Battlefield 6’s 1.1.2.0 mid-season update brings the strongest round of improvements and additions the game has seen since release.
California Resistance falls under a mid-season refresh, although everything inside reads like a full patch.
There is a new aim assist system, more weapon-handling tweaks, long-needed improvements for gadgets and vehicles, and a fresh map, mode, set of weapons, and Gauntlet mission type.
If you’re installing the update or just catching up on what’s new, here’s everything you need.
Patch Notes
This update delivers a mix of new content and major quality-of-life adjustments.

California Resistance introduces fresh gameplay while the rest of the patch focuses on fixing long-standing issues, tightening controls, and improving Battlefield 6’s overall feel.
New Content
- Eastwood (New Map): Southern California-inspired battlefield available across official modes, with full Conquest support including tanks, helicopters, and the Golf Cart.
- Sabotage (Limited-Time Mode): Attackers push explosives while defenders try to delay or counter.
- DB-12 Shotgun & M357 Sidearm: Two new mid-season weapons.
- Gauntlet (Rodeo Mission): Vehicle-heavy objective type rewarding kills made inside vehicles.
- Battle Pickups: Powerful, limited-ammo weapons spawning at fixed hotspots (added to certain modes and Portal).
- Portal Additions: Sandbox starter map & Golf Cart for custom experiences.
- Slim Handstop Attachment: Unlockable underbarrel grip.
- California Resistance Battle Pass Bonus Path: Available for a limited window.
Player & Aim Assist
- Aim Assist fully reverted to Open Beta tuning for steadier slowdown at all ranges.
- Improved controller latency and stick responsiveness.
- Fixed deadzone issues causing ignored inputs on some controllers.
- Corrected UI labels and preset behaviors for stick acceleration.
- New animations added for landing, sliding deaths, and improved combat-dive transitions.
- Fixed vaulting issues, takedown glitches, water-exit bugs, and multiple animation clipping problems.
- Reduced excessive bounce and weapon displacement after landing.
Weapons
- Global dispersion slightly reduced for cleaner accuracy across the board.
- Fixed unintended dispersion ramp-up after sprinting.
- Better long-range behavior for LMR27, M39, SVDM, PW7A2, and KV9.
- Resolved optic clipping, broken scope transitions, incorrect stat boosts, and slug ammo despawning too soon.
- Corrected misaligned sights, magazine icons, and attachment meshes.
Vehicles
- Fixed camera resets when entering stationary AA guns.
- Corrected hitboxes, passenger alignment, and visual errors in the UH-79 helicopter.
- Improved IFV missile damage consistency.
- Resolved instant 180° turn when exiting vehicles.
- Vehicle Supply now grants a proper score for team resupply.
- Fixed various turret, gunner, and free-camera issues.
Gadgets
- Friendly gadgets can now be damaged or detonated for cleanup.
- Fixed broken class ability triggers.
- Motion Sensor no longer auto-deploys after kit changes.
- Fixed multiple issues with C-4, Mortar, CSB IV, Breaching Launcher, Supply Pouch, and Recon Drone.
- AV Mines no longer prematurely detonate or exploit placement mechanics.
- Drone physics no longer pushes vehicles unexpectedly.
Maps & Modes
- Eastwood & Sabotage officially added.
- Fixed black-screen spawn issues with Deploy Beacon.
- Matchmaking now avoids dropping players into near-finished matches.
- Strikepoint destruction and round resets fixed.
- Reduced excessive environmental smoke across multiple maps.
- Prevented AFK mis-kicks during spectating.
UI & HUD
- Stance-change warnings now display properly.
- Downed players appear in kill logs for modes using crawling revives.
- Strikepoint UI now shows exact alive/downed/dead counts.
- Corrected squad health colors, icons, tooltips, and XP tracker issues.
- Non-squad revive interactions now show a “Thank you!” subtitle.
- Added auto-sprint option and instant-knife keybind.
Single Player
- Fixed VO desync, missing sound effects, and visual overstimulation issues.
- AI squadmates now follow revive and movement orders properly.
- Resolved stutters, shadow problems, and loading-screen freezes.
- Fixed grenade-use bugs and mission-specific effects.
Audio
- New Double Ping and clearer sound hierarchy across pings.
- Updated movement, gunfire, swimming, and obstruction audio.
- Fixed missing voice lines for revives, reloads, supply actions, and spectating.
- Corrected looping ambience and menu music not muting.
- Improved music transitions and Portal music logic.
Portal, Hardware, and REDSEC
- New music scripting functions added for creators.
- RayCast now detects terrain correctly.
- 300 FPS Nvidia cap bug fixed.
- REDSEC fixes include Golf Cart triggering gadgets, broken kill feeds, and incorrect death audio cues.
If this pace keeps up, Season 1 is shaping into a strong foundation for everything coming next.
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