With Season 1 Reloaded about to start, the developers have shared the patch notes for the Black Ops 7 update. Apart from adding the new content, the notes reveal that this update focuses on addressing many issues and errors in the game.
We have gathered all the details about this patch so you can read everything in one place before you jump into the grind.
When Does Black Ops 7 Season 1 Reloaded Start?
Season 1 Reloaded for Black Ops 7 and Warzone is scheduled to come out on Thursday, January 8. The patch goes live at 9:00 AM PT (5:00 PM GMT) for all platforms. Although PC players are usually able to preload the patches, this one was disabled due to an error showing larger download sizes than intended.
The second half of the season will remain available for four weeks before transitioning into the second post-launch season.
Patch Notes
Excluding everything about the new content that was already announced, here are the complete patch notes for Black Ops 7 Season 1 Reloaded:
Global
Weapons
- NOTE: Weapon tuning, including adjustments to the Maddox, will be coming shortly after the launch of Season 01 Reloaded.
- Addressed an issue preventing akimbo weapons from firing while sprinting when using the Gung Ho Perk.
Endgame
Weapons
- The Maddox RFB, Kogot-7, and NX Ravager can now appear as loot rewards.
Bugs
- Addressed an issue where selecting a Weapon Camo from the Universal section could lead to an error.
- Addressed an issue where graphical corruption could be visible in the lobby.
- Addressed an issue where players could get stuck below the escape VTOL.
- Added various stability fixes.
Multiplayer
Maps
- Season 01 Maps
- Added Yakei, Meltdown, Fringe, and Vault Town to map pools.
- Den
- Patched a hole under the terrace.
- Patched a hole that provided unintended cover.
- Smoothed collision of the planters.
- Blocked an out-of-bounds position on a stone wall.
- Toshin
- Blocked an out-of-bounds Wall Jump spot.
- Scar
- Patched a hole in a wall that allowed players to see through it.
- Blocked multiple out-of-bounds Wall Jump spots.
- Blocked out-of-bounds access to the attic of the shed.
- Blocked an out-of-bounds area on a stone wall between the crash site and the street.
- Added collision to the rock under the crash site.
General Playlist Updates
- New Featured Playlists added:
- Season 1 Reloaded Moshpit (NEW)
- S.P.E.C.I.A.L. Mayhem (NEW)
- The Ghouls (NEW)
- Vault Town 24/7 (NEW)
Modes
- Skirmish (20v20)
- Mission: Tide
- Added more vehicle locations, new ascenders, and ziplines to improve traversal.
- Adjusted objective locations following the addition of new traversal systems and vehicles.
- Addressed an issue where supply crates could stack on top of each other.
- Addressed various gameplay and UI issues related to objectives.
- Mission: Tide
Perks
- Vigilance
- Addressed an issue where the Vigilance Perk was not protecting users against enemy Counter UAV minimap scramble in Free-for-All.
Equipment
- Frag
- Addressed an issue where the Ultralight Metal Overclock did not show the arc indicator when cooking.
- Point Turret
- Addressed an issue where the Point Turret would not orient properly when thrown on vehicles.
- Needle Drone
- Addressed an issue where the player's camera could abruptly rotate when returning from piloting a Needle Drone.
- Hunter Bot
- Addressed an issue with the Hunter Bot not being destroyed if a moving platform collided with it while hovering.
- Returning Equipment
- Added Shock Charge, Impact Grenade, and Thermo Grenade to Equipment.
Field Upgrades
- Returning Field Upgrades
- Added Morphine Injector and Tactical Insertion to Field Upgrades.
Scorestreaks
- RC-XD
- Addressed an issue where the RC-XD would sometimes explode instantly if deployed into stairs and other close spaces.
- Addressed an issue where RC-XD enemy target indicators could appear as white instead of red.
- Care Package
- Improved visibility of Jackpot Jinx Overclock re-roll icon.
- Gravemaker
- Addressed an issue where players highlighted by the Gravemaker scope would not become unhighlighted when moving out of range.
