It’s rare for any game to hit a billion dollars in sales across its entire lifespan.
It’s even rarer for analysts to predict $7.6 billion in just two months, yet that’s what’s expected for GTA 6.
And because it's Rockstar, people are actually entertaining the idea.
Can GTA 6 Really Make $7.6 Billion In Revenue?
The staggering figure comes from Konvoy, a venture capital firm with a focus on gaming investments.

Their team crunched the numbers and predicted that Rockstar’s upcoming GTA game might earn $7.6 billion in its first 60 days after launching on May 26, 2026.
The math behind it assumes 85 million copies sold at $80 each, which already puts the game over the $6 billion mark.
Add in revenue from Rockstar’s subscription service, GTA+, plus premium editions and microtransactions, and it starts to look surprisingly feasible.
The firm even believes Take-Two Interactive will recover its entire $2 billion production budget within a month of launch.
Is $7.6 Billion Really That Far-Fetched?
These figures may look inflated at first, but the past shows otherwise: GTA 5 made $1 billion in three days after its 2013 release and has sold over 215 million copies since.

It's still selling millions each year more than a decade later. But GTA 6 is working with even more momentum. Its trailers shattered YouTube records, racking up views faster than any previous Rockstar release.
Interest keeps rising, the market keeps growing, and the wait has only made demand hotter.
Even the game's rumored price point of $80 hasn’t dampened excitement. If anything, fans see it as a reasonable price for what’s expected to be a massive, content-rich experience.
Why Is Everyone Betting So Big on This Game?
Much of Konvoy’s estimate is based on the idea that GTA 6 will evolve beyond being simply a bigger game to becoming a broader platform.

The firm expects GTA Online to be revamped with up to 200 players per lobby and a user-generated content system that lets modders monetize their work.
Long-term player commitment like this may keep the audience and revenue healthy long after the launch. Rockstar’s GTA+ subscription is also expected to take off after the launch of GTA 6.
With exclusive content, early access perks, and potential tie-ins to the new online mode, the subscription service could become a major revenue stream on its own.
Despite all this, some in the industry still think $7.6 billion in 60 days is overly optimistic. Critics point out that the current install base for PS5 and Xbox Series X|S combined will likely be around 130 million units by the time the game launches.
Expecting 85 million copies to sell in such a short window would require a conversion rate of over 65%, which is unusually high even for major blockbusters.
Some skeptics also note that the PC version won’t be available at launch, which could limit early numbers.
Others fear pricing fatigue and believe microtransactions might not generate significant immediate income, even if they are profitable in the long run.
Still, even the most cautious analysts agree that GTA 6 is shaping up to be the biggest entertainment launch of the decade, maybe of all time.
Whether it hits $7.6 billion in 60 days or a few months later, it’s almost certain to set new industry benchmarks.
If anyone else claimed a single game would earn billions in just weeks, it’d be dismissed instantly, but Rockstar isn’t “anyone.”
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