Would You Kindly Remake BioShock 2? Why Subject Delta Deserves a Second Chance

Bioshock 2 Subject Delta

Bioshock 2 Subject Delta
  • Primary Subject: BioShock 2 (Series Retrospective / Remake Proposal)
  • Key Update: Following the successful April 2026 launch of Capcom's Pragmata, the article calls for a ground-up remake of BioShock 2 to highlight its unique "father-daughter" bond and superior combat mechanics.
  • Status: Confirmed (Editorial Analysis)
  • Last Verified: April 27, 2026
  • Quick Answer: BioShock 2 explores the bond between Subject Delta and Eleanor; fans are currently advocating for a modern remake following the successful release of Capcom's Pragmata.

With the recent release of Capcom’s hit game Pragmata, fans are going crazy for the father-daughter dynamic that Hugh and Diana have. Sharing a bond that’s meant to save the world and melt our hearts at the same time, my brain is suddenly pulled to the legacy of video game daddies. No, I’m not talking about Leon Kennedy or Kratos, I’m talking about our beloved Mr. Bubbles: The Big Daddy from Bioshock. No other entry in the franchise better captures the father-daughter bond between Big Daddies and Little Sisters than BioShock 2. So it’s time to put on your diving suits and dive right back into Rapture to see why Bioshock 2 deserves another chance.

To the surprise of many, BioShock 2’s initial reception by the masses was a massive disappointment. Let’s face it, the first Bioshock was a tough act to follow. The first game’s story was a harrowing horror shooter that also acted as a social commentary on the repercussions of freedom. Rapture was a utopia for some of the greatest minds and leaders of the world, and to walk through the ruins of a world like that just made your spine tingle. Everyone expected more of the same from BioShock’s second entry, but what they got instead was a big daddy simulator that focused more on their dynamic with little sisters.

Bioshock 1 Rapture
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Credit: 2K

BioShock 2 puts you in the shoes of a Big Daddy named Subject Delta, who has formed a stronger and more special bond with his little sister, Eleanor. A bond so strong that, ten years after you were manipulated to your death, you somehow awoke in a now-fallen Rapture. The game constantly tugs at your heartstrings by showing that the Big Daddy that was once feared in the first game actually wasn’t a monster all along. But saying any more than that would ruin the entire point of this article, so let’s move on.

Bioshock 2 has its own story to tell, and while the story might not be of the same quality as Bioshock 1, the game is still amazing. Looking back at critics’ reviews of Bioshock 2, most of the scores were high because they viewed it as a stand-alone game and never in comparison to the first entry. So right now, the game finds itself as the middle child in the Bioshock series; an entry that can’t quite live up to the prize child of Bioshock 1, but can’t seem to get out of the shadows of the more polished Bioshock Infinite either. Which, in all honesty, isn’t a bad thing.

Bioshock 2 Gameplay Defense
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Credit: 2K

Aside from the story, Bioshock 2 was also overshadowed by Bioshock 1’s gameplay. BioShock 1 put you in the shoes of an outsider fending against the horrible, mutated denizens of Rapture, fearing death at every corner. The game was terrifying, and the fans of the original expected more of the same from the sequel, but that terror is hard to achieve when you’re in the shoes of a Big Daddy with a giant drill. Sure, Bioshock 2 still had its terrifying and challenging moments, but you can tell that the game shifted away from the horror aspect by virtue of how unkillable you are. But, then again, that doesn’t mean it’s a bad game.

Instead of horror, Bioshock 2 put all its energy into fleshing out the mechanics of a Big Daddy’s job: Protecting Little Sisters. Instead of just collecting these little sisters, the game now puts you in a tower defense situation where you protect the Little Sisters from splicers while they harvest Adam. I personally loved these sections of the game because of the freedom the map design allows. The map design of Bioshock 2 allowed a ton of freedom in the way you approached every encounter, plus the tools needed to adapt to any situation. Whether you wanted to just run and gun your way through Rapture, or take your time and build your own impenetrable defense.

Bioshock 2 Machine Gun
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Credit: 2K

BioShock 2 might not have been a perfect game, but it deserves another chance to live in the limelight away from the shadow of its two siblings. If the game were to come back today, I’d love to have it redone from the ground up. The first thing I’d want to change is a bit of an overhaul on the main antagonist’s dialogue and demeanor. Elizabeth Lamb was a good villain, but I’d be lying if I didn’t see her as a poor copy of Andrew Ryan’s greatness. I’d also love it if Minerva’s Den weren’t just a one-off DLC, instead being added to the game as a larger part of the plot. 

One of the things I’d also love to see in a Bioshock 2 remake is the same treatment that made the Dead Space remake so great. The game itself is already amazing, so a few bits of polish are all that’s needed to revive such a timeless game. So, 2K, would you kindly remake Bioshock 2?

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