- Primary Subject: 007 First Light
- Key Update: Update 1.3.0 of 007 First Light is now live, adding new content and fixing a lot of bugs.
- Status: Confirmed
- Last Verified: October 1, 2026
- Quick Answer: Patch 1.3.0 brings New Game+, photo mode, a new 00 difficulty to the campaign, new weapons, and bug fixes.
IO Interactive is not done with 007: First Light, as a new update has gone live to add all the new content from the free Extended Operations DLC. This includes the New Game+ mode, photo mode, a new "00" difficulty for the campaign, new TacSim activities, new TacSim weapons, and even new outfits.
The patch also brings some technical additions and bug fixes, improving the game's stability in several areas, fixing gameplay issues, and also addressing errors across the different missions.
For more detailed information, here are the complete patch notes for update 1.3.0, which were posted on the game's official page:
New Content
- NEW GAME+
- NEW GAME+: MISSION WARDEROBE
- NEW GAME+: GADGET ON DEMAND
- NEW GAME+: NEW “00” DIFFICULTY

- NEW FEATURE: PHOTO MODE
- NEW TACSIM ACTIVITY
- Valhalla Protocol: The Aston Martin Valhalla is unleashed. Take the wheel of Bond's most heavily armed ride and cut loose on the open road, with machine guns and missile launchers at your command. In TacSim you will now find the new Activity, which brings you to the scenic landscape of Slovakia, where you can show off your best driving skills and aim for the highest score.
- Jungle Heist: Return to the beautiful The Pearl Hotel in Vietnam and retrieve valuable documents from the safe inside the villa. This Operation will ask the most of your ability to adapt as every attempt will be different from before.
- NEW TACSIM WEAPONS
- Storm 12 Gauge
- Storm 12 Gauge
- NEW TACSIM OUTFITS
- Observant Spy
- Leasure Beam
- First Class
- INTRODUCING: JACK THE BULLDOG
- Right next to Dr. Selina Tan’s beloved TacSim area, you will now find the newest member of the MI6 HQ personnel: Jack the Bulldog. A distinguished and charming resident offering support in the form of his presence and indeed: You can pet him.
Stability Improvements
- Fixed several crashes related to rendering, animations and game states, including an issue that could cause a crash after several minutes of gameplay.
- Fixed an issue related to pipeline cache generation that could cause the game to crash on launch.
- Fixed a crash that could occur when NPCs recover from a Smoke Pod.
- Fixed an Xbox-specific issue related to achievements that could cause the game to crash during startup.
- Reduced memory usage related to longer prop sounds and flashbang effects.
- Fixed an issue that could cause a performance drop on the Save Slot Selection screen on certain GPUs.
- Fixed an issue that could cause a crash after picking up the Q-Watch during an MI6 Hub sequence.
Achievements & Challenges
- Fixed an issue on PlayStation 5 where the Platinum Trophy could fail to unlock after earning every other trophy.
- Fixed an issue on PlayStation 5 where the "For Your Eyes Only" Trophy could fail to unlock when Intel progress was stuck at 22/23.
- Fixed an issue on PC Game Pass where the "What if..?" achievement could fail to unlock after completing an Operation in TacSim.
- Fixed an issue where the "Keep moving forward" achievement could unlock unexpectedly after an internet disconnect.
Gameplay
Saves, Checkpoints & Progression
- Fixed an issue that could leave a save slot partially unusable after exiting to the main menu.
- Fixed several issues that could occur after reloading a save, resuming from the main menu or selecting Retry, including opportunities becoming blocked, NPCs or doors appearing in an incorrect state, gadgets being reset, or Bond becoming stuck or locked inside rooms.
Controls & Camera
- Improved input priority to reduce cases where an unintended action could trigger, such as descending from a ledge instead of reloading.
- Fixed an issue where Instinct could only activate from a tap instead of a press.
- Improved camera auto-tracking and Bond's head tracking.