- D.A.W.G.
- Improved traversal on the Fate map.
- Rhino
- Closed an exploit that could prevent players from taking damage while piloting the Rhino by calling in a second Rhino.
- HKDs
- Addressed an issue that could prevent players from calling in HKDs if another player had called one previously.
- Legion
- Addressed an issue with Legion drones not exiting the playspace correctly.
- Returning Scorestreaks
- Added SAM Turret, Archangel Launcher, Combat Bow, Death Machine, Grim Reaper, Strategic Bomber, War Machine, and Dreadnought to Scorestreaks.
UI
- Addressed various Armory navigation issues.
- Addressed various cases of missing Challenge descriptions.
- Addressed a situation where Calling Cards could appear blank in the “Tracked & Near Complete” page.
- Addressed various cases where unlocked Weapon Camos could appear locked.
- Updated Pinpoint Grenade information to indicate that it triggers a minimap ping.
Audio
- Lowered the pitch of the Counter UAV audio.
Stability
- Addressed stability issues when using the Hellstorm Scorestreak.
- Added various stability fixes.
Zombies
Maps
- Zarya Cosmodrome
- Added to Survival Map selection.
- Astra Malorum
- Adjusted an extended collision in Mars where players could get stuck during the boss fight in Astra Malorum.
- Addressed an issue where the Defense Towers could be activated at the same time by multiple players, causing visual issues and excessive damage to the boss.
- Moved the location for the final Mister Peeks headphones in Mars to a new location on the main map.
- Addressed an issue where the T.E.D.D. Task "Eliminate Zombies while inside the marked location" was not tracking correctly.
- Addressed an issue where the T.E.D.D. Task Machine would clip into the environment.
- Addressed an issue where the stairways in Crash Site would be missing chevrons during certain T.E.D.D. Tasks.
- Adjusted a spawn location in Abyssal Rim to resolve players occasionally becoming stuck when loading a save file.
- Addressed an issue where zombies would spawn outside a closed door in Museum Infinitum.
- Adjusted the Exfil zone in Museum Infinitum.
- Adjusted player collision with a small section of the wall in Museum Infinitum.
- Adjusted collision near the Wisp Tea Perk Machine in Abyssal Rim.
- Adjusted collision with the Pack-a-Punch Machine.
- Adjusted collision on the display cases in Museum Infinitum.
- Addressed an issue where a player joining a match in progress would not see the platform lowered for the Main Quest in Observatory Dome.
- Adjusted the position of one of the Main Quest books to prevent it from moving the position of the statue.
- Addressed an issue where the Perfusion Machine for the Main Quest lacked zombie collision.
- Addressed an issue where the platform to pick up the Cryo Chamber key would be raised after reloading a save file.
- Addressed an issue where the meteorites at the start of the map would crash down again after reloading a save file.
- Addressed issues where meteorites would clip through the map during a Special Round.
- Addressed an issue where the light on the lamp for the Wonder Weapon Quest would be turned off when reloading a save file.
- Added controller rumble in various parts of the Main Quest.
- Ashes of the Damned
- Addressed a rare issue where players were unable to move at the start of the Veytharion Boss Fight.
- Addressed an issue where the missile warnings were not clearing during the Veytharion Boss Fight.
- Addressed an issue where the Aether Barrel would not be dropped after delivering the energy to the Vault of Flesh if players had not upgraded Ol' Tessie with the Abomination Carcass.
- Addressed an unintended area that players could reach in Blackwater Lake.
- Addressed an issue where Klaus could get out of the playable space when following players while inside Ol' Tessie.
- Addressed an issue where standing behind Klaus after completing the Death Whistle step would create an unintended safe area.
- Addressed a rare issue where Klaus would not pick up the Death Whistle.
- Adjusted collision on a dumpster in Exit 115.
Modes
- Directed
- Addressed an issue that caused the Objective Marker on the Seal of Sorrow keys to sometimes appear in an incorrect location in Ashes of the Damned Directed.
