If there's one thing Rockstar isn't holding back on with GTA 6, it's the firepower.
Based on the trailers, leaks, and the sharp observations of fans, this might be the most ambitious weapon selection in Grand Theft Auto history. The game offers everything from basic sidearms to fully-loaded tactical kits, and that doesn't even include the gear and customization you can apply.
The second trailer showcased an ad for Phil's Ammu-Nation, with semi-auto pistols, shotguns, light machine guns, and military rifles. Players spotted everything from AR-style platforms and AK variants to break-action hunting rifles and even a revolving grenade launcher.
If that wasn't enough, glimpses of Lucia wielding an MP5 and a full-auto pistol suggest submachine guns are going to have a major presence too. The level of detail here is hard to miss—attachments like foregrips, scopes, rails, and muzzle mods hint at a deep weapon customization system that rivals what we've seen in games like Call of Duty.
It's not just about the number of weapons, but how they behave that sets GTA 6 apart. The game appears to be ditching the old magic inventory of GTA V in favor of a more grounded system inspired by Red Dead Redemption 2. From now on, players likely won't be able to carry all their guns.
They'll have to plan strategically by stashing gear in vehicle trunks, selecting the best loadout before missions, and using duffel bags for loot and transport. Leaks also point to a limit of a couple of primary weapons and a sidearm per player, which might reshape the strategy behind shootouts and exploration.
Rumor also has it that we'll see functionality like switching hands for shooting, flipping safeties off before firing, and dynamic animations for holstering and reloading. Rockstar boosts immersion with details like a gun-wielding NPC's chipped nail polish or the recoil from heavier weapons.
Fans have spotted what appear to be individual bullet marks and responsive blood patterns, indicating that GTA 6 could bring its visual fidelity and physics to the next level. On top of the main weapons, there's a whole host of utility items and environmental gear.
Imagine having tasers, lock picks, binoculars, trauma kits, and body armor ready in your loadout. It's possible that Rockstar will enhance weapon realism with things like caliber-dependent damage, wear on suppressors, and customizable ammo types.
Melee weapons and throwables also get their fair share of focus. Classic staples like bats, knives, crowbars, pool cues, and golf clubs are expected to return, while the trailer also teases the presence of molotovs, smoke grenades, and flashbangs.
Rockstar wants the weapons to feel like they actually fit into the world, not just be there. If Rockstar pulls it off, it could set a whole new standard for GTA and open-world shooters.