- Improved partial-stick movement so Bond's animations scale more smoothly with movement speed.
- Fixed an issue where rebinding gadget inputs could fail to update the corresponding Q-Lens icons.
- Fixed an issue where toggling Q-Lens while aiming with mouse and keyboard could reset Bond's aim.
- Fixed an issue where changing the controller scheme during dialogue quizzes could block progression.
- Clarified the Customize input options in the Mouse & Keyboard settings.
- Fixed an issue where Bond could teleport into a vent or door animation when punching while entering it.
- Fixed an issue where Bond could become unable to attack after the Parry tutorial appears during combat.
- Fixed an issue where Bond could become unable to exit a guided movement sequence when facing away from the destination.
- Fixed an issue that could cause an excessive delay before an interaction prompt reappeared after interrupting the interaction by aiming.
- Fixed an issue where Bond could slide or rotate unexpectedly while aiming down sights.
- Fixed an issue where button prompts could display the wrong controller type when two different controllers are connected.
Combat, Gadgets & Weapons
- Fixed an exploit that could allow additional Focus to be gained by pressing the Focus input immediately before and after firing.
- Fixed an issue where Resource Swap upgrades equipped in TacSim could carry over into story missions and prevent gadget tutorials from being completed.
- Fixed an issue that could cause a soft lock if a guard walked into a Flash Mine during a fake surrender.
- Fixed an issue that could cause empty magazines to repeatedly spawn when holding and releasing aim while reloading.
- Fixed several weapon clipping and hand placement issues that could occur during quick-draw and reload animations for the Knight 1 AR, Storm 12 Gauge, Osato 8 SMG, T&M Compact and Stormberg 50 CAL.
- Improved the weapon pickup animation when kicking a weapon.
- Improved the range at which fire extinguishers can be detonated with Context Strikes.
- Fixed an issue where some damageable objects could stop reacting to damage.
- Fixed an issue where enemy helmets could remain attached after melee takedowns or Context Strikes.
- Fixed an issue where the final kick of a grab sequence could incorrectly trigger a Context Strike.
- Fixed an issue where NPCs could jitter while hanging after losing their weapon during a Licence to Kill takedown.
- Fixed an issue where NPCs hit by the Laser Gadget while vaulting could remain idle for the duration of the effect.
AI & NPCs
- Fixed an issue where certain enemy types could fail to call reinforcements over the radio.
- Fixed an issue where reinforcements called by cameras could ignore lures.
- Fixed an issue where NPCs calling reinforcements could remain permanently bluffed.
- Fixed an issue where NPCs could lose track of their assigned area, resulting in inconsistent trespassing reactions.
- Fixed several issues where NPCs could duplicate tablets or both drop and keep them after being bumped.
- Improved collision behaviour for physical vehicles.
- Fixed an issue where boats could struggle to move away after colliding with objects.
- Added tyre trails to vehicles driving across terrain.
- Fixed an issue where NPCs could fail to correctly enter ladders while moving.
- Fixed an issue where darting an already darted NPC could incorrectly trigger a poison gas reaction.
- Fixed overly offset collision that could occur on NPCs leaning or mingling against walls.
- Fixed an issue where scaffolding could remain partially intact after destruction and continue affecting camera collision.
UI and HUD
- Epic Games Store: Fixed an issue where access to rewards could be lost after restarting the game.
- Epic Games Store: Fixed an issue where the Intel Shop could appear empty after restarting the game.
- Epic Games Store: Fixed an issue where achievement icons could display placeholders or appear at an incorrect size.
- Fixed an issue where the Resume Game description could be navigated into as if it were a submenu.
- Fixed an issue where inspectable objects could become impossible to flip after repeatedly pressing the Flip input.
- Fixed an issue where the Throw Object HUD element could pulsate rapidly.
- Fixed an issue where an empty Tutorial page could appear when pausing during the opening credits.
- Updated chapter artwork to better match the corresponding background videos.
- Fixed incorrect text padding that could appear on collectible tiles.