- Addressed an issue where the objective text would not update while collecting the memories with Ol' Tessie in Ashes of the Damned Directed.
- Addressed an issue where the objective marker updates with a delay on the Stabilizer Chip in Ashes of the Damned Directed.
- Survival
- Reduced the frequency of T.E.D.D. Task spawning in Survival.
General Playlist Updates
New Playlists added:
- Survival: Zarya Cosmodrome (NEW)
- Directed: Astra Malorum (NEW)
- Project RADS (NEW)
Weapons
- Ray Gun Mark II
- Removed the hip fire spread for the Ray Gun Mark II.
- LGM-1
- Addressed an issue where maximum ammo capacity of the LGM-1 was reduced after loading a save file.
- Addressed an issue where the LGM-1 would not replenish ammo after shooting the weapon and immediately using Disciple Injection.
- Addressed a rare issue that could prevent the LGM-1 from eliminating zombies.
- NX Ravager
- Adjusted the position of the NX Ravager when it is a loot item on the ground.
- Addressed an issue where the NX Ravager could not be used to trigger quest items in Astra Malorum.
- AAROW 109
- Capped the damage done to players when being damaged by the Pack-a-Punched version of the AAROW 109.
- Ballistic Knife
- Addressed an issue where the loot card for the Ballistic Knife would not match the rarity of the weapon.
- Updated the Pack-a-Punch name for the Ballistic Knife to Aralez K9S.
- General
- Addressed an issue where the thermal scope was not working with multiple enemies in Astra Malorum.
- Addressed an issue where some weapons’ Pack-a-Punch levels were not showing on the loot card.
Perk-a-Colas
- Mule Kick
- Addressed an issue where some weapons could be duplicated with Mule Kick.
- Quick Revive
- Addressed an issue where Quick Revive’s Equivalent Exchange Augment would not trigger from Sentry Gun and Molotov damage.
- Double Tap
- Addressed an issue where players would lose ammo from their left pistol when using the Akimbo attachment and Double Tap Double Play Minor Augment.
GobbleGums
- Closed an exploit that allowed players to have infinite ammo when switching their GobbleGum pack immediately after activating Free Fire.
Equipment
- Point Turret
- Addressed an issue where Point Turret kills would not count toward progression in the Phonographs Easter Egg in Astra Malorum.
- Cymbal Monkey
- Adjusted the score event text when getting eliminations with the Cymbal Monkey.
- LT53 Kazimir
- Addressed an issue where an LT53 Kazimir would not deploy on top of equipment with areas of effect like the Molotov.
- Hunter Bot
- Adjusted the Hunter Bot starting ammo to 1.
- Returning Equipment
- Added Shock Charge, Impact Grenade, and Thermo Grenade as Equipment in Zombies.
Field Upgrades
- Aether Shroud
- Addressed an issue where players could use Aether Shroud with Burst Dash Augment to go under the map in Astra Malorum.
- Tesla Storm
- Addressed an issue where players would continuously have a speed boost from the Tesla Storm Overclocked Minor Augment after the player who activated it disconnected from the match.
- Toxic Growth
- Addressed an issue where Brain-Rot zombies were being slowed by Toxic Growth Field Upgrade.
- Dark Flare
- Dark Flare will now break Aether Crystals.
- Frost Blast
- Addressed a typo in the description text for Frost Blast Flash Freeze Major Augment.
Support
- Disciple Injection
- Addressed an issue where the Activate prompt for the Defense Towers would appear while Disciple Injection is active during the boss fight in Astra Malorum.
- Addressed an issue where players using the Disciple Injection would not see their teammate's revive icon.
- Addressed an issue where some controls for the Disciple Injection were not ordered correctly on the HUD.
- Addressed an issue where the player's name and Essence UI would overlap while Disciple Injection is active.
- ARC-XD
- Adjusted vehicle collision in Exit 115 that prevented the ARC-XD from jumping off the Mechanic Shop rooftop.
