Escape from Tarkov Hits One Million Sales and 15,000 Years of Playtime

Escape from Tarkov

Escape from Tarkov

After more than ten years of development, Escape from Tarkov launched version 1.0 on November 15, 2025, and the full release quickly showed measurable success.

According to Battlestate Games, the hardcore extraction shooter sold over one million copies in the month following its official launch, a figure that includes purchases made through both the Battlestate Games launcher and Steam.

This was the first time the studio publicly disclosed exact sales figures, ending years of speculation about Tarkov’s reach during its lengthy beta.

Why Were One Million Sales Considered Unexpected?

The achievement is notable as expectations were low for the 1.0 launch, with Tarkov having already sold millions and early Steam player counts suggesting most of the audience already owned the game.

Escape from Tarkov
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Credit: Battlestate Games

Battlestate’s announcement disproved that assumption, confirming that many new players still joined post-launch despite technical problems, mixed reviews, and heavy competition.

How Much Time Have Players Actually Spent in Tarkov?

Battlestate also highlighted the game’s engagement, noting that players have collectively spent 135 million hours in Escape from Tarkov since November 15, or around 15,410 years.

Escape from Tarkov
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Credit: Battlestate Games

To put that number into perspective, the developers said it amounts to more than 200 million full raids on Customs, highlighting how deeply players are investing in the game’s demanding cycle of preparation, combat, loss, and progression.

Even with new challengers like ARC Raiders on the horizon, Tarkov continues to dominate the extraction shooter space in terms of sheer time investment.

Despite those massive numbers, actually completing Escape from Tarkov’s newly formalized endgame remains extremely rare.

Battlestate confirmed that only around 500 players had successfully completed the final sequence tied to the Terminal map at the time of the announcement.

The concept of escape took on real meaning when Tigz became the first officially confirmed player to escape after the 1.0 update.

Following hours of repeated attempts on the Terminal map, with Battlestate developers watching, Tigz successfully extracted and completed the game.

Even so, the accomplishment had a catch, with Buyanov confirming that Tigz received the second-worst of the four endings and hinting that the best ending could offer a special reward to whoever unlocks it first.

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