- Fixed an issue where the Outfits details panel could fail to update its tags after equipping an outfit.
- Fixed missing padding on the Load Game header.
- Fixed an inconsistency in how the Special Weapon action was listed in the Controls menu.
Visuals
- Added partial fading to balcony cloth props when they obstruct the player's view.
- Improved smoke effects when robot capsules open.
- Improved cloth simulation on interactable objects.
- Improved weapon visual effects and bullet impacts.
- Fixed an issue where some crowd NPCs could display an unintended glow inside their mouths.
- Reduced flickering that could occur on blurred emissive lights.
- Fixed an issue where enemy ragdolls could jitter after landing on debris from destroyed objects.
- Improved the visual effects for Perfect Parry.
- Fixed a dark shadow artefact that could appear when Path Tracing is enabled.
- Fixed several Xbox Series S character LOD and skinning issues.
- Fixed an issue where some character models could appear too dark in Performance Mode on Xbox Series S.
- Fixed lighting smearing that could occur on Xbox Series S.
- Fixed an issue where NPCs could spawn in mid-air or appear late on Xbox Series S.
- Fixed numerous clothing clipping, LOD, material, hair and cloth simulation issues across shared NPC clothing and hairstyles.
- Fixed character and clothing issues affecting Greenway, Isola and the Murto twins.
- Fixed incorrect textures that could appear on the legs of an aged female NPC variant.
- Improved clothing and cloth simulation on staff at MI6 HQ, including Henry's shirt.
- Fixed several geometry, lighting, shadow and visual effect issues at MI6 HQ.
Cinematics
- Fixed an issue where props could remain suspended in the air after the NPC holding them despawns or changes animations abruptly.
- Improved camera framing for prompts during drama moments.
- Improved camera transitions when entering and leaving drama moments.
- Improved Bond's facial and eye animations while eavesdropping.
- Fixed an issue where Bond's feet could move up and down while idling in crouched cover on uneven terrain.
- Fixed an issue where characters could visibly pop during Spectacle Moments.
- Fixed several animation, clipping and camera issues that could occur in cinematics at MI6 HQ.
Audio
- Fixed inconsistent audio behaviour that could occur when pausing the game.
- Improved body impact sounds during close combat.
- Fixed an issue where sound effects could occasionally be missing when sliding down pipes.
- Improved audio for the fingerprint scanners at MI6 HQ.
Localization
- Fixed several translation, typos and subtitle issues in: Spanish, Polish, Russian, French, German, Italian and Brazilian Portuguese.
- Fixed various English text, subtitle and typo issues, including incorrect challenge and collectible names.
Mission Specific Fixes
00 - Against the Odds
Stability & Performance
- Fixed an issue where using a distraction in Central Camp could cause the game to crash. Achievements & Challenges
- Fixed an issue where the "00 to become" challenge could fail to unlock or display incorrect progression.
Gameplay
- Fixed an issue where Bond could get stuck on the door leading to the crash site from the main tent.
- Fixed an issue where Bond could be pushed out of the world near an edge, allowing the climb before Camp to be skipped.
- Fixed an issue where Bond could hang in mid-air during a traversal section in Central Camp.
- Changed the climbing tutorial in the crevasse to wait for player input instead of progressing on a timer.
- Fixed an issue where the lighter could be inspected from outside the container at the Deployment Camp.
- Fixed an issue where a mercenary at the Deployment Camp could incorrectly display a rifle.
- Fixed an issue where the camera could swing unexpectedly after resuming the game inside the main tent.
- Fixed an issue where enemies could fail to react when the central mast falls.
- Fixed an issue where Bond could push through enemies in Central Camp.
Visuals
- Fixed several character model, clothing clipping and material issues.
- Fixed several geometry, lighting, shadow and visual effect issues.
Cinematics & Animation
- Fixed several animation, clipping and camera issues that could occur across cinematics and drama moments.
