Hytale’s return has been one of the most dramatic comeback stories in recent gaming history, and its Early Access launch is already proving how hungry players were for a true Minecraft-style successor.
Even with plenty of hype and player interest, Simon Collins-Laflamme says the game is far from finished.
Instead, he’s taking a rapid, feedback-first approach, revealing that thousands of player responses have already come in via social media and in-game forms.
While many fixes and quality-of-life updates are already in the pipeline, Collins-Laflamme says one major area still needs work: mining, which he believes is not satisfying enough right now and may require bigger changes to the resource-gathering loop.
What Is the Latest Update from the Hytale Creator?
Hytale’s Early Access launch has been huge, but its creator is already making it clear this build is only the starting point, as Hypixel Studios founder Simon Collins-Laflamme has stayed highly active on social media since release, responding directly to players and openly talking about what still needs improvement.
Most Early Access games stay vague about their roadmaps, but Collins-Laflamme is doing the opposite by involving the community directly and admitting that even core mechanics like mining still need work.
In recent posts, the creator said the team has gathered thousands of feedback inputs from both social platforms and in-game feedback forms, and that many of those ideas are already being organized into planned fixes, quality-of-life upgrades, and “quick win” changes.
Basically, instead of Early Access being a near-finished launch with small fixes, Hytale is entering a rapid update cycle where major parts of the game could change a lot in the coming weeks and months.
Why Is Mining Suddenly Becoming a Major Conversation?
However, mining has become the biggest topic lately, especially after Collins-Laflamme said he is dissatisfied with the current experience and wants to improve it by making it more fun, more satisfying, and less grindy.

Mining is a core daily mechanic in games like Hytale and Minecraft, driving crafting, building, upgrades, tool progression, and overall survival progress.
If mining isn’t fun, the entire gameplay loop starts feeling like a repetitive grind instead of an adventure, and Collins-Laflamme has suggested the current ore-hunting process (often leading to strip mining) simply isn’t engaging enough long-term.
He wants mining to be more engaging than just tunnel-digging roulette, and he’s already considering upgrades that could significantly alter the loop.
Another possibility he highlighted is giving pickaxes distinctive effects or “signature abilities,” which could make tools feel less generic and add depth to mining beyond speed and power.
Another approach is to boost mining’s audiovisual feel with better sound design, stronger block-break feedback, and more satisfying visuals when you dig and reveal materials.
The updates might not sound like much, but in sandbox games they are important.
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