- Addressed an issue where the ARC-XD could reach unintended locations in the Flame Trench area in Zarya Cosmodrome.
- D.A.W.G.
- Addressed an issue where the D.A.W.G. would not target O.S.C.A.R. Drones.
- Returning Support
- Added Combat Bow, Death Machine, Grim Reaper, and War Machine as Support Weapons in Zombies.
Loot
- Adjusted the spacing of the loot from the Overgrown Hoard Husk to reduce overlapping pickup prompts in Ashes of the Damned.
- Addressed an issue where Chompy remained active during Exfil.
- Addressed an issue where rewards could be earned multiple times from the Bullseye Easter Egg if the player disconnected and rejoined the match in Ashes of the Damned.
- Addressed an issue where the Claw Talisman was not applying the damage bonus to Zursas in Ashes of the Damned.
Enemies
- O.S.C.A.R.
- Addressed an issue where O.S.C.A.R.’s health was replenished after loading a save file.
- Addressed an issue where O.S.C.A.R. Drones could get stuck in certain locations.
- Addressed an issue where stun grenades would cause O.S.C.A.R Drones to become stuck in place.
- Addressed an issue where O.S.C.A.R. would not target all players in the match when attempting multiple steps of the Wonder Weapon Quest.
- Addressed an issue where O.S.C.A.R. could get stuck if hit by a meteor during a Special Round.
- Addressed an issue where O.S.C.A.R. could clip into a wall during the death scene in Observatory Dome.
- Ravagers
- Addressed an issue where Ravagers would still spawn during Special Round in Astra Malorum while the Time Out GobbleGum was active.
- Addressed a rare issue where Ravagers could remain idle when attempting to consume loot.
- Zursa
- Improved collision around Zursa when it is standing.
- HVT Uber Klaus
- Addressed various stability issues related to HVT Uber Klaus.
- Addressed a rare issue where the HVT Uber Klaus could be immediately killed at the start of an Exfil.
- Addressed an issue where the HVT Uber Klaus would be in front of and attack the player after loading a save file.
- Addressed a rare issue that caused HVT Uber Klaus to become stuck in Ol' Tessie when spawning.
- General
- Addressed an issue that caused the Exfil HVT to lose track of the player when they stand near the edge of an Exfil zone.
- Addressed an issue where zombies would loop in their vaulting animation near the Stellar Dissector trap in The Luminarium in Astra Malorum.
- Addressed an issue where the boss would sometimes not be oriented correctly during some stages of the final encounter in Astra Malorum.
Challenges
- The Week 5 Zombies Weekly Challenge “Spend 100,000 Essence” now progresses as expected.
UI
- Added an indicator for Eternal Perks in the HUD.
- Addressed some cases where button prompts would be too large on item pickups.
- Updated the Mars Teleporter text prompt for clarity in Astra Malorum.
- Addressed an issue where pings placed via the Tac-Map could appear on asteroids floating above the map.
- Addressed a typo on the computer screen in Machina Astralis for the Main Quest in Astra Malorum.
- Addressed an issue where the spectator UI would be missing when spectating a player doing Nikolai's quest.
- Adjusted the order of Pack-a-Punch camos in the Customize menu.
- Addressed an issue where the Squad widget would no longer be hidden while being revived.
- Addressed an issue where the fill circle was misaligned for converting GobbleGums.
Graphics
- Addressed an issue that caused a mismatched weapon to appear when certain weapon models were being loaded. This sometimes caused incorrect weapon models to appear in the Mystery Box.
- Addressed a rare issue that caused the GobbleGum model to appear invisible when handled.
- Addressed minor visual bugs in Astra Malorum.
Audio
- Adjusted voice lines to repeat less often when players are downed during the boss fight in Astra Malorum.
- Adjusted O.S.C.A.R. voice lines to be more audible during the Main Quest in Astra Malorum.
- Addressed an issue where O.S.C.A.R. voice lines would unintentionally play during Exfil in Astra Malorum.
- Addressed issues with multiple Operator voice lines.
You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.
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