Audio
- Fixed an issue where water sound effects could become out of sync at the end of the fall and slide sequence.
- Fixed an issue where Moneypenny could repeat a reminder in the antidote room after loading certain saves.
01 - The Needle's Eye
Gameplay
- Fixed an issue where some cones in Basic Training could lack collision.
- Fixed an issue where Bond could incorrectly have the Shockwave Camera and Smoke Pod equipped during the Shooting Range.
- Fixed NPC navigation that could extend outside the playable area in the Deep End basement during Advanced Training.
- Fixed an issue where the Bluff option could become available before it had been unlocked.
- Fixed an issue where the Watch HUD could move abruptly after completing the Dart tutorial.
- Fixed an issue where a lured enemy could slide towards the portcullis after repairing the radio.
- Fixed an issue where the Push Up prompt could appear at the end of a close-combat cinematic during Basic Training.
- Fixed an issue where the truck could fail to move when Bond and Greenway approach the training facility gate.
- Fixed an issue where the camera could appear too low when inspecting recruit statistics.
- Added a missing traversal ledge to a box in the Malta arena.
- Added a missing squeeze-through between a table and pillar.
- Fixed an issue where Bond could vault onto an otherwise unreachable crate.
- Fixed an issue where destroyed crates could leave invisible collision behind that NPCs could move over.
Audio
- Fixed an issue where some voice lines and sound effects could be missing during Basic Training.
- Fixed an issue where music could start abruptly during Basic Training.
- Fixed an issue where grunts could become out of sync during Basic Training.
02 - A Night Out
Gameplay
- Fixed an issue where Bond could become trapped after falling onto a light rig in the nightclub.
- Fixed floor geometry in the nightclub bathroom that could cause Bond's movement to pop.
- Fixed an issue where Bond could stand inside the motorbike flames in the Q-Lab without taking damage.
- Fixed an issue where Bond could be launched into the air inside the elevator to Theia.
- Fixed an issue where the Q-Lab ceiling glass could break immediately after reloading a checkpoint.
Visuals
- Fixed several clothing and material issues that could affect nightclub guests and key characters.
- Fixed several instances where out-of-world areas, seams, geometry, lighting, shadows or visual effects could appear incorrectly.
Cinematics & Animation
- Fixed several clipping, pop-in and lighting issues that could occur across Hub, Training and Nightclub cinematics.
- Fixed an issue where characters could remain in the scene after a cinematic was skipped.
03 - All the Time in the World
Stability & Performance
- Fixed an issue that could cause a crash after the fight with the Murtos.
Gameplay
- Fixed an issue where Bond could clip through the roof of the car during the intro drive.
- Fixed an issue where the car could slow down or become stuck on invisible collision near railings during the intro drive.
- Fixed an issue where the mission could fail during the car chase after the success cinematic had already started.
- Fixed an issue where Bond could become stuck between a lamp and chair in the hotel wing.
- Fixed an issue where the "Ober of Shields" collectible preview image could fail to match its pickup location.
- Fixed an issue where a torn page inside a book could appear before the corresponding event occurred.
- Fixed an issue where reinforcements could visibly appear in the Study Room.
- Fixed an issue where the Staff Key found in the reception drawer could be displayed as the Cellar Key in the menu.
- Fixed an issue where the resource pickup prompt could take priority over the disguise pickup prompt.
- Fixed an issue where the camera could zoom towards the bartender despite no dialogue option being available on the way to Room 206.
- Fixed an issue where Bond could become unable to move or interact after using the security note and keypad in the Manager's Office.
- Fixed an issue where Mr. Prendergast could spin around after retrying a checkpoint.
Visuals
- Fixed an issue where flickering black squares could appear at the beginning of the chapter when using DLSS Ultra Performance.
- Fixed several crowd NPC clothing clipping and body deformation issues that could occur in the Tournament Hall, during the intro drive and near the Staff Entrance.
- Fixed additional character model, clothing clipping and material issues that could occur during the following MI6 sequence.
