NetEase is just about fed up with the endless complaints about its matchmaking system and has released a lengthy video explaining how it actually works. Spoiler alert: according to them, there is no EOMM, at least not in Marvel Rivals. What follows is a complicated breakdown of how developers match players using several key factors.
How Matchmaking Works in Marvel Rivals
While we could dig deeper into the technicalities of how the system functions, the video itself is fairly easy to digest. The short version is that NetEase uses matchmaking based on team composition, competitive score, base-ranked score, and server nodes.
NetEase also clarified that matchmaking is not as simple as throwing two teams together and calling it a day. The system accounts for outliers, server stability, and the roles players tend to use most often. It’s a complex setup, but that makes sense for a game like Marvel Rivals, which averages about 50,000 players a day.
Learning to Flex Increases Win Rate

One of the biggest takeaways from the video is how Guangguang, Marvel Rivals’ Game Director, encourages players to learn multiple heroes to avoid stomp lobbies. Flexing roles, especially with meta-defining heroes, doesn’t guarantee a win, but it reduces the chances of losing as long as teammates work together. Of course, that’s easier said than done in a chaotic game like Marvel Rivals, where players could get tilted easily.
NetEase admitted it is still working on improvements for matchmaking in future updates, but reiterated once again that there is no EOMM or Engagement Optimized Matchmaking. In their words, players simply need to adapt faster in a hero-shooter environment.
Fans, however, are far from satisfied. While many now accept that there is no EOMM, they still point out the lingering issues with matchmaking. NetEase seems more focused on reducing queue times than on creating balanced matches, which could be a serious problem for the game’s competitive future.
.webp?width=700&quality=10&blur=40)
I don’t think Marvel Rivals’ matchmaking is flawless either, and I’ve previously argued that the game needs Role Queue to create more structured matches, even if that means longer wait times. Fans have also suggested Role Placements as a way to collect better data for matchmaking, but NetEase has yet to respond.
For now, the best way to climb in Marvel Rivals is to master all three major roles. If you are a Duelist main and your team already has two, you need to switch to a Strategist or Vanguard. Otherwise, you become the outlier the system tries to account for, and the match is likely to spiral into chaos if you refuse to adjust.
To sum it up: NetEase’s message is simple. Learn to flex your roles. Don’t stick to one-tricks, and you’ll win more matches.
For more like this, stick with us here at Gfinityesports.com, the best website for gaming features.