Mindseye had the chance to make a splash as the debut title from Build A Rocket Boy, a studio founded by former Rockstar lead Leslie Benzies.
Instead, it flopped without a hint of finesse. Xbox players missed out on the day-one patch at launch, and when it finally arrived, the damage was already done.
Both PC and console players ran into crashes, stutters, FPS drops, and game-breaking bugs that turned serious moments into unintended comedies.
Did Mindseye Have A Troubled Development?
The real red flags appeared long before release, especially since no early review copies were given to the press, which usually indicates they’re trying to avoid early negative reviews.
The way it was marketed was also strange as certain corners of the web dubbed it a GTA spiritual successor or “GTA killer,” yet most players were totally unaware until controversy hit.
Mindseye started off as a tech demo for another project called Everywhere, a metaverse platform now fighting to stay relevant. Players went in blind, and it didn’t take long for social media to fill up with footage of buggy AI, glitchy missions, and crashes that erased save data.
Videos captured cars blasting off into the sky, enemies firing wildly, and NPCs turning into limp ragdolls mid-dialogue.
How Did the Studio Respond to Criticism?
Instead of addressing the growing concern, Build A Rocket Boy’s co-CEO Mark Gerhard took to Discord to claim that most of the backlash was fake and blamed a supposed smear campaign funded by unnamed enemies.
He even suggested that paid actors were behind the negative impressions. This did nothing to slow the criticism and instead became a whole new controversy.
Around the same time, both the studio’s legal and financial heads quietly exited the company, which many saw as a sign of chaos behind the scenes.
Is Mindseye Gameplay Good?
People expected decent gameplay, but that didn’t happen. Although the story had an intriguing setup about AI domination, it never really took off.
The missions felt dull, the open world seemed lifeless, and the shooting and driving mechanics fell flat.
Considering the studio’s Rockstar heritage, the finished game felt unexpectedly flat.
It copied the surface of games like GTA and Watch Dogs without understanding what made them work.
Could a Delay Have Saved It?
Yes, nearly everyone has said the same—it’s obvious this game needed more time.
The bugs were far from minor and caused the launch to fail. The story could use tightening, the gameplay needed work, and the experience as a whole was missing depth.
A delay would’ve given the team a chance to address the performance issues and refine the gameplay loop into something more compelling. Mindseye may still see updates, and who’s to say it won’t recover like other games have after rough launches? It could either prove itself or flop again.
But with the game in rough shape, poor publicity, executives gone, and players leaving, the road ahead is long and full of doubts. Right now, it stands as proof that neither previous wins nor lofty goals matter if the game isn’t finished before release.
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