- Fixed several instances where out-of-world areas, seams, geometry, lighting, shadows or visual effects could appear incorrectly.
Cinematics & Animation
- Fixed several animation, clipping and camera issues that could occur across cinematics and drama moments.
Audio
- Fixed an issue where dialogue could overlap after eavesdropping or skipping the briefing.
- Fixed an issue with the Aston Martin DBS acceleration audio that could occur after the mega jump.
- Fixed an issue where an MI6 staff member near Moneypenny's pod could change voices after being bumped.
Localization
- Fixed an issue where Bond subtitles could be missing during the following MI6 sequence.
04, 05 - The Past Never Dies / Beyond the Grave
Stability & Performance
- Fixed an issue that could cause the game to crash after the Bawma cinematic.
Gameplay
- Fixed an issue where Leung's guards could leave the room after failing and retrying the auction.
- Fixed an issue where the car could become stuck in the environment during the intro drive.
- Fixed an issue where destructible railings could fail to break and block enemies at Logistics B.
- Fixed an issue where Bond could become stuck between a ventilation unit and pipe on the Logoship.
- Fixed an issue where Bond could fall out of the world when climbing the pipe at the start of the Road to 009's Boat sequence.
- Fixed an issue where NPCs above the VIP Lounge could become stuck in a reaction loop after being hit with a dart.
- Fixed an issue where Bond could leave the playable area after entering the shipwreck.
- Fixed an issue where NPCs could visibly spawn and move into position during the Mood Drive.
- Increased camera vibration while driving the Land Rover off-road.
- Fixed an issue where broken decals could appear in the Market save slot screenshot.
- Fixed an issue where an enemy could spawn in a different position after loading a checkpoint during the Bitcoin opportunity.
- Fixed camera jitter that could occur when giving Nirmala the jewel.
- Fixed an issue where gadgets could be used on certain NPCs from the parking lot.
- Fixed an issue where a Scorpius PMC could teleport ahead of Bond after being overtaken on the way to the door in the Market.
- Fixed an issue where an NPC vehicle could fall into the ground after being hit during the intro drive.
- Added missing descriptions for the 009 photo quest item.
- Fixed an issue where Bond could push past the guards without paying Greenway, leaving the Black Market in a broken state.
- Fixed an issue where exiting to the main menu and resuming could allow Bond to enter the Market without talking to the guards.
- Fixed an issue where darting the TV thugs' leader early in the Mentor Tunnel could break the cinematic and prevent the fight from starting.
- Fixed an issue where driving backwards during the Mood Drive could cause repeated loading screens and leave a vehicle misplaced near the bridge.
Visuals
- Fixed several instances of clothing clipping, distant-detail texture issues and missing hair or cloth simulation in the Market, Fight Club and on key characters including Tarek, Neenee, Shroud and Bawma.
- Fixed several instances where out-of-world areas, seams, geometry, lighting, shadows or visual effects could appear incorrectly.
Cinematics & Animation
- Fixed several animation, clipping and camera issues that could occur across cinematics and drama moments.
Audio
- Fixed issues where Moneypenny and Greenway dialogue could play out of context or be cut off.
- Fixed an issue where marketplace dialogue could repeat.
- Fixed incorrect ambience that could play on the Logoship.
- Fixed an issue where Market music could fail to play after loading.
- Improved audio during the Greenway ambush shootout.
06 - Uninvited
Achievements & Challenges
- Fixed an issue where the "Behind the Scenes" challenge could fail to unlock or display incorrect progression.
Gameplay
- Fixed an issue where Bond could temporarily become stuck between cover and a trolley in the Garden Arena.
- Fixed an issue where broken Workshop windows could block Q-Lens target lock and thrown gadgets.
- Fixed bags that could obstruct NPC navigation at the gala.
- Fixed an issue where the detection indicator could appear when Bond enters the Backlot.
- Fixed a waypoint that could appear too close to an NPC activity at the Museum Gala.
