course track if left there when triggering the ARC‑XD Race remote.
    • Addressed a rare issue where one of Klaus’s lines appeared in the subtitles at the start of the match.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.

Modes

  • Survival
    • Ashwood
      • Closed an exploit spot where zombies could not target the player in Ashwood Bridge.
      • Closed an exploit spot near the ascender in Market Square when using Toxic Growth.
  • Directed
    • Paradox Junction
      • Addressed an issue where the objective marked the incorrect zombie if the Piano Teacher was killed before traveling to the past during the Obtain the Sheet Music step.
      • Addressed an issue that caused the prompt to fill the flask to appear even when the flask was already full of acid.
  • Cursed
    • Updated Relic‑selection logic to prioritize the largest party in the lobby when loading into a level.
    • Updated the pause‑screen UI to correctly display the Relics selected during matchmaking for all players.
    • Addressed an issue where weapons obtained from Mister Peeks’s Egg Item did not spawn with full ammo.

Weapons

  • Addressed an issue where the Siren was not appearing as the Deadliest Weapon in the After Action Report.
  • Addressed an issue where the Shadow SK with the 12‑Gauge Masterkey Comb Attachment did not receive the correct ammo from a Wall Buy.
  • Addressed an issue where the Sokol 545 LMG with the Samarskiy Overdrive Belt Magazine lost its overheat functionality after Pack‑A‑Punching.
  • Addressed an issue where Akimbo weapons did not appear correctly after using a zipline while holding a Support Item.

Perk-a-Colas

  • Melee Macchiato
    • Addressed an issue where the Barista Brawl Minor Augment did not function correctly in Cursed. 
  • Stamin-Up
    • Addressed an issue where the Hard Target Minor Augment did not function correctly against the Necropincer’s Trident throw. 
  • Speed Cola
    • Increased the speed boost gained from Ammo Surge Major Augment.
    • Addressed an issue where the Prestidigitation Minor Augment could trigger on each round loaded into single‑round‑reload weapons.

Support

  • War Machine
    • Addressed an issue that caused the War Machine to have reserve ammo. 
  • Ion Core
    • Increased direct and max‑health‑based damage and updated radiation blast timing to improve sustained DPS. 
  • Disciple Injection
    • Added a cap to damage dealt by Normal Zombies to ensure consistent duration at higher rounds. 
  • D.A.W.G.
    • Addressed an issue where the resupply prompt appeared at the destroyed D.A.W.G.’s location.

Power-Ups

  • Addressed an issue where Power‑Ups sometimes failed to spawn correctly.

Enemies

  • Addressed an issue that allowed certain enemy types to shove players too far.
  • Addressed an issue where Karkinos’ death displayed incorrect color effects when killed with Surtr’s Ember.
  • Addressed an issue where HVT AIs did not display the correct Elite icon.

Challenges

  • Addressed an issue where Elite enemy trap kills did not progress challenges.
  • Addressed an issue where more Peek Performance Medals could be earned than intended.
  • Addressed an issue where certain challenges were not progressing in Cursed.
  • Added the Heat Wave Medal: Kill 10+ Zombies rapidly with Wild Fire.

UI

  • Addressed an issue where the health bar showed remaining health after the enemy was eliminated.
  • Addressed a rare issue where players would see the Robot Controller UI after dying.

Audio

  • Addressed issues with various voiceover lines not playing.
  • Addressed various subtitle issues.

Stability

  • Addressed various stability issues. 

Endgame

Operations

  • Operation Wallbreaker and the Command Killer Glitch Fracture added to Endgame.
    • Complete Operation Wallbreaker to unlock the Command Killer Glitch Fracture. Prepare to bear what comes at you.

 Gameplay Features

  • Operator Prestige: Starting with Season 04, Endgame Operators with a maxed-out Combat Rating will gain the option to enter Operator Prestige 1. Entering Prestige discards all equipped Skills, resets the Operator’s CR, discards equipped Field Acquisitions, and resets Loadout weapons to their base rarity. You can Prestige your Operator a total of 3 times, and each Prestige will let your Operator earn access to more skill slots.
    • Prestige 1 : Extra Exotic Skill Slot
    • Prestige 2 : Extra Nightmare Skill Slot
    • Prestige 3 : Equip a 4th Skill Track. 
  • Restore Tokens: Starting in Season 04, Restore tokens might appear in loot when playing Endgame.
  • Possessed Convoy: A new activity has been added to Endgame. Destroy the Possessed Guild Convoy and eliminate the Zursa. 

