WB Montreal’s New Game Sounds Like Another Disaster in the Making

Suicide squad game

Suicide squad game

Warner Bros. Games Montreal has apparently decided to run the same broken play twice.

Following the flop of Suicide Squad: Kill the Justice League, a live-service superhero shooter that didn’t connect with players or make money, the studio is working on a new live-service DC title.

Job openings in 2025 hint at a new AAA title, but the language about post-launch content and live-service support feels recycled.

For a lot of people watching this unfold, it feels less like a comeback and more like a repeat performance of a very public failure.

Why Did Suicide Squad Flop So Hard?

It’s hard to overstate how much damage Suicide Squad did to WB’s game division, as the game not only suffered from a clunky, loot-driven design that left players uninterested after a few hours, but also fumbled core elements of what made DC characters compelling in the first place.

Suicide squad game
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Rather than focusing on distinct playstyles or compelling stories, the game loaded almost every character with guns, pointless gear, and a grind-heavy system that drove players off.

It was criticized for its live-service structure, weak content rollout, and tone-deaf story beats—like killing off major heroes, only to backpedal later with confusing clone plotlines.

Despite shipping four seasons of content, the game shut down before it ever gained traction, burning an estimated $200 million in the process and causing WB’s gaming revenue to plummet by over 40%.

Didn’t They Learn Anything From Last Time?

Given all that, you’d think the company would pivot, and for a while, it looked like they might, as they scrapped a promising Wonder Woman game, closed long-running studios like Monolith, and started focusing on safer bets tied to major franchises like Mortal Kombat and Harry Potter.

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And yet here we are, watching WB Montreal staff up for a project that sounds like exactly the kind of game that just imploded. There’s no confirmation on the gameplay so far, though it’s widely assumed it will be a multiplayer superhero game focused on monetization and seasonal updates.

Some even suspect it could be a Marvel Rivals-style competitive hero shooter, but nothing is official yet. The blame isn’t falling on the developers either; most are pointing fingers at executives who keep chasing Fortnite-level success without understanding what made those games thrive in the first place.

Adding to the doubts is WB’s recent pattern of ignoring what players want, with their last few DC games moving away from the Arkham formula that made Rocksteady’s Batman games iconic. Gotham Knights missed the mark with clunky co-op and uninspired progression.

Suicide Squad tried to merge superhero flair with looter-shooter mechanics and failed miserably. Now, with yet another live-service DC project on the way, it feels like the company is trapped in a cycle of desperately chasing trends rather than making great games.

Can Live-Service Games Work?

It’s not that live-service can’t work—games like Destiny 2, Warframe, and even GTA Online have proven the model can be successful with strong content, consistent support, and real player value.

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But that success only comes when a game earns trust and builds something worth sticking around for. WB has gone the other way: huge launches, minimal content, and pushing monetization upfront.

Unless this next title breaks that pattern in a big way, it’s hard to imagine players will give it a chance. At this point, no amount of PR or trailers can erase what came before.

If WB Montreal wants this project to avoid the same fate, they’ll need to prove—with actions, not marketing—that they’ve finally learned the lesson Suicide Squad was supposed to teach them.

Otherwise, they’re not just risking another bomb, but also showing the world they don’t care.

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