Warzone Season 1 Reloaded Patch Notes

Warzone bo7 Season 1 Reloaded motorcycle

Warzone bo7 Season 1 Reloaded motorcycle

Season 1 Reloaded has arrived in Black Ops 7 and Warzone, and the developers have released the patch notes for the respective updates. On top of listing the new content, which is not as significant this time, the notes explain all the behind-the-scenes changes and adjustments applied to weapons, equipment, and more.

We have gathered the notes in one place so you can read them and get in the loop before jumping back into the action.

Patch Notes

Excluding everything about the new content that was revealed in previous announcements, here are the complete patch notes for Warzone Season 1 Reloaded:

General

New

  • Win Streaks
    • Win Streaks introduce high-tier rewards for players who achieve consecutive match victories in either Battle Royale or Resurgence. Casual modes will not count towards Win Streaks. Battle Royale and Resurgence track win streaks separately, so you can switch between modes without risking the streak you’re on in the other.
    • Battle Royale
      • 10 consecutive wins – Neon Pulse (static camo)
      • 25 consecutive wins – Retro Blaze (animated camo)
    • Resurgence
      • 30 consecutive wins – Shock Rift (static camo)
      • 50 consecutive wins – Inferno Loop (animated camo)
    • You can track your Win Streak count using the in-game icon tracker in top right corner of the screen or by checking the tracker displayed beneath the "Play" button in the lobby.

Equipment

Adjustment

  • Needle Drone
    • Increased flight time from 8 seconds to 16 seconds.
  • Point Turret
    • Increased targeting range from 13m to 25m.
    • Slightly reduced target acquisition time.
  • Gas Mask
    • Reduced gas resistance duration from 10 seconds to 5 seconds.

Scorestreaks

New

  • Deadeye Drone

Adjusted

  • Counter UAV
    • Increased health from 150 to 300.
    • Reduced Buy Station price from $4,000 to $2,000.
    • Battle Royale
      • Increased radius of effect from 127m to 152m.
    • Resurgence
      • Reduced radius of effect from 127m to 73m.
  • UAV Resurgence Only
    • Reduced radius of effect from 304m to 177m.

Loot and Economy

Adjusted

  • General Loot
    • Removed UAVs from chest loot.
    • Added Deadeye Drone to Care Package Killstreak loot.
  • Lootable Perks
    • Contract Rewards & Legendary Chests
      • Bomb Squad
      • Mountaineer
      • Veteran
      • Irradiated
    • Contract-Specific Rewards
      • Ghost – Most Wanted contracts only
      • Tracker – Scavenger contracts only
  • Weapon Loot Pool
    • Removed X9 Maverick AR from loot.
    • Removed RK-9 SMG from loot.
    • Replaced the XM325 LMG with the Sokol 545 LMG.

Ground Loot Weapon Builds

  • Peacekeeper MK1
    • Replaced the 5.7x28mm Overpressured Fire Mod with the K&S Brake-2B Muzzle.
  • MXR-17
    • Replaced the 7.62 NATO Overpressured Fire Mod with the Monolithic Suppressor Muzzle.
  • M15 Mod 0
    • Replaced the VAS 5.56 Suppressor Muzzle with the Monolithic Suppressor Muzzle.
  • Maddox RFB
    • Replaced the Horus Accuracy Grip with the 21" Turbine Booster Barrel.
    • The 21" Turbine Booster Barrel is now equipped at Uncommon rarity.
    • Replaced the Buffer Spring Fire Mod with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
    • The VAS Drift Lock Foregrip Underbarrel is now equipped at Rare rarity; changed from Uncommon rarity.
  • DS20 Mirage
    • Replaced the Redwell 5.56 Compensator Muzzle with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
    • Replaced the Needletail Grip with the Recoil Sync Unit Fire Mod.
    • Recoil Sync Unit Fire Mod is now equipped at Rare rarity.
  • MK.78
    • The Accelerated Recoil System Fire Mod is now equipped at Rare rarity; changed from Legendary rarity.
    • Replaced the RL-7.62 Compensator Muzzle with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
  • MPC-25
    • The MPC Overload Drum is now equipped at Rare rarity; changed from Uncommon rarity.
    • Replaced the 13.1" Razorback Barrel with the 12" Toxin Barrel.
    • The 12" Toxin Barrel is now equipped at Uncommon rarity.
  • Kogot-7
    • Replaced the 13.5" Canis-05 Barrel with the 10.2" TZ-Incisor Barrel.
    • The 10.2" TZ-Incisor Barrel is now equipped at Rare rarity.
    • Replaced the LTI Mini Optic with the Lethal Tools ELO Optic.
    • The Vex Expanse Mag is now equipped at Legendary rarity; changed from Uncommon rarity.
    • Replaced the Hawker Series 45 Muzzle with the Hawker-9 Brake.
    • The Hawker-9 Brake is now equipped at Epic rarity.
  • Razor 9mm
    • The Strikeface Extended Mag 1 is now equipped at Legendary rarity; changed from Uncommon rarity.
    • Replaced the LTI Mini Optic with the Lethal Tools ELO Optic.
    • Replaced the 13" RL-Genesys Barrel with the 10" Razor Impact Barrel.
    • The 10" Razor Impact Barrel is now equipped at Uncommon rarity.
    • Replaced the H-9mm Precision Comp with the Accelerated Recoil System.
    • The Accelerated Recoil System is now equipped at Rare rarity.
  • Ryden 45K
    • Replaced the Forward Breach Mag with the Fraternity Flip Mag.
  • Dravec 45
    • Replaced the .45 Cal Overpressured Fire Mod with the QuikArm Grip.
    • Replaced the Bowen .45 Suppressor Muzzle with the Monolithic Suppressor Muzzle.

