The Landsraad system in Dune: Awakening tries to be ambitious by representing the political power struggles from the Dune world.
Guilds and factions face off every week by completing House-related tasks to influence laws and take charge of the Deep Desert.
But in reality, the system feels designed for a select few, not the majority.
How Does the Landsraad System Actually Work?
The main problem is how quickly things lock up, as every task on the Landsraad board has a faction-wide point cap, usually 70,000.
As soon as a guild or team reaches that number, the objective is marked complete.
Anyone who didn’t manage to turn in their contributions by then is completely locked out, even if they were just a few hundred points short of a personal milestone.
This is especially punishing for solo players or smaller guilds who can’t be online the moment a task drops or don’t have the resources stacked up in advance.
For them, it's less about strategy and more about trying to race against organized groups who already have everything ready to go.
Isn’t the Landsraad Supposed to Be for Everyone?
That’s exactly what makes it even more frustrating since the Landsraad system was supposed to be inclusive.
It's the only real PvE-focused endgame loop outside of repeating contracts or surviving PvP in the Deep Desert.
Players who like survival and crafting usually choose this system because they want their effort to affect the server in some way.
Why Is This Turning Into a Dealbreaker for Solo Players?
They usually get pushed aside by guilds that finish objectives in minutes, with some even bragging about completing the board solo using massive stockpiles.
Some players say the rewards they aim for, such as armor swatches, resources, or upgrades, disappear before they can turn them in, causing their progress to reset completely.
Because progress doesn’t continue beyond the current cycle, many see their time as wasted. The game subtly penalizes those who aren’t fast enough, even if they do contribute.
Are There Any Player-Backed Solutions?
The top suggestion is to let players keep turning in items for their own milestone rewards after finishing the main faction goal.
This won’t affect the faction’s score or unbalance the board. It just lets more players feel rewarded during the cycle.
Others propose increasing or eliminating the 70,000-point cap but still determining the winner at the end of the week.
Players often can’t tell how close a task is to finishing, which causes wasted resources and missed rewards.
Showing real-time progress from both factions would make the system feel more dynamic and less punishing. It would make big guilds less likely to hoard items and rush objectives, giving others a fair chance.
Isn’t This Just How Hardcore MMOs Work?
Of course, some defenders argue that Dune: Awakening is supposed to be a hardcore survival game and that the Landsraad was never intended to be casual-friendly.
The game’s mechanics, like vehicle maintenance, property taxes, and constant water farming, demand a lot from the player. A tough game doesn’t mean fairness goes out the window.
When meaningful endgame outside PvP is only available during contribution windows that close quickly, the power system feels like a gated club.
How Does This Stall the Endgame Grind?
Even worse, this system kills experimentation since players trying to progress solo or by grinding gear run into a dead end.
Crafting ornithopters takes an insane amount of resources, including 850,000ml of water.
Without access to faction perks and support, getting that as a solo player feels next to impossible. Losing access to the Landsraad leaves the late-game path feeling like a dead end.
Dune: Awakening’s Landsraad might be one of the most innovative and compelling MMO features right now. But the way it currently functions makes it feel more like a gatekeeper than a gameplay pillar.
To reach its full potential, Funcom needs to enable personal rewards, increase limits, and ensure that the endgame isn’t off-limits for solo players or small groups.
Otherwise, only the first few get to enjoy the game’s best feature while it goes to waste for everyone else.
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