No Final Fantasy Game Has Matched FF7’s Romance Freedom Since

Final Fantasy 7
Credit: Square Enix

Final Fantasy 7
Credit: Square Enix

The 1997 launch of Final Fantasy 7 quietly set it apart with a feature unseen before or since: romance freedom.

While the main story focused on themes of identity, trauma, and saving the planet, it also handed players a rare level of control over protagonist Cloud Strife’s personal relationships.

Final Fantasy 7
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A hidden affection mechanic and nuanced player decisions influence how Cloud’s bonds with Tifa, Aerith, Yuffie, and Barret develop. The Gold Saucer date scene had multiple versions players could unlock depending on their past interactions with the characters.

It wasn’t just a gimmick, but it gave fans a real stake in Cloud’s emotional path. That freedom hasn’t really returned in any major way since. Later titles like Final Fantasy VIII and X focused on fixed, linear love stories—Squall and Rinoa, Tidus and Yuna—with little to no input from the player.

Even in those cases, players didn’t get to shape how the romance played out. When you compare, Final Fantasy VII made the choice feel more personal, though subtly so. The system never told the player it existed, yet it silently tracked every decision.

The result was a romantic subplot that felt reactive, even if imperfect. Even so, FF7’s take on romance was somewhat clumsy in execution. The love triangle between Cloud, Tifa, and Aerith is one of the most hotly debated aspects of the game, in part because the game never spells out a canonical path.

Some found the vagueness intriguing, while others were left puzzled. Some saw it as a purposeful open invitation for interpretation, but others believed it came from the developers being unclear about the romance’s intent.

Critics have pointed out that aside from a few key moments, the original game didn't offer much emotional development between Cloud and either girl unless the player went out of their way to unlock optional scenes.

That debate has followed the game into the modern day, especially with the release of the Final Fantasy VII Remake and Rebirth. These newer editions deliver a refined and more vivid depiction of the characters and their connections.

Final Fantasy 7
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Visual cues, side quests, and synergy scenes have made it easier to track affection levels, and the infamous Skywheel date is now more accessible and adjustable through chapter select.

Still, despite the updates, some say the remake trilogy favors scripted story scenes over real player choice. For example, in Rebirth, even if players invest a lot of time bonding with Aerith or Tifa, the overall story still resets some of those interactions based on the chapter.

Part of what makes FF7’s approach so unique is how it allowed players to feel like their choices mattered—even if, from a narrative perspective, they didn’t alter the grand plot. Fans got space to dream up different outcomes, and those theories stayed alive for years.

Whether Final Fantasy VII is a love story is still debated, but it never locks you into one way of seeing it. That freedom to interpret ended up shaping the experience, even if the developers didn’t plan for it. Since that time, no Final Fantasy entry has embraced romance quite like it did.

Not because it was impossible, but because the series went with linear storytelling instead. Unless a future Final Fantasy title revives the system or Remake Part 3 finally makes it meaningful, FF7’s romance freedom remains one of the series’ most quietly bold moves.

It had flaws, was unclear at times, and wasn’t always well delivered—but it gave players a sense of ownership that no other game in the series has quite matched since.