Skills and Abilities

  • Death Machine 
    • Get your hands on a powerful minigun with high damage, fast fire rate, and a large ammo pool.
  • Ability Tuning
    • Crash Cart
      • Feedback added for allies that receive a buff
    • Black Hat
      • Some targets will now explode after a successful hack
    • Blood Burner
      • Slight increase to the active time for the ability
    • Supply Link
      • Now adds extra ammo to weapon abilities when activated
  • Skill Tuning
    • Nova Strike
      • Enemies struck will be shocked at the base level of the skill. 
    • Dive Bomber
      • Increased area of effect, increased damage, and increased stun duration at all levels.
    • Shocking Reload
      • Improved radius and increased minimum damage. Maximum damage lowered slightly. 
    • Shattered Shield
      • Cooldown added to how often invincibility is triggered. 

New Exotic Weapons

  • Kilonova: Full-auto submachine gun enhanced for mobility and close-quarters power. Affinity for Graviton Rounds.
  • Infraradiance: Semi-auto shotgun altered for non-stop assault and aggression. Affinity for Photon Rounds.

Weapon Tuning

Shotguns

  • Dragon’s Breath Ammo
    • Addressed an issue that prevented Dragon’s Breath from doing burn damage over time.

Marksman Rifles

  • Swordfish
    • Addressed an issue resulting in higher-than-intended headshot damage prior to Combat Rating 10.
  • M34 Novaline
    • M34 Novaline Endgame Adjustments
      • Damage increased by 50%.

Sniper Rifles

  • Sharpshooter Mod
    • Removed an unintended headshot damage modifier that resulted in an additional 33% damage.
  • Strider 300
    • Headshot damage increased by 33%.
  • Hawker HX
    • Headshot damage increased by 33%.
  • VS Recon
    • Headshot damage increased by 33%.
  • Shadow SK
    • General Adjustments
      • Headshot damage increased by 13%.
      • Upper Torso damage increased by 85%.
      • Lower Torso damage increased by 97%.
    • Explosive Bullets Mod
      • Reduced base bullet damage by 36%
  • XR-3 Ion
    • General Adjustments
      • Headshot damage reduced by 36%.
      • Neck damage reduced by 25%.
      • Upper Torso damage increased by 27%.
      • Lower Torso damage increased by 40%.
    • Explosive Bullets Mod
      • Inner Explosion Damage reduced by 48%.
      • Outer Explosion Damage reduced by 45%.
      • No longer increases base bullet damage.
      • No longer reduces damage range.

Pistols

  • 1911
    • Damage increased by 20% after Combat Rating 10 (does not affect the Grenade Bullets Exotic Mod).
    • Damage Range increased by 25% after Combat Rating 10.
    • Default Mag Size increased from 18 to 20 after Combat Rating 10.
  • Jager 45
    • Damage increased by 20% after Combat Rating 10.
    • Damage Range increased by 25% after Combat Rating 10.
    • Default Mag Size increased from 20 to 30 after Combat Rating 10.
  • Velox 5.7
    • Damage increased by 20% after Combat Rating 10.
    • Damage Range increased by 25% after Combat Rating 10.
  • Coda 9
    • Damage increased by 20% after Combat Rating 10.
    • Damage Range increased by 25% after Combat Rating 10.

Launchers

  • Arrow 109
    • Direct Impact Damage reduced by 32%.
    • Inner Explosion Damage reduced by 12.5% after Combat Rating 10.
  • A.R.C. M1
    • Direct Impact Damage increased by 36%.
    • Charge Time reduced by 25% after Combat Rating 10.

Special Weapons

  • Siren
    • Damage increased by 50%.
  • GDL Havoc
    • Addressed an issue resulting in lower than intended impact damage when hitting an enemy with a grenade after Combat Rating 10.
  • NX Ravager
    • Damage increased by 26%.
    • Reserve ammunition increased by 50% after Combat Rating 10.
    • Reload Speed improved by 20% after Combat Rating 10.

Melee

  • Knife
    • Heavy melee damage increased by 12.5% to better align with other melee weapons.

Bug Fixes

  • Fixed an issue where entering the Glitch did not count towards challenges that required players to Escape from Avalon.
  • Fixed an issue where players could accidentally spend a Restore token when they did not mean to. 
  • Addressed rare cases of the Exotic Fabricator spawning on top of players and downing them.
  • Addressed an issue where certain skills that could damage enemies would directly reduce the health of armored enemies instead of breaking their armor. 
  • Fixed an issue where Conductive Shot was not doing the expected damage in some cases.
  • Fixed an issue where Conductive Shot was not granting the appropriate Score.
  • Fixed an issue where the Aether Blade wouldn’t attack Toxic Growths in the Glitches.
  • Fixed an issue where the Hellwing and Nova Strike would not properly apply damage in Glitches. 
  • Fixed an issue where players sometime take fall damage and enter Last Stand after being ejected from the Blood Burner

Stability

  • Various fixes to improve stability.

You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.

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