Dark Souls’ Genius World Design Has Everyone Reminiscing in the Same Way

Dark Souls screenshot

Dark Souls screenshot

Dark Souls just gets a world design like no other game. It's one of those rare odysseys where the setting itself is both the puzzle, the challenge, and the reward rolled into one.

Years down the line, players still fondly recall how the world loops back on itself in ways they didn't expect. Every shortcut I spot, every hidden passage I uncover, and every "wait, this leads there?!" moment is a Lordran déjà vu in the making.

The minds behind Dark Souls, FromSoftware, had already experimented with complex world designs in Demon's Souls. However, Dark Souls went all in on that, creating a world that's not only bigger but also far more intricately interconnected.

Dark Souls screenshot
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Director Hidetaka Miyazaki took cues from classic dungeon crawlers and the Metroidvania style of interlinked levels. He then fused these elements with the dark, mythological feel of a fallen kingdom.

Lordran is a kingdom in decline, once full of glory but now just decaying as the First Flame's light fades away. This theme of gradual ruin is reflected in the very design of the world itself. Ancient ruins, crumbling fortresses, and abandoned settlements all tell a story without the need for words.

One of the best things about the game is how it makes me want to explore organically. There's no minimap to guide me, no quest markers to follow. Navigation here is all about remembering things, noticing what's around, and mostly trusting my gut.

Dark Souls screenshot
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There's something unbeatable about overcoming a tricky area and then finding an elevator that loops me back to a familiar bonfire. The minute players reach Firelink Shrine, Dark Souls introduces a world that's not just made up of levels but a big, winding labyrinth.

Unlike most modern open-world games that spread their content over vast but often empty landscapes, Dark Souls builds upwards and inwards. The world is contained, yet its looping design makes it feel endless.

Early-game locations like Undead Burg and Firelink Shrine become central hubs that connect to multiple regions, and as you progress, the way they connect becomes more obvious. The lack of fast travel in the early game forces players to truly understand the world. By the time fast travel is introduced, players have already built a mental map of Lordran.

It's not often you come across Dark Souls content, but when you do, it's hard not to get swept up in that nostalgia. Players are still talking about those wow-worthy moments in Dark Souls, like finding those hidden paths that blow their minds.

Others discuss the sensational feeling of opening a locked door that reveals a long-forgotten shortcut that makes navigation easier yet still rewarding. The game's layout and vertical design make every playthrough feel like a whole new experience with fresh details I didn't catch before.

Many fans still wonder if any modern game has captured the same level of interconnectivity that Dark Souls did. Some have remarked that although FromSoftware's later games are great, they haven't been able to replicate the intricate, organic world-building that Dark Souls perfected. Even Dark Souls 2, Dark Souls 3, and Bloodborne riff on Dark Souls' world design, they don't exactly pull it off.

Stephen Black (@StephenMBlack82) put it best: "I love all the Souls games, but DS1's world design is pretty special with how interconnected it is. Closest they ever came to repeating it was Bloodborne." It compels players to interact with it in a way that most games don't.

Another user (@fromsoftserve) captured the experience of playing Dark Souls for the first time, exclaiming, "Yesssss, this is exactly what I was talking about when I said it was so worth it haha. Glad you're having your mind blown just like I did my first time through DS1."

But saying we're here just for nostalgia doesn't do it justice. It's the well-earned credit that keeps us hooked.

Even after all this time, Dark Souls is the defining example of intricate world-building.

Players won't stop reminiscing about Lordran, and neither will Dark Souls as a legend.