Death Stranding 2 is taking the gaming world by storm, improving on the first game’s pacing and being a “true” PS5 exclusive to many. No one’s calling this Kojima project a walking simulator anymore, but there are still a bunch of packages that need delivering in this sequel. Oddly enough, fans have discovered that being efficient with deliveries will actually penalize players.
Fans on the game’s subreddit have discovered that piling up packages and delivering them for efficiency will actually lead to lower scores. A player then tried delivering each package separately, going back and forth between deliveries, which led to a higher rating.
Long story short: Death Stranding 2 punishes you for making deliveries easier, which is an odd message to send.
We’re not going to speculate on the message Hideo Kojima wants to send to players, but it is sad how those who want to simplify things are punished. Each delivery does lead to some fun conversations and heartfelt moments, so it might be worth going through for players who want to experience everything. Otherwise, it feels like Kojima is trolling players by penalizing them like this.
Regardless of efficiency tactics, it seems that gamers around the world are liking Death Stranding 2 a ton, enjoying the experience more than its predecessor. Maybe fans are realizing what Kojima was going for with the first game, or tastes have changed, but the sequel seems to be a huge improvement. That might frustrate Kojima, who wanted a more mixed reception, but a positive following is far from a bad thing.
Death Stranding 2 is available right now on PlayStation 5. Don’t be too shocked if the game gets a multi-platform release next year, based on the first game’s track record. That being said, it is impressive to see how this game runs and loads so smoothly on a base version of Sony’s current-gen console.
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