Buy Stations

Adjusted

  • Counter UAV
    • Reduced price from $4,000 to $2,000.
  • Gas Mask
    • Added back to Buy Stations in Battle Royale and Resurgence for $4,000.

Contracts

Adjusted

  • Recon
    • Reworked team bonus capture rate:
      • Capture rate bonus increased to +150% when all teammates are inside the capture zone, up from +100%.
      • No effect in Solo modes.
  • Bounty 
    • Reduced circle update interval from 10 seconds to 8 seconds.
  • Most Wanted
    • Successfully completing a Most Wanted contract now drops a Supply Box.
      • In solo modes, the Supply Box is replaced with a UAV Killstreak.
    • Rewards:
      • x1 Gas Mask
      • x1 Ghost Perk
      • x1 Blue–Purple weapon with corresponding ammo
      • x1 stack of cash
    • Eliminating an enemy as the Most Wanted squad now reduces remaining contract time by 30 seconds, up from 25 seconds.
    • Opening a cache as the Most Wanted squad now reduces remaining contract time by 12 seconds, up from 10 seconds.
  • Scavenger
    • The final crate now always drops a Tracker Perk.
    • The bespoke reward of one Armor Satchel continues to drop from the final cache.

Weapons

Weapon Adjustments

Assault Rifles

  • AK-27
    • 17" Bystro Speed Barrel
      • Now provides a 7% ADS movement speed benefit
      • Medium Damage Range 1 benefit improved from 25% to 35%
    • AK-27 Battle-Scar Conversion
      • Maximum Range damage decreased from 70 to 56
      • Medium Range damage decreased from 56 to 47
      • Minimum Range damage decreased from 47 to 42
  • DS20 Mirage
    • 18.9" Westerlies Barrel
      • Now provides a 7% ADS movement speed benefit
      • Medium Damage Range 1 benefit improved from 25% to 35%
  • M15 Mod 0
    • Maximum Damage Range damage increased from 32 to 33
    • Maximum Damage Range range increased from 0-38m to 0-45m
    • Medium Damage Range 1 increased from 38-55m to 45-60m
    • Minimum Damage Range damage increased from 22 to 24
    • Minimum Damage Range range increased from >55m to >60m
    • Bullet Velocity increased from 880m/s to 900m/s
    • 20" Delta-F2 Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Bullet Velocity penalty reduced from 10% to 5%
      • Horizontal Recoil benefit improved from 10% to 15%
      • Now provides a 7% ADS movement speed benefit
    • Redwell 5.56 Compensator
      • Vertical Recoil Control benefit improved from 10% to 18%
    • RL-5.56 Brake
      • Vertical Recoil Control benefit improved from 5% to 12%
  • Maddox RFB
    • Medium Damage Range 1 damage increased from 28 to 29
    • Medium Damage Range 1 range increased from 37-48m to 37-60m
    • Minimum Damage Range increased from >48m to >60m
    • Bullet Velocity increased from 650m/s to 870m/s
    • Vertical Recoil reduced by 5%
    • 21" Turbine Booster Barrel
      • Horizontal Recoil Control benefit improved from 10% to 15%
      • Bullet Velocity penalty reduced from 10% to 5%
      • Now provides a 7% ADS movement speed benefit
      • Medium Damage Range 1 benefit improved from 25% to 35%
    • Monolithic Suppressor
      • Bullet Velocity benefit reduced from 20% to 10%
    • Redwell 5.56 Compensator
      • Vertical Recoil benefit improved from 12% to 16%
  • MXR-17
    • Minimum Damage Range reduced from 36 to 34
    • 18" Rapid Sterling Barrel
      • Now provides a 7% ADS movement speed benefit
  • Peacekeeper MK1
    • Minimum Damage Range increased from 20 to 21
    • 19.4" Stimulus Barrel
      • Now provides a 6% ADS movement speed benefit
      • Medium Damage Range 1 benefit improved from 25% to 35%
  • X9 Maverick
    • Maximum Damage Range damage increased from 48 to 50
    • Maximum Damage Range range increased from 0-45m to 0-50m
    • Medium Damage Range 1 increased from 45-60m to 50-60m
    • Minimum Damage Range increased from 36 to 37
    • 14.9" Tourville Sprint Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Bullet Velocity penalty reduced from 10% to 6%
      • Now provides a 7% ADS movement speed benefit