- Fixed an issue where the same keycard could be obtained twice from one NPC.
- Fixed an issue where NPCs could fail to enter combat while Bond was standing on a shelf inside the Security Office.
- Fixed an issue where NPCs could remain in combat for too long after Bond enters the CCTV room.
- Fixed an issue where moving immediately before Bond dashes behind the bin lorry could allow free movement and cause enemies to spawn in mid-air.
- Fixed an issue where a drama moment at the Security Room entrance could repeatedly retrigger and cause Simon and his friend to become invisible.
Visuals
- Fixed several crowd NPC clothing clipping, missing texture and accessory issues that could occur at the Museum Gala.
- Fixed misaligned props that could appear on brute guards.
- Fixed several geometry, lighting, shadow and visual effect issues.
Cinematics & Animation
- Fixed several animation, clipping and camera issues that could occur across cinematics and drama moments.
- Xbox Series S: Fixed an issue where a cinematic could play twice.
Audio
- Fixed an issue where the other assassin could be inaudible during the apartment fight ending cinematic.
07 - Knightfall
Gameplay
- Fixed an issue where Bond could be blocked during a Grab Rush by another NPC.
- Fixed an issue where Bond could become stuck after quickly opening two drawers on the Executive Floors.
- Fixed an issue where Bond could become locked out of the Penthouse.
- Fixed invisible collision that could trap Bond before entering the Penthouse.
- Fixed an issue where entering the Perch before confronting the receptionist could prevent the Server Room data theft and block progression.
- Fixed an issue where using electric resources on the AC unit instead of the doors could block Greenway's path.
- Replaced a non-interactive Server Room setpiece that could appear usable.
- Fixed an issue where some window shutters could close unnaturally quickly when shot.
- Fixed an issue where Bond could die while jumping towards the helicopter platform on the Flight Deck.
- Fixed an issue where Flight Deck guards could fail to react to explosions.
- Fixed an issue where the reinforcement door could remain open after dying near the Perch structure.
- Fixed an issue where two versions of Greenway could appear if Bond reached the Data Center ahead of him.
- Fixed an issue where Greenway could spawn too far away from the console after restarting the Perch Data Center checkpoint.
- Fixed an issue where Bond could walk in mid-air after vaulting onto a couch in the Penthouse.
- Fixed a rare issue where the speedboat from 08 – TIME TO DIE could appear and hover around Bond on the Executive Floors.
Visuals
- Fixed several character model, clothing clipping and material issues that could occur across the chapter and following MI6 sequence.
- Fixed several instances where out-of-world areas, seams, geometry, lighting, shadows or visual effects could appear incorrectly.
Cinematics & Animation
- Improved animations, lighting and effects during the Isola exit and Webb outro cinematics.
Audio
- Fixed an issue where a dialogue line could play out of context after leaving a conversation in Q-Lab.
08 - Time to Die
Stability & Performance
- Improved AI performance while tracking Ellis.
Gameplay
- Fixed an issue where an objective hint could remain on screen near Tranquility Cave.
- Fixed an issue where Bond could get stuck after jumping into the pool near the Emperor Villa.
- Fixed an issue where a ledge-to-ledge jump near the Serenity space swimming pool could become unavailable after performing it once.
- Fixed an issue where Theresa's documents could end up at the bottom of the pool after the Serenity space cinematic.
- Fixed an issue where Bond's boat could remain stationary until a cinematic had finished.
- Fixed collision that could interfere with Bond when entering the mining truck cabin.
- Adjusted low cover during the Damien boss fight that could leave Bond exposed to enemy fire.
- Fixed an issue where the truck could be reversed back into the caves after picking up Greenway.
- Fixed an issue where Q-Lens could fail to snap to the window panel above the Velvet Lantern Bar.
- Fixed an issue where an NPC could run in place during the cave shootout.
- Fixed an issue where guards could stop reacting to Bond after he had spotted Ellis from a distance.
