- Primary Subject: Xbox Game Pass Pricing Concerns
- Key Update: Microsoft acknowledges Game Pass may be too expensive and needs restructuring
- Status: Confirmed (internal memo)
- Last Verified: April 14, 2026
- Quick Answer: Microsoft admits Game Pass pricing has become an issue and is exploring a more flexible model, but changes are not expected immediately.
Microsoft is now openly admitting something many Xbox players have been complaining about for a long time: Game Pass has become too expensive. In an internal memo seen by The Verge, Asha Sharma admitted that although Game Pass is still central to Xbox, its current structure may no longer be the best fit for players.
She pointed out that Game Pass, as it stands now, is not the end goal but part of a broader evolution. In the short term, she acknowledged that pricing has become a real issue and said the company needs to find a “better value equation.”
In the long term, she suggested Game Pass will eventually be reshaped into a more flexible system, though any major changes would take time to test and refine.
What Changed With Game Pass Over Time?
That is a pretty important admission because Game Pass has long been positioned as one of Xbox’s strongest selling points.

For years, it was viewed as the subscription that gave players an easy and relatively affordable way to access a large library of games, including first-party releases.
But as the price has gone up, especially after the sharp increase to the Ultimate tier, that image has become harder for Microsoft to maintain.
The value proposition that once felt obvious is now facing heavier scrutiny, including from loyal Xbox players who have been around for years.
The reaction from players has been intense, with many saying they cancelled, downgraded, or simply stopped seeing the service as worth the monthly cost.
A big reason for that frustration seems to be that Game Pass is no longer just a simple game library subscription, but has expanded to include extra perks, bundled partner offers, and added benefits that not every player actually cares about.
While Microsoft may have seen those additions as a way to justify a higher price, many players seem to feel the exact opposite.
Rather than making the service more attractive, those extras have made it feel bloated and overly expensive.
Much of the feedback points in the same direction, with users resisting higher monthly costs tied to features they never wanted, don’t use, or would prefer to remove for a lower-priced plan.
That helps explain why Sharma’s reference to a more flexible system is drawing so much attention, because flexibility is exactly what many subscribers feel has been missing.
Another key factor behind the sharp price increase appears to be the cost of bringing major titles like Call of Duty to Game Pass at launch, according to the report.
That would make sense from a business perspective, because adding games of that scale to a subscription service immediately raises the pressure to recover costs elsewhere. But from the player side, it creates a different problem.
Not everyone wants or needs that level of premium content bundled into their monthly plan, especially if it leads to prices reaching a point where casual users feel pushed out.
That is why some of the speculation around Microsoft’s next move has focused on the idea that the company may eventually stop putting certain blockbuster releases into Game Pass on day one, or at least begin separating those kinds of titles into different plans or tiers.
Is Microsoft Planning Bigger Changes Beyond Pricing?
There is also a larger strategic angle, as Microsoft is no longer treating Game Pass as just a console subscription, but as a central pillar of an ecosystem that spans console, PC, cloud, and its broader publishing ambitions.

The report also mention the possibility of Microsoft exploring broader partnership ideas, including discussion around a potential Netflix bundle. Nothing concrete has been confirmed on that front, but even the fact that such conversations are being mentioned shows how much Microsoft may be rethinking what Game Pass could look like going forward.
It suggests the company is considering not just how to fix the current pricing backlash, but how to reposition the service as part of a wider subscription future.
At the same time, the key point is that no immediate fix appears to be coming. Even though Sharma’s comments sound promising to players who have been frustrated, it is clear that changes are not expected right away.
This is still at the stage of internal recognition and long-term planning. So while the memo is a strong signal that Microsoft understands the problem, it is not yet proof that the company knows exactly how to solve it.
That is important, because players have heard plenty of corporate language before. What will matter now is whether Xbox follows the admission with an actual change that makes Game Pass feel affordable and worthwhile again.
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