SMG

  • Carbon 57
    • 10.2" EX-3 Heavy Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 5%
      • Movement speed penalty reduced from 6% to 4%
      • New
        • 12% Bullet Velocity Benefit
  • Dravec 45
    • Minimum Damage Range increased from 30 to 34
    • Lower Torso and Leg multipliers increased from 0.85x to 0.9x
    • Aim Down Sight speed improved from 210ms to 195ms
    • Sprint to Fire speed improved from 170ms to 140ms
    • 16.5" Predator Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 5%
      • Movement speed penalty reduced from 6% to 3%
      • New 
        • 12% Bullet Velocity Benefit
  • Kogot-7
    • 10.2" TZ-incisor Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 5%
      • Movement speed penalty reduced from 6% to 4%
      • New
        • 12% Bullet Velocity Benefit
  • MPC-25
    • 12" Toxin Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 5%
      • Movement speed penalty reduced from 6% to 4%
      • New
        • 12% Bullet Velocity Benefit
  • Razor 9MM
    • Maximum Damage Range increased from 0-12m to 0-12.5m
    • Medium Damage Range 1 increased from 12-21m to 12.5-21m
    • Sprint to Fire speed improved from 160ms to 120ms
    • RWL Stability Pad
      • Aim Down Sight speed penalty reduced from 17% to 5%
      • Aim Walking speed penalty reduced from 12% to 6%
    • EAM Pushback Grip
      • Aim Down Sight speed penalty reduced from 8% to 4%
    • 10" Razor Impact Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 4%
      • Movement speed penalty reduced from 6% to 4%
      • New
        • 12% Bullet Velocity Benefit
  • RK-9
    • Burst Cooldown improved from 0.09 seconds to 0.082 seconds
    • Bullet Velocity increased from 570m/s to 620m/s
    • Aim Down Sight speed improved from 195ms to 185ms
    • 11.3" Blackstar Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 4%
      • Movement speed penalty reduced from 6% to 3%
      • New
        • 12% Bullet Velocity Benefit
  • Ryden 45K
    • 10.5" Slim-Mod Barrel
      • Medium Damage Range 1 benefit improved from 25% to 35%
      • Sprint to Fire speed penalty reduced from 10% to 5%
      • Movement speed penalty reduced from 6% to 4%
      • New
        • 12% Bullet Velocity Benefit

LMGs

  • MK.78
    • Maximum Damage Range increased from 0-42m to 0-52m
    • Medium Damage Range 1 increased from 42-70m to 52-70m
    • Minimum Damage Range increased from 28 to 30

Sniper Rifle

  • Shadow SK
    • Maximum Damage Range increased from 55m to 70m
    • Arm multipliers increased from 0.7x to 0.8x
    • Bullet Velocity increased from 890m/s to 920m/s
    • Aim Down Sight speed improved from 550ms to 500ms

Default Loadouts

  • Strategist
    • Sokol 545 replaces the MK.78
  • Recon
    • Kogot-7 replaces the Razor 9mm
  • Overwatch
    • DS20 Mirage replaces the Peacekeeper MK1

Gulag Loadouts

  • Dravec 45 replaces the Ryden 45k
  • Razor 9mm replaces the MPC-25

Bug Fixes

  • Fixed an issue causing incorrect behavior when cycling through weapon builds and blueprints.
  • Fixed an issue causing the Starglass Camo to display incorrect unlock requirements.
  • Fixed an issue causing the Alertness perk’s “Nearby Enemy” text to overlap other UI elements.
  • Fixed an issue causing the “Complete 2 Recon Contracts in a single match 5 times” challenge to not track properly.
  • Fixed an issue causing the “Get 2 Kills with Launchers” challenge to not track properly.
  • Fixed an issue causing the “All Challenges Completed” text to display in the Calling Cards menu despite some calling cards being locked.
  • Fixed an issue causing some aftermarket parts to display UI issues in the Loadout menu.
  • Fixed an issue causing an error when viewing legacy weapons via the “View in Armory” button.
  • Fixed an issue causing a Dev Error to occur when firing in the Firing Range.
  • Fixed an issue causing an error when cycling through different weapon categories in the Loadout menu.
  • Fixed an issue preventing the option to add aftermarket parts to legacy weapons in the Gunsmith.
  • Fixed an issue causing the Ryden 45k Heavy Stock to be missing a Sprint to Fire Con description.
  • Fixed an issue causing a Reload Quickness Con description to incorrectly appear on the X9 Maverick Hybrid Barrel.
  • Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.

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