- Fixed an issue where Bond could return to his villa and interact with NPCs and objects while travelling towards the Emperor Villa.
- Fixed hidden underground cover points that could cause Bond to dash unpredictably.
- Removed a non-functional interaction prompt that could appear inside Bond's villa.
- Fixed an issue where two NPCs could spawn in mid-air at the Ocean View Bar.
- Fixed an issue where the Fingerprints item description could fail to update after collecting the final fingerprint.
- Fixed an issue where NPCs could become offset after being bumped on the Operations floor.
- Fixed an issue where the Teresa Lorca Intel collectible could disappear after resuming the game.
Visuals
- Fixed several NPC clothing clipping and texture issues that could occur around the resort and Ocean View Bar.
- Fixed additional character model, clothing clipping and material issues that could occur later in the chapter.
- Fixed several instances where out-of-world areas, seams, geometry, lighting, shadows or visual effects could appear incorrectly.
Cinematics & Animation
- Improved animations, facial expressions and lighting across several cinematics, including the Lorca meetings, Bow Tie intro, "The Smoking Gun", the Greenway reunion and the Damien fight.
- Fixed an issue where characters could appear incorrectly after skipping certain cinematics.
- Fixed additional animation, clipping and camera issues that could occur later in the chapter.
Audio
- Fixed an issue where dialogue could overlap.
- Fixed missing zipline and quarry sound effects that could occur during the chapter.
- Improved music and ambience around the resort and during "The Smoking Gun".
09 - Wave of the Future
Stability & Performance
- Fixed an issue that could cause a crash during the docks chase.
Achievements & Challenges
- Fixed issues where the "Expert Marksman" and "Proxy Agent" challenges could fail to unlock or display incorrect progression.
- Fixed an issue where the "Server Breakdown" challenge could fail to complete when an enemy is eliminated with the server module.
Gameplay
- Fixed an issue where repeatedly interacting while eavesdropping could cause Bond to close the door to Miriam's office and block the opportunity.
- Fixed an issue where Bond could fall out of the world when dismounting a ledge in the Gate House.
- Fixed an issue where the escorting guard could stop his routine after Bond sabotages another guard, potentially blocking progression.
- Fixed an issue where Isola could fail to walk up the stairs inside the Command Center.
- Fixed an issue, that lead to Wreckie only being able to receive orders while standing still.
- Fixed an issue where Bond could move erratically around certain stairs.
- Fixed an issue where EMP shots could instantly kill guards on the Utility floor balcony.
- Fixed an issue where dying to Security Office guards could restart the checkpoint instead of respawning Bond inside the Security Office.
- Fixed an issue where the ridge climb sequence could trigger on the wrong ledge when backtracking.
- Fixed an issue where enemies could be displaced into the air when shot in the narrow pass while chasing Isola.
- Fixed an issue where a rifle dropped while climbing a ladder could become attached to Bond and float around him.
Visuals
- Fixed several character model, clothing clipping and material issues.
- Fixed several geometry, lighting, shadow and visual effect issues.
Cinematics & Animation
- Fixed several animation, clipping and camera issues that could occur across cinematics and drama moments.
Audio
- Fixed an issue where conversations could suddenly become muffled while listening through a vent in Operations.
10 - For England
Gameplay
- Fixed several locations near the broken retracting bridge on the path to Q-Lab where Bond could leave the playable area.
- Fixed an issue where Bond could become stuck between a box and metal shelf in Q-Lab.
- Fixed physics objects that could block player navigation during the Q-Lab showdown.
- Fixed an issue where Damien could become stuck after losing sight of Bond during the first phase of the tunnels chase.
- Fixed an issue where a civilian body could change position or disappear after retrying the Security Offices.
- Fixed an issue where several NPCs could appear static during the Q-Lab showdown.
- Fixed an issue where Bond could shoot through the bulletproof windows of the Utility Shaft pod.
