- Primary Subject: Monster Hunter Wilds
- Key Update: Steam reviews shift from “Overwhelmingly Negative” to “Mostly Positive” (Recent)
- Status: Improved but not fully stabilized
- Last Verified: February 20, 2026
- Quick Answer: Monster Hunter Wilds has significantly improved on PC compared to launch. It’s no longer widely considered broken, but performance still varies by system.
When Monster Hunter Wilds launched, it didn’t just stumble — it faceplanted. The game opened to massive player interest and record-setting concurrency, but that early hype quickly collided with widespread complaints about PC performance.
Frame drops in busy zones, shader stutters, crashes, inconsistent frame pacing, and heavy system demands became the defining narrative.
A release that was expected to redefine Capcom’s flagship franchise instead struggled under an onslaught of unfavorable Steam reviews.
At one point, Wilds found itself stuck in the “Overwhelmingly Negative” and “Mostly Negative” brackets, which is never a good look for a major AAA launch. Now, nearly a year later, the conversation looks very different.
How Hard Is It to Recover a Steam Score?
While Monster Hunter Wilds still shows a “Mixed” overall rating on Steam, its recent reception has improved to “Mostly Positive,” and that contrast becomes clearer when the context is taken into account.

When a title has surpassed 180,000 lifetime reviews, altering its average score by even a small margin requires a substantial swing in player opinion. Steam’s early review cycle can haunt a game well beyond release.
The past hasn’t changed, but the present has, as recent reviews show players noticing real performance improvements in the latest version.
That recent positivity signals that the current build plays better than the one that tanked the score in the first place.
Has Wilds Reached an Acceptable Technical State?
After the latest round of performance fixes, frame rate stability appears significantly improved for more systems, with previously affected players noting reduced stutter in demanding areas like wooded regions and high-effects encounters. Shader compilation issues that once caused long startup times and hitching have reportedly been reduced.

While progress has been made, it’s not flawless, with lingering reports of crashes, inconsistent performance, and heavy system requirements.
But the dominant theme in recent feedback is that the game now runs at a level many consider “acceptable” or even “good” on modern mid-to-high-tier systems — which is a massive shift from the early months.
Wilds didn’t leap into greatness; it clawed its way from near-breakdown to dependable performance, and that grounded improvement tells the real story.
How Is It Running on Steam Deck Now?
Perhaps the clearest proof of improvement is the change in tone around Monster Hunter Wilds on Steam Deck, as early expectations for Valve’s handheld were practically nonexistent.

Now, players are actively experimenting with it. The general view is that it looks rough, but it runs smoothly.
Reports describe low settings, FSR enabled, and frame rates typically hovering in the mid-20s to low-30s FPS range depending on location and combat intensity.
Performance improves in arena-style hunts and compact battles, with frame rates occasionally reaching the 30s or low 40s.
Performance in wide, particle-loaded zones is far from perfect, but completing hunts on a Steam Deck without it resembling a slideshow reflects tangible improvement.
The game has climbed out of “unplayable” territory into something more manageable, even if it comes with conditions. It’s not a sweeping success — but it’s tangible progress.
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