- Fixed an issue where an NPC could briefly stand still after the first takedown during the Shipment of Arseholes sequence.
- Fixed an issue where reinforcements could fail to arrive during the Q-Lab hack when playing stealthily.
- Fixed an issue where enemies could fail to appear after dying during the Q-Lab hack until the hack was restarted.
- Fixed an issue where a crosshair could briefly appear when progressing from the Operations combat section to the vent square.
- Fixed missing collision that could occur on a wall panel frame inside the THEIA tunnels on the way to Q-Lab.
- Fixed an issue where Bond could vault through a desk while in mid-air inside Q-Lab.
- Fixed invisible collision that could affect Bond near doors in the Operations offices.
Visuals
- Fixed several character model, clothing clipping and material issues.
- Fixed several instances where out-of-world areas, seams, geometry, lighting, shadows or visual effects could appear incorrectly.
Cinematics & Animation
- Fixed several animation, clipping and camera issues that could occur across cinematics and drama moments.
Audio
- Fixed issues where dialogue or sound effects could be missing or play incorrectly during cinematics.
- Fixed an issue where the music could fail to change correctly in the sewers.
READ MORE: 007 First Light: How to Unlock the Resplendent Death Outfit
TacSim
General
- Fixed several issues where TacSim challenges could fail to award XP or Intel, award an incorrect amount, or become impossible to complete, including "Slow Learner", "Shotgun Specialist", "The Chemist", "The Driver", "No Setpieces", "Extraction Avenues Tier 2" and "Copy That".
- Fixed an issue where unaffordable items could display incorrect price colours in the Intel Shop.
- Fixed an issue where selecting "Back to Store" could return the player to the wrong item in the Intel Shop.
- Fixed inconsistent gadget upgrade icons that could appear in the TacSim Hub.
- Improved the TacSim leaderboard flow to better match the rest of the Mission Select menu.
- Fixed a spelling error for "Exercises" in TacSim Tier 1 Training.
- Fixed an issue where NPCs visible from the starting location could spawn late across several TacSim missions.
- Fixed an issue where a white gradient could appear across TacSim mission images when first selected.
- Fixed several animation, clipping and camera issues that could occur across TacSim cinematics and drama moments.
Advanced Tactical Training
- Fixed an issue where Bond could begin Tier 3 standing up and be detected too early.
- Fixed an issue where the final door could remain open after leaving Tier 1.
- Fixed an issue where a sniper reinforcement could spawn directly on top of Bond in Tier 3.
- Fixed an issue where out-of-world areas could become visible while climbing a wall.
- Fixed an issue where eliminating multiple enemies at once could prevent the final objective from progressing.
- Fixed an issue where the final objective in Tier 2 could complete automatically when starting it immediately after performing all required moves.
Advanced Close Combat Training
- Fixed an issue where a music player could be positioned outside the player's reach.
- Fixed visible seams and other visual issues that could appear in Tier 3: The Gauntlet.
- Fixed an issue where weapons could be dropped inside box geometry, making them impossible to retrieve.
Arctic Skies
- Fixed an issue where knockout prompts could remain on screen after completing the mission when triggered by the fans.
- Fixed an issue where the mission description could fail to match its Tier 3 objective.
Clean Infiltration
- Fixed an issue where an NPC could appear inside an object and pop out when taken down.
- Fixed an issue where weapon highlight effects could appear while weapon pickup is disabled.
Lords of Rust
- Fixed an issue where Game Changers could refresh after every enemy elimination in Tier 2 and Tier 3.
- Fixed an issue where TV screens could change appearance depending on the camera position.
The Assault
- Updated the Tier mission names to be consistent with other TacSim missions.
The Garden Party
- Fixed an issue where a generator could incorrectly glow in Q-Lens.
- Fixed an issue where a laptop could be missing its UI name.
- Fixed an issue where NPCs could detect bodies through closed solid doors.
Extraction Three Ways
- Fixed an issue where the secondary exit door could